/*
 * Copyright (C) 2009-2023 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

#include "config.h"

#include "RenderLayerBacking.h"

#include "BackgroundPainter.h"
#include "BitmapImage.h"
#include "BlendingKeyframes.h"
#include "BorderShape.h"
#include "CSSPropertyNames.h"
#include "CachedImage.h"
#include "CanvasRenderingContext2DBase.h"
#include "Chrome.h"
#include "ColorBlending.h"
#include "ContainerNodeInlines.h"
#include "CornerRadii.h"
#include "DebugOverlayRegions.h"
#include "DebugPageOverlays.h"
#include "DocumentPage.h"
#include "EventRegion.h"
#include "FontCascade.h"
#include "FontSelector.h"
#include "GraphicsContext.h"
#include "GraphicsLayer.h"
#include "GraphicsLayerFilterAnimationValue.h"
#include "GraphicsLayerFloatAnimationValue.h"
#include "GraphicsLayerKeyframeValueList.h"
#include "GraphicsLayerTransformAnimationValue.h"
#include "HTMLAnchorElement.h"
#include "HTMLBodyElement.h"
#include "HTMLCanvasElement.h"
#include "HTMLModelElement.h"
#include "HTMLNames.h"
#include "HTMLPlugInElement.h"
#include "HTMLVideoElement.h"
#include "InspectorInstrumentation.h"
#include "LayerAncestorClippingStack.h"
#include "LocalFrame.h"
#include "LocalFrameView.h"
#include "Logging.h"
#include "Model.h"
#include "NullGraphicsContext.h"
#include "Page.h"
#include "PaintInfo.h"
#include "PathOperation.h"
#include "PerformanceLoggingClient.h"
#include "PluginViewBase.h"
#include "ProgressTracker.h"
#include "RemoteFrame.h"
#include "RemoteFrameClient.h"
#include "RenderAncestorIterator.h"
#include "RenderBoxInlines.h"
#include "RenderDescendantIterator.h"
#include "RenderElementInlines.h"
#include "RenderEmbeddedObject.h"
#include "RenderFragmentContainer.h"
#include "RenderFragmentedFlow.h"
#include "RenderHTMLCanvas.h"
#include "RenderImage.h"
#include "RenderLayerCompositor.h"
#include "RenderLayerInlines.h"
#include "RenderLayerSVGAdditions.h"
#include "RenderLayerScrollableArea.h"
#include "RenderMedia.h"
#include "RenderModel.h"
#include "RenderSVGHiddenContainer.h"
#include "RenderSVGModelObject.h"
#include "RenderTheme.h"
#include "RenderVideo.h"
#include "RenderView.h"
#include "RenderViewTransitionCapture.h"
#include "RotateTransformOperation.h"
#include "SVGGraphicsElement.h"
#include "ScaleTransformOperation.h"
#include "ScrollingCoordinator.h"
#include "Settings.h"
#include "StylePrimitiveNumericTypes+Evaluation.h"
#include "StyleResolver.h"
#include "StyleTransformResolver.h"
#include "Styleable.h"
#include "TiledBacking.h"
#include "ViewTransition.h"
#include <wtf/SystemTracing.h>
#include <wtf/TZoneMallocInlines.h>
#include <wtf/text/MakeString.h>
#include <wtf/text/TextStream.h>

#if ENABLE(FULLSCREEN_API)
#include "DocumentFullscreen.h"
#endif

#if PLATFORM(IOS_FAMILY)
#include <wtf/cocoa/RuntimeApplicationChecksCocoa.h>
#endif

#if PLATFORM(MAC)
#include "LocalDefaultSystemAppearance.h"
#endif

#if ENABLE(THREADED_ANIMATIONS)
#include "AcceleratedEffect.h"
#include "AcceleratedEffectStack.h"
#include "AcceleratedEffectValues.h"
#include "KeyframeEffect.h"
#include "KeyframeEffectStack.h"
#include <wtf/WeakListHashSet.h>
#endif

#if ENABLE(MODEL_CONTEXT)
#include "ModelContext.h"
#endif

#if USE(SYSTEM_PREVIEW) && ENABLE(MODEL_PROCESS) && ENABLE(INTERACTION_REGIONS_IN_EVENT_REGION)
#include "ARKitBadgeSystemImage.h"
#endif

namespace WebCore {

WTF_MAKE_TZONE_ALLOCATED_IMPL(RenderLayerBacking);

using namespace HTMLNames;

CanvasCompositingStrategy canvasCompositingStrategy(const RenderObject& renderer)
{
    ASSERT(renderer.isRenderHTMLCanvas());
    RefPtr context = downcast<RenderHTMLCanvas>(renderer).canvasElement().renderingContext();
    if (!context)
        return CanvasPaintedToEnclosingLayer;
    if (context->delegatesDisplay())
        return CanvasAsLayerContents;
    if (RefPtr context2D = dynamicDowncast<CanvasRenderingContext2DBase>(context)) {
        // If the canvas is accelerated but drawing is not, ensure we get a
        // standalone layer for the canvas. RenderLayerBacking::createPrimaryGraphicsLayer()
        // will enable acceleration for that layer, so that we don't incur readback.
        if (context2D->isAccelerated() && (!renderer.view().layer()->compositor().acceleratedDrawingEnabled() || renderer.view().layer()->compositor().useDynamicContentScalingDisplayListsForDOMRendering()))
            return CanvasPaintedToLayer;
    }

    return CanvasPaintedToEnclosingLayer;
}

// This acts as a cache of what we know about what is painting into this RenderLayerBacking.
class PaintedContentsInfo {
public:
    enum class ContentsType {
        Unknown,
        SimpleContainer,
        DirectlyCompositedImage,
        UnscaledBitmapOnly,
        Painted,
    };

    PaintedContentsInfo(RenderLayerBacking& inBacking)
        : m_backing(inBacking)
    {
    }

#if HAVE(SUPPORT_HDR_DISPLAY)
    void NODELETE setDetectsHDRContent()
    {
        m_hdrContent = RequestState::Unknown;
        m_rendererHDRContent = RequestState::Unknown;
    }
#endif

    void determinePaintsBoxDecorations();
    bool paintsBoxDecorations()
    {
        determinePaintsBoxDecorations();
        return m_boxDecorations == RequestState::True || m_boxDecorations == RequestState::Undetermined;
    }


    bool NODELETE isPaintsContentSatisfied() const
    {
#if HAVE(SUPPORT_HDR_DISPLAY)
        if (m_hdrContent == RequestState::Unknown)
            return false;
#endif
        return m_content != RequestState::Unknown;
    }

    void determinePaintsContent();
    bool paintsContent()
    {
        determinePaintsContent();
        return m_content == RequestState::True || m_content == RequestState::Undetermined;
    }

#if HAVE(SUPPORT_HDR_DISPLAY)
    bool paintsHDRContent()
    {
        determinePaintsContent();
        return m_hdrContent == RequestState::True;
    }
#endif

    bool NODELETE isContentsTypeSatisfied() const
    {
#if HAVE(SUPPORT_HDR_DISPLAY)
        if (m_rendererHDRContent == RequestState::Unknown)
            return false;
#endif
        return m_contentsType != ContentsType::Unknown;
    }

    void determineContentsType();
    bool isSimpleContainer()
    {
        determineContentsType();
        return m_contentsType == ContentsType::SimpleContainer;
    }

    bool isDirectlyCompositedImage()
    {
        determineContentsType();
        return m_contentsType == ContentsType::DirectlyCompositedImage;
    }

    bool isUnscaledBitmapOnly()
    {
        determineContentsType();
        return m_contentsType == ContentsType::UnscaledBitmapOnly;
    }

#if HAVE(SUPPORT_HDR_DISPLAY)
    bool rendererHasHDRContent() // FIXME: Why do we need this?
    {
        determineContentsType();
        return m_rendererHDRContent == RequestState::True;
    }
#endif

    RenderLayerBacking& m_backing;
    RequestState m_boxDecorations { RequestState::Unknown };
    RequestState m_content { RequestState::Unknown };
#if HAVE(SUPPORT_HDR_DISPLAY)
    RequestState m_hdrContent { RequestState::DontCare };
    RequestState m_rendererHDRContent { RequestState::DontCare };
#endif

    ContentsType m_contentsType { ContentsType::Unknown };
};

void PaintedContentsInfo::determinePaintsBoxDecorations()
{
    if (m_boxDecorations != RequestState::Unknown)
        return;

    m_boxDecorations = m_backing.paintsBoxDecorations() ? RequestState::True : RequestState::False;
}

void PaintedContentsInfo::determinePaintsContent()
{
    if (isPaintsContentSatisfied())
        return;

    auto contentRequest = RenderLayer::PaintedContentRequest { };
#if HAVE(SUPPORT_HDR_DISPLAY)
    contentRequest.setHDRRequestState(m_hdrContent);
#endif

    m_backing.determinePaintsContent(contentRequest);
    m_content = contentRequest.hasPaintedContent;
#if HAVE(SUPPORT_HDR_DISPLAY)
    m_hdrContent = contentRequest.hasHDRContent;
#endif
}

void PaintedContentsInfo::determineContentsType()
{
    if (isContentsTypeSatisfied())
        return;

    if (m_backing.isSimpleContainerCompositingLayer(*this))
        m_contentsType = ContentsType::SimpleContainer;
    else if (m_backing.isDirectlyCompositedImage())
        m_contentsType = ContentsType::DirectlyCompositedImage;
    else if (m_backing.isUnscaledBitmapOnly())
        m_contentsType = ContentsType::UnscaledBitmapOnly;
    else
        m_contentsType = ContentsType::Painted;

#if HAVE(SUPPORT_HDR_DISPLAY)
    if (m_rendererHDRContent == RequestState::Unknown)
        m_rendererHDRContent = m_backing.rendererHasHDRContent() ? RequestState::True : RequestState::False;
#endif
}


RenderLayerBacking::RenderLayerBacking(RenderLayer& layer)
    : m_owningLayer(layer)
{
    if (layer.isRenderViewLayer()) {
        m_isMainFrameRenderViewLayer = renderer().frame().isMainFrame();
        m_isRootFrameRenderViewLayer = renderer().frame().isRootFrame();
        m_isFrameLayerWithTiledBacking = renderer().page().chrome().client().shouldUseTiledBackingForFrameView(renderer().view().frameView());
    }

    createPrimaryGraphicsLayer();
#if ENABLE(FULLSCREEN_API)
    auto isFullsizeBackdrop = [](const RenderElement& renderer) -> bool {
        auto& style = renderer.style();
        if (style.pseudoElementType() != PseudoElementType::Backdrop || style.position() != PositionType::Fixed)
            return false;

        if (!style.transform().isNone() || !style.offsetPath().isNone() || !style.clip().isAuto() || Style::hasImageInAnyLayer(style.maskLayers()) || !style.maskBorderSource().isNone())
            return false;

        auto* box = dynamicDowncast<RenderBox>(renderer);
        if (!box)
            return false;

        // Only use background layers on the fullscreen element's backdrop.
        RefPtr documentFullscreen = box->document().fullscreenIfExists();
        if (!documentFullscreen)
            return false;
        RefPtr fullscreenElement = documentFullscreen->fullscreenElement();
        if (!fullscreenElement || !fullscreenElement->renderer() || fullscreenElement->renderer()->pseudoElementRenderer(PseudoElementType::Backdrop) != &renderer)
            return false;

        auto rendererRect = box->borderBoxRectInContainer();
        return rendererRect == box->view().borderBoxRectInContainer();
    };
    setRequiresBackgroundLayer(isFullsizeBackdrop(layer.renderer()));
#endif

    if (auto* tiledBacking = this->tiledBacking()) {
        tiledBacking->setIsInWindow(renderer().page().isInWindow());

        if (m_isFrameLayerWithTiledBacking) {
            tiledBacking->setScrollingPerformanceTestingEnabled(renderer().settings().scrollingPerformanceTestingEnabled());
            adjustTiledBackingCoverage();
        }
    }

    m_owningLayer.setAncestorsHaveDescendantNeedingEventRegionUpdate();
}

RenderLayerBacking::~RenderLayerBacking()
{
    // Note that m_owningLayer->backing() is null here.
    clearAncestorClippingStack();
    updateDescendantClippingLayer(false);
    clearOverflowControlsLayers();
    updateForegroundLayer(false);
    clearSVGSegmentLayers();
    updateBackgroundLayer(false);
    updateMaskingLayer(false, false);
    updateScrollingLayers(false);
    
    ASSERT(!m_viewportConstrainedNodeID);
    ASSERT(!m_scrollingNodeID);
    ASSERT(!m_frameHostingNodeID);
    ASSERT(!m_pluginHostingNodeID);
    ASSERT(!m_positioningNodeID);

    destroyGraphicsLayers();
}

void RenderLayerBacking::willBeDestroyed(OptionSet<UpdateBackingSharingFlags> flags)
{
    ASSERT(m_owningLayer.backing() == this);
    compositor().removeFromScrollCoordinatedLayers(m_owningLayer);

    clearBackingSharingLayers(flags);
}

void RenderLayerBacking::willDestroyLayer(const GraphicsLayer* layer)
{
    if (layer && layer->type() == GraphicsLayer::Type::Normal && layer->tiledBacking())
        compositor().layerTiledBackingUsageChanged(layer, false);
}

static void clearBackingSharingLayerProviders(InlineWeakKeyListHashSet<RenderLayer>& sharingLayers, const RenderLayer& providerLayer, OptionSet<UpdateBackingSharingFlags> flags)
{
    for (CheckedRef layer : sharingLayers | dereferenceView) {
        if (layer->backingProviderLayer() == &providerLayer)
            layer->setBackingProviderLayer(nullptr, flags);
    }
}

void RenderLayerBacking::setBackingSharingLayers(InlineWeakKeyListHashSet<RenderLayer>&& sharingLayers)
{
    bool sharingLayersChanged = m_backingSharingLayers.computeSize() != sharingLayers.computeSize();
    clearBackingSharingLayerProviders(m_backingSharingLayers, m_owningLayer, { UpdateBackingSharingFlags::DuringCompositingUpdate });

    for (CheckedRef oldSharingLayer : m_backingSharingLayers | dereferenceView) {
        if (!sharingLayers.contains(oldSharingLayer))
            sharingLayersChanged = true;
    }

    if (sharingLayersChanged) {
        if (!sharingLayers.isEmptyIgnoringNullReferences())
            setRequiresOwnBackingStore(true);
    }

    auto oldSharingLayers = std::exchange(m_backingSharingLayers, WTF::move(sharingLayers));

    for (CheckedRef layer : m_backingSharingLayers | dereferenceView)
        layer->setBackingProviderLayer(&m_owningLayer, { UpdateBackingSharingFlags::DuringCompositingUpdate });
}

void RenderLayerBacking::removeBackingSharingLayer(RenderLayer& layer, OptionSet<UpdateBackingSharingFlags> flags)
{
    layer.setBackingProviderLayer(nullptr, flags);
    m_backingSharingLayers.remove(layer);
}

void RenderLayerBacking::clearBackingSharingLayers(OptionSet<UpdateBackingSharingFlags> flags)
{
    clearBackingSharingLayerProviders(m_backingSharingLayers, m_owningLayer, flags);
    m_backingSharingLayers.clear();
}

Ref<GraphicsLayer> RenderLayerBacking::createGraphicsLayer(const String& name, GraphicsLayer::Type layerType)
{
    auto* graphicsLayerFactory = renderer().page().chrome().client().graphicsLayerFactory();

    auto graphicsLayer = GraphicsLayer::create(graphicsLayerFactory, *this, layerType);

    graphicsLayer->setName(name);

#if USE(CA)
    graphicsLayer->setAcceleratesDrawing(compositor().acceleratedDrawingEnabled());
#endif

    if (renderer().isSVGLayerAwareRenderer() && renderer().document().settings().layerBasedSVGEngineEnabled())
        graphicsLayer->setShouldUpdateRootRelativeScaleFactor(true);
    
    return graphicsLayer;
}

void RenderLayerBacking::setUsesDisplayListDrawing(bool usesDisplayListDrawing)
{
    // Note that this only affects the primary layer.
    if (usesDisplayListDrawing == m_graphicsLayer->usesDisplayListDrawing())
        return;

    m_graphicsLayer->setUsesDisplayListDrawing(usesDisplayListDrawing);
    if (m_graphicsLayer->drawsContent())
        m_graphicsLayer->setNeedsDisplay();
}

String RenderLayerBacking::displayListAsText(OptionSet<DisplayList::AsTextFlag> flags) const
{
    return m_graphicsLayer->displayListAsText(flags);
}

void RenderLayerBacking::setIsTrackingDisplayListReplay(bool isTrackingReplay)
{
    m_graphicsLayer->setIsTrackingDisplayListReplay(isTrackingReplay);
}

String RenderLayerBacking::replayDisplayListAsText(OptionSet<DisplayList::AsTextFlag> flags) const
{
    return m_graphicsLayer->replayDisplayListAsText(flags);
}

void RenderLayerBacking::tiledBackingUsageChanged(const GraphicsLayer* layer, bool usingTiledBacking)
{
    compositor().layerTiledBackingUsageChanged(layer, usingTiledBacking);
}

TiledBacking* RenderLayerBacking::tiledBacking() const
{
    return m_graphicsLayer->tiledBacking();
}

static TiledBacking::TileCoverage computePageTiledBackingCoverage(const RenderLayer& layer)
{
    // If the page is non-visible, don't incur the cost of keeping extra tiles for scrolling.
    if (!layer.page().isVisible())
        return TiledBacking::CoverageForVisibleArea;

    CheckedRef frameView = layer.renderer().view().frameView();

    TiledBacking::TileCoverage tileCoverage = TiledBacking::CoverageForVisibleArea;
    bool useMinimalTilesDuringLiveResize = frameView->inLiveResize();
    if (frameView->speculativeTilingEnabled() && !useMinimalTilesDuringLiveResize) {
        bool clipsToExposedRect = static_cast<bool>(frameView->viewExposedRect());
        if (frameView->horizontalScrollbarMode() != ScrollbarMode::AlwaysOff || clipsToExposedRect)
            tileCoverage |= TiledBacking::CoverageForHorizontalScrolling;

        if (frameView->verticalScrollbarMode() != ScrollbarMode::AlwaysOff || clipsToExposedRect)
            tileCoverage |= TiledBacking::CoverageForVerticalScrolling;
    }
    return tileCoverage;
}

static TiledBacking::TileCoverage computeOverflowTiledBackingCoverage(const RenderLayer& layer)
{
    // If the page is non-visible, don't incur the cost of keeping extra tiles for scrolling.
    if (!layer.page().isVisible())
        return TiledBacking::CoverageForVisibleArea;
    
    CheckedRef frameView = layer.renderer().view().frameView();

    TiledBacking::TileCoverage tileCoverage = TiledBacking::CoverageForVisibleArea;
    bool useMinimalTilesDuringLiveResize = frameView->inLiveResize();
    if (!useMinimalTilesDuringLiveResize) {
        if (auto* scrollableArea = layer.scrollableArea()) {
            if (scrollableArea->hasScrollableHorizontalOverflow())
                tileCoverage |= TiledBacking::CoverageForHorizontalScrolling;

            if (scrollableArea->hasScrollableVerticalOverflow())
                tileCoverage |= TiledBacking::CoverageForVerticalScrolling;
        }
    }
    return tileCoverage;
}

void RenderLayerBacking::adjustTiledBackingCoverage()
{
    if (m_isFrameLayerWithTiledBacking) {
        auto tileCoverage = computePageTiledBackingCoverage(m_owningLayer);
        if (auto* tiledBacking = this->tiledBacking())
            tiledBacking->setTileCoverage(tileCoverage);
    }

    if (m_owningLayer.hasCompositedScrollableOverflow() && m_scrolledContentsLayer) {
        auto tileCoverage = computeOverflowTiledBackingCoverage(m_owningLayer);
        m_scrolledContentsLayer->setTileCoverage(tileCoverage);
    }
}

void RenderLayerBacking::setTiledBackingHasMargins(BoxSideSet margins)
{
    if (!m_isFrameLayerWithTiledBacking)
        return;

    tiledBacking()->setHasMargins(margins.contains(BoxSide::Top), margins.contains(BoxSide::Bottom), margins.contains(BoxSide::Left), margins.contains(BoxSide::Right));
}

void RenderLayerBacking::updateDebugIndicators(bool showBorder, bool showRepaintCounter)
{
    m_graphicsLayer->setShowDebugBorder(showBorder);
    m_graphicsLayer->setShowRepaintCounter(showRepaintCounter);

    // m_viewportAnchorLayer can't show layer borders because it's a structural layer.

    if (m_viewportClippingLayer)
        m_viewportClippingLayer->setShowDebugBorder(showBorder);

    if (m_ancestorClippingStack) {
        for (auto& entry : m_ancestorClippingStack->stack())
            entry.clippingLayer->setShowDebugBorder(showBorder);
    }

    if (m_foregroundLayer) {
        m_foregroundLayer->setShowDebugBorder(showBorder);
        m_foregroundLayer->setShowRepaintCounter(showRepaintCounter);
    }

    forEachSVGSegmentLayer([&](GraphicsLayer& segmentLayer) {
        segmentLayer.setShowDebugBorder(showBorder);
        segmentLayer.setShowRepaintCounter(showRepaintCounter);
    });

    if (m_contentsContainmentLayer)
        m_contentsContainmentLayer->setShowDebugBorder(showBorder);

    if (m_childContainmentLayer) {
        m_childContainmentLayer->setShowDebugBorder(showBorder);
        m_childContainmentLayer->setShowFrameProcessBorders(renderer().settings().showFrameProcessBorders() && m_owningLayer.isRenderViewLayer());
    }

    if (m_backgroundLayer) {
        m_backgroundLayer->setShowDebugBorder(showBorder);
        m_backgroundLayer->setShowRepaintCounter(showRepaintCounter);
    }

    if (m_maskLayer) {
        m_maskLayer->setShowDebugBorder(showBorder);
        m_maskLayer->setShowRepaintCounter(showRepaintCounter);
    }

    if (m_layerForHorizontalScrollbar)
        m_layerForHorizontalScrollbar->setShowDebugBorder(showBorder);

    if (m_layerForVerticalScrollbar)
        m_layerForVerticalScrollbar->setShowDebugBorder(showBorder);

    if (m_layerForScrollCorner)
        m_layerForScrollCorner->setShowDebugBorder(showBorder);

    if (m_scrollContainerLayer)
        m_scrollContainerLayer->setShowDebugBorder(showBorder);

    if (m_scrolledContentsLayer) {
        m_scrolledContentsLayer->setShowDebugBorder(showBorder);
        m_scrolledContentsLayer->setShowRepaintCounter(showRepaintCounter);
    }

    if (m_overflowControlsContainer)
        m_overflowControlsContainer->setShowDebugBorder(showBorder);
}

void RenderLayerBacking::createPrimaryGraphicsLayer()
{
    String layerName = m_owningLayer.name();
    const unsigned maxLayerNameLength = 100;
    if (layerName.length() > maxLayerNameLength)
        layerName = makeString(StringView(layerName).left(maxLayerNameLength), "..."_s);
    m_graphicsLayer = createGraphicsLayer(layerName, m_isFrameLayerWithTiledBacking ? GraphicsLayer::Type::PageTiledBacking : GraphicsLayer::Type::Normal);

    if (m_isFrameLayerWithTiledBacking) {
        m_childContainmentLayer = createGraphicsLayer("Page TiledBacking containment"_s);
        m_graphicsLayer->addChild(*m_childContainmentLayer);
    }

#if !PLATFORM(IOS_FAMILY)
    if (m_isMainFrameRenderViewLayer)
        m_graphicsLayer->setContentsOpaque(!compositor().viewHasTransparentBackground());
    // Page scale is applied above the RenderView on iOS.
    if (m_isRootFrameRenderViewLayer)
        m_graphicsLayer->setAppliesPageScale();
#endif

#if USE(CA)
    if (!compositor().acceleratedDrawingEnabled() && renderer().isRenderHTMLCanvas()) {
        const RefPtr canvas = downcast<HTMLCanvasElement>(renderer().element());
        if (canvas->shouldAccelerate())
            m_graphicsLayer->setAcceleratesDrawing(true);
    }
#endif    
    auto& style = renderer().style();
    updateOpacity(style);
    updateTransform(style);
    updateFilters(style);
    updateBackdropFilters(style);
#if HAVE(CORE_MATERIAL)
    updateAppleVisualEffect(style);
#endif
    updateBackdropRoot();
    updateBlendMode(style);
#if ENABLE(VIDEO)
    updateVideoGravity(style);
#endif
    updateContentsScalingFilters(style);
}

bool RenderLayerBacking::shouldSetContentsDisplayDelegate() const
{
    if (!renderer().isRenderHTMLCanvas())
        return false;

    return canvasCompositingStrategy(renderer()) == CanvasAsLayerContents;
}

#if PLATFORM(IOS_FAMILY)
bool RenderLayerBacking::needsIOSDumpRenderTreeMainFrameRenderViewLayerIsAlwaysOpaqueHack(const GraphicsLayer& layer) const
{
    if (m_isMainFrameRenderViewLayer && WTF::CocoaApplication::isDumpRenderTree()) {
        // In iOS WebKit1 the main frame's RenderView layer is always transparent. We lie that it is opaque so that
        // internals.layerTreeAsText() tests succeed.
        ASSERT_UNUSED(layer, !layer.contentsOpaque());
        return true;
    }
    return false;
}
#endif

void RenderLayerBacking::destroyGraphicsLayers()
{
    if (m_graphicsLayer) {
        m_graphicsLayer->setMaskLayer(nullptr);
        m_graphicsLayer->setReplicatedByLayer(nullptr);
        willDestroyLayer(m_graphicsLayer.get());
    }

    GraphicsLayer::clear(m_maskLayer);

    if (m_ancestorClippingStack)
        removeClippingStackLayers(*m_ancestorClippingStack);

    if (m_overflowControlsHostLayerAncestorClippingStack)
        removeClippingStackLayers(*m_overflowControlsHostLayerAncestorClippingStack);

    GraphicsLayer::unparentAndClear(m_transformFlatteningLayer);
    GraphicsLayer::unparentAndClear(m_viewportAnchorLayer);
    GraphicsLayer::unparentAndClear(m_viewportClippingLayer);
    GraphicsLayer::unparentAndClear(m_contentsContainmentLayer);
    GraphicsLayer::unparentAndClear(m_foregroundLayer);
    clearSVGSegmentLayers();
    GraphicsLayer::unparentAndClear(m_backgroundLayer);
    GraphicsLayer::unparentAndClear(m_childContainmentLayer);
    GraphicsLayer::unparentAndClear(m_scrollContainerLayer);
    GraphicsLayer::unparentAndClear(m_scrolledContentsLayer);
#if USE(SYSTEM_PREVIEW) && ENABLE(MODEL_PROCESS)
    GraphicsLayer::unparentAndClear(m_systemPreviewBadgeLayer);
    GraphicsLayer::unparentAndClear(m_systemPreviewWrapperLayer);
#endif
    GraphicsLayer::unparentAndClear(m_graphicsLayer);
}

static LayoutRect scrollContainerLayerBox(const RenderBox& renderBox)
{
    return renderBox.paddingBoxRect();
}

static LayoutRect clippingLayerBox(const RenderLayerModelObject& renderer)
{
    LayoutRect result = LayoutRect::infiniteRect();
    if (renderer.hasNonVisibleOverflow()) {
        if (CheckedPtr box = dynamicDowncast<RenderBox>(renderer))
            result = box->overflowClipRect({ });
        else if (CheckedPtr modelObject = dynamicDowncast<RenderSVGModelObject>(renderer))
            result = modelObject->overflowClipRect({ });
    }

    if (renderer.hasClip()) {
        if (auto* box = dynamicDowncast<RenderBox>(renderer))
            result.intersect(box->clipRect({ }));
    }

    return result;
}

static LayoutRect overflowControlsHostLayerRect(const RenderBox& renderBox)
{
    return renderBox.paddingBoxRectIncludingScrollbar();
}

void RenderLayerBacking::updateOpacity(const Style::ComputedStyle& style)
{
    m_graphicsLayer->setOpacity(compositingOpacity(Style::evaluate<float>(style.opacity())));
}

void RenderLayerBacking::updateTransform(const Style::ComputedStyle& style)
{
    TransformationMatrix t;
    if (renderer().effectiveCapturedInViewTransition()) {
        if (RefPtr activeViewTransition = renderer().document().activeViewTransition()) {
            if (CheckedPtr viewTransitionCapture = activeViewTransition->viewTransitionNewPseudoForCapturedElement(renderer())) {
                t.scaleNonUniform(viewTransitionCapture->scale().width(), viewTransitionCapture->scale().height());
                t.translateRight(viewTransitionCapture->captureContentInset().x(), viewTransitionCapture->captureContentInset().y());
            }
            if (m_owningLayer.isRenderViewLayer()) {
                auto scrollPosition = renderer().view().frameView().scrollPosition();
                t.translate(-scrollPosition.x(), -scrollPosition.y());
            }
        }
    } else if (m_owningLayer.isTransformed())
        m_owningLayer.updateTransformFromStyle(t, style, Style::TransformResolver::individualTransformOperations);
    
    if (m_contentsContainmentLayer) {
        m_contentsContainmentLayer->setTransform(t);
        m_graphicsLayer->setTransform({ });
    } else
        m_graphicsLayer->setTransform(t);
}

void RenderLayerBacking::updateChildrenTransformAndAnchorPoint(const LayoutRect& primaryGraphicsLayerRect, LayoutSize offsetFromParentGraphicsLayer)
{
    auto defaultAnchorPoint = FloatPoint3D { 0.5, 0.5, 0 };

    if (m_owningLayer.isRenderViewLayer() || renderer().effectiveCapturedInViewTransition())
        defaultAnchorPoint = { };

    if (!renderer().hasTransformRelatedProperty() || renderer().effectiveCapturedInViewTransition()) {
        m_graphicsLayer->setAnchorPoint(defaultAnchorPoint);
        if (m_contentsContainmentLayer)
            m_contentsContainmentLayer->setAnchorPoint(defaultAnchorPoint);

        if (m_childContainmentLayer)
            m_childContainmentLayer->setAnchorPoint(defaultAnchorPoint);

        if (m_scrollContainerLayer)
            m_scrollContainerLayer->setAnchorPoint(defaultAnchorPoint);

        if (m_scrolledContentsLayer)
            m_scrolledContentsLayer->setPreserves3D(false);
        return;
    }

    const auto deviceScaleFactor = this->deviceScaleFactor();
    auto transformOrigin = m_owningLayer.transformOriginPixelSnappedIfNeeded();
    auto layerOffset = roundPointToDevicePixels(toLayoutPoint(offsetFromParentGraphicsLayer), deviceScaleFactor);
    auto anchor = FloatPoint3D {
        primaryGraphicsLayerRect.width() ? ((layerOffset.x() - primaryGraphicsLayerRect.x()) + transformOrigin.x()) / primaryGraphicsLayerRect.width() : 0.5f,
        primaryGraphicsLayerRect.height() ? ((layerOffset.y() - primaryGraphicsLayerRect.y())+ transformOrigin.y()) / primaryGraphicsLayerRect.height() : 0.5f,
        transformOrigin.z()
    };

    if (m_contentsContainmentLayer)
        m_contentsContainmentLayer->setAnchorPoint(anchor);
    else
        m_graphicsLayer->setAnchorPoint(anchor);

    auto removeChildrenTransformFromLayers = [&](GraphicsLayer* layerToIgnore = nullptr) {
        RefPtr clippingLayer = this->clippingLayer();
        if (clippingLayer && clippingLayer != layerToIgnore) {
            clippingLayer->setChildrenTransform({ });
            clippingLayer->setAnchorPoint(defaultAnchorPoint);
        }

        if (m_scrollContainerLayer && m_scrollContainerLayer != layerToIgnore) {
            m_scrollContainerLayer->setChildrenTransform({ });
            m_scrollContainerLayer->setAnchorPoint(defaultAnchorPoint);
            m_scrolledContentsLayer->setPreserves3D(false);
        }

        if (m_graphicsLayer != layerToIgnore)
            m_graphicsLayer->setChildrenTransform({ });
    };

    if (renderer().style().perspective().isNone()) {
        removeChildrenTransformFromLayers();
        return;
    }

    auto layerForChildrenTransform = [&]() -> std::tuple<GraphicsLayer*, FloatRect> {
        if (m_scrollContainerLayer) {
            // Scroll container layers are only created for RenderBox derived renderers.
            return std::make_tuple(m_scrollContainerLayer.get(), scrollContainerLayerBox(downcast<RenderBox>(renderer())));
        }
        if (RefPtr layer = clippingLayer())
            return std::make_tuple(layer, clippingLayerBox(renderer()));

        return std::make_tuple(m_graphicsLayer.get(), renderer().transformReferenceBoxRect());
    };

    auto [layerForPerspective, layerForPerspectiveRect] = layerForChildrenTransform();
    if (layerForPerspective != m_graphicsLayer) {
        // If we have scrolling layers, we need the children transform on m_scrollContainerLayer to
        // affect children of m_scrolledContentsLayer, so set setPreserves3D(true).
        if (layerForPerspective == m_scrollContainerLayer)
            m_scrolledContentsLayer->setPreserves3D(true);

        auto perspectiveAnchorPoint = FloatPoint3D {
            layerForPerspectiveRect.width() ? (transformOrigin.x() - layerForPerspectiveRect.x()) / layerForPerspectiveRect.width() : 0.5f,
            layerForPerspectiveRect.height() ? (transformOrigin.y() - layerForPerspectiveRect.y()) / layerForPerspectiveRect.height() : 0.5f,
            transformOrigin.z()
        };

        layerForPerspective->setAnchorPoint(perspectiveAnchorPoint);
    }

    layerForPerspective->setChildrenTransform(m_owningLayer.perspectiveTransform());
    removeChildrenTransformFromLayers(layerForPerspective);
}

void RenderLayerBacking::updateFilters(const Style::ComputedStyle& style)
{
    m_canCompositeFilters = !style.filter().hasReferenceFilter() && m_graphicsLayer->setFilters(Style::toPlatform(style.filter(), style));
}

void RenderLayerBacking::updateBackdropFilters(const Style::ComputedStyle& style)
{
    m_canCompositeBackdropFilters = !style.backdropFilter().hasReferenceFilter() && m_graphicsLayer->setBackdropFilters(Style::toPlatform(style.backdropFilter(), style));
}

void RenderLayerBacking::updateBackdropFiltersGeometry()
{
    bool shouldUpdateBackdropFiltersGeometry = m_canCompositeBackdropFilters;
#if HAVE(CORE_MATERIAL)
    shouldUpdateBackdropFiltersGeometry |= renderer().hasAppleVisualEffectRequiringBackdropFilter();
#endif
    if (!shouldUpdateBackdropFiltersGeometry)
        return;

    CheckedPtr renderBox = dynamicDowncast<RenderBox>(this->renderer());
    if (!renderBox)
        return;

    FloatRoundedRect backdropFiltersRect;
    if (renderBox->style().border().hasBorderRadius() && !renderBox->hasClip()) {
        auto borderShape = BorderShape::shapeForBorderRect(renderBox->style(), renderBox->borderBoxRect());
        auto roundedBoxRect = borderShape.deprecatedRoundedRect();
        roundedBoxRect.move(contentOffsetInCompositingLayer());
        backdropFiltersRect = roundedBoxRect.pixelSnappedRoundedRectForPainting(deviceScaleFactor());
    } else {
        auto boxRect = renderBox->borderBoxRect();
        if (renderBox->hasClip())
            boxRect.intersect(renderBox->clipRect({ }));
        boxRect.move(contentOffsetInCompositingLayer());
        backdropFiltersRect = FloatRoundedRect(snapRectToDevicePixels(boxRect, deviceScaleFactor()));
    }

    m_graphicsLayer->setBackdropFiltersRect(backdropFiltersRect);
}

bool RenderLayerBacking::updateBackdropRoot()
{
    // Don't try to make the RenderView's layer a backdrop root if it's going to
    // paint into the window since it won't work (WebKitLegacy only).
    bool willBeBackdropRoot = m_owningLayer.isBackdropRoot() && !paintsIntoWindow();

    // If the RenderView is opaque, then that will occlude any pixels behind it and we don't need
    // to isolate it as a backdrop root.
    //
    // Always allow for the main frame so that clients can intentionally allow backdrop blending outside of the webview by setting it to transparent.
    if (m_owningLayer.isRenderViewLayer() && (m_isMainFrameRenderViewLayer || !compositor().viewHasTransparentBackground()))
        willBeBackdropRoot = false;

    if (m_graphicsLayer->isBackdropRoot() == willBeBackdropRoot)
        return false;

    m_graphicsLayer->setIsBackdropRoot(willBeBackdropRoot);
    return true;
}

void RenderLayerBacking::updateBlendMode(const Style::ComputedStyle& style)
{
    // FIXME: where is the blend mode updated when m_ancestorClippingStacks come and go?
    if (m_ancestorClippingStack) {
        m_ancestorClippingStack->stack().first().clippingLayer->setBlendMode(style.blendMode());
        m_graphicsLayer->setBlendMode(BlendMode::Normal);
    } else
        m_graphicsLayer->setBlendMode(style.blendMode());
}

#if ENABLE(VIDEO)
void RenderLayerBacking::updateVideoGravity(const Style::ComputedStyle& style)
{
    if (!renderer().isRenderVideo())
        return;

    MediaPlayerVideoGravity videoGravity;
    switch (style.objectFit()) {
    case ObjectFit::None:
    case ObjectFit::ScaleDown:
        // FIXME: Add support for "None" and "ScaleDown" with video gravity modes
        [[fallthrough]];
    case ObjectFit::Fill:
        videoGravity = MediaPlayerVideoGravity::Resize;
        break;
    case ObjectFit::Contain:
        videoGravity = MediaPlayerVideoGravity::ResizeAspect;
        break;
    case ObjectFit::Cover:
        videoGravity = MediaPlayerVideoGravity::ResizeAspectFill;
        break;
    }
    m_graphicsLayer->setVideoGravity(videoGravity);
}
#endif

void RenderLayerBacking::updateContentsScalingFilters(const Style::ComputedStyle& style)
{
    if (!renderer().isRenderHTMLCanvas() || canvasCompositingStrategy(renderer()) != CanvasAsLayerContents)
        return;
    auto minificationFilter = GraphicsLayer::ScalingFilter::Linear;
    auto magnificationFilter = GraphicsLayer::ScalingFilter::Linear;
    switch (style.imageRendering()) {
    case ImageRendering::CrispEdges:
    case ImageRendering::Pixelated:
        // FIXME: In order to match other code-paths, we treat these the same.
        minificationFilter = GraphicsLayer::ScalingFilter::Nearest;
        magnificationFilter = GraphicsLayer::ScalingFilter::Nearest;
        break;
    default:
        break;
    }
    m_graphicsLayer->setContentsMinificationFilter(minificationFilter);
    m_graphicsLayer->setContentsMagnificationFilter(magnificationFilter);
}

#if HAVE(CORE_MATERIAL)
void RenderLayerBacking::updateAppleVisualEffect(const Style::ComputedStyle& style)
{
    AppleVisualEffectData visualEffectData;

    visualEffectData.effect = style.appleVisualEffect();
    visualEffectData.contextEffect = style.usedAppleVisualEffectForSubtree();
    visualEffectData.colorScheme = renderer().document().useDarkAppearance(&style) ? AppleVisualEffectData::ColorScheme::Dark : AppleVisualEffectData::ColorScheme::Light;

#if HAVE(MATERIAL_HOSTING)
    if (appleVisualEffectIsHostedMaterial(style.appleVisualEffect())) {
        if (CheckedPtr renderBox = dynamicDowncast<RenderBox>(renderer())) {
            if (renderBox->style().border().hasBorderRadius()) {
                auto borderShape = BorderShape::shapeForBorderRect(renderBox->style(), renderBox->borderBoxRect());
                auto roundedBoxRect = borderShape.deprecatedRoundedRect();
                roundedBoxRect.move(contentOffsetInCompositingLayer());
                visualEffectData.borderRect = roundedBoxRect.pixelSnappedRoundedRectForPainting(deviceScaleFactor());
            }
        }
    }
#endif

    m_graphicsLayer->setAppleVisualEffectData(visualEffectData);
}
#endif

static bool NODELETE layerOrAncestorIsTransformedOrUsingCompositedScrolling(RenderLayer& layer)
{
    for (auto* curr = &layer; curr; curr = curr->parent()) {
        if (curr->isTransformed() || curr->hasCompositedScrollableOverflow())
            return true;
    }

    return false;
}

bool RenderLayerBacking::shouldClipCompositedBounds() const
{
#if !PLATFORM(IOS_FAMILY)
    // Scrollbar layers use this layer for relative positioning, so don't clip.
    if (layerForHorizontalScrollbar() || layerForVerticalScrollbar())
        return false;
#endif

    if (renderer().effectiveCapturedInViewTransition())
        return false;
    if (renderer().style().pseudoElementType() == PseudoElementType::ViewTransitionNew)
        return false;

    if (m_isFrameLayerWithTiledBacking)
        return false;

    if (layerOrAncestorIsTransformedOrUsingCompositedScrolling(m_owningLayer))
        return false;

    return true;
}

static bool NODELETE hasNonZeroTransformOrigin(const RenderLayerModelObject& renderer)
{
    auto& style = renderer.style();
    auto fixedTransformOriginX = style.transformOriginX().tryFixed();
    auto fixedTransformOriginY = style.transformOriginY().tryFixed();
    return (fixedTransformOriginX && !fixedTransformOriginX->isZero())
        || (fixedTransformOriginY && !fixedTransformOriginY->isZero());
}

bool RenderLayerBacking::updateCompositedBounds()
{
    LayoutRect layerBounds = m_owningLayer.calculateLayerBounds(&m_owningLayer, { }, RenderLayer::defaultCalculateLayerBoundsFlags() | RenderLayer::ExcludeHiddenDescendants | RenderLayer::DontConstrainForMask);
    // Clip to the size of the document or enclosing overflow-scroll layer.
    // If this or an ancestor is transformed, we can't currently compute the correct rect to intersect with.
    // We'd need RenderObject::convertContainerToLocalQuad(), which doesn't yet exist.
    if (shouldClipCompositedBounds()) {
        auto& view = renderer().view();
        CheckedPtr rootLayer = view.layer();

        LayoutRect clippingBounds;
        if (renderer().isFixedPositioned() && renderer().container() == &view)
            clippingBounds = view.frameView().rectForFixedPositionLayout();
        else
            clippingBounds = view.unscaledDocumentRect();

        if (&m_owningLayer != rootLayer)
            clippingBounds.intersect(m_owningLayer.backgroundClipRect(RenderLayer::ClipRectsContext(rootLayer, AbsoluteClipRects)).rect()); // FIXME: Incorrect for CSS regions.

        LayoutPoint delta = m_owningLayer.convertToLayerCoords(rootLayer, LayoutPoint(), RenderLayer::AdjustForColumns);
        clippingBounds.move(-delta.x(), -delta.y());

        layerBounds.intersect(clippingBounds);
    }

    // If the backing provider has overflow:clip, we know all sharing layers are affected by the clip because they are containing-block descendants.
    if (!renderer().hasNonVisibleOverflow()) {
        for (CheckedRef layer : m_backingSharingLayers | dereferenceView) {
            CheckedPtr boundsRootLayer = &m_owningLayer;
            ASSERT(layer->isDescendantOf(m_owningLayer));
            auto offset = layer->offsetFromAncestor(&m_owningLayer);
            auto bounds = layer->calculateLayerBounds(boundsRootLayer, offset, RenderLayer::defaultCalculateLayerBoundsFlags() | RenderLayer::ExcludeHiddenDescendants | RenderLayer::DontConstrainForMask);
            layerBounds.unite(bounds);
        }
    }

    // If the element has a transform-origin that has fixed lengths, and the renderer has zero size,
    // then we need to ensure that the compositing layer has non-zero size so that we can apply
    // the transform-origin via the GraphicsLayer anchorPoint (which is expressed as a fractional value).
    if (layerBounds.isEmpty() && (hasNonZeroTransformOrigin(renderer()) || !renderer().style().perspective().isNone())) {
        layerBounds.setWidth(1);
        layerBounds.setHeight(1);
        m_artificiallyInflatedBounds = true;
    } else
        m_artificiallyInflatedBounds = false;

    return setCompositedBounds(layerBounds);
}

void RenderLayerBacking::updateAllowsBackingStoreDetaching(bool allowDetachingForFixed)
{
    auto setAllowsBackingStoreDetaching = [&](bool allowDetaching) {
        if (m_graphicsLayer->allowsBackingStoreDetaching() == allowDetaching)
            return;

        // isDirectlyCompositedImage depends on this value
        m_owningLayer.setNeedsCompositingConfigurationUpdate();

        m_graphicsLayer->setAllowsBackingStoreDetaching(allowDetaching);
        if (m_foregroundLayer)
            m_foregroundLayer->setAllowsBackingStoreDetaching(allowDetaching);
        forEachSVGSegmentLayer([&](GraphicsLayer& segmentLayer) {
            segmentLayer.setAllowsBackingStoreDetaching(allowDetaching);
        });
        if (m_backgroundLayer)
            m_backgroundLayer->setAllowsBackingStoreDetaching(allowDetaching);
        if (m_scrolledContentsLayer)
            m_scrolledContentsLayer->setAllowsBackingStoreDetaching(allowDetaching);
    };

    if (!m_owningLayer.behavesAsFixed()) {
        setAllowsBackingStoreDetaching(true);
        return;
    }

    setAllowsBackingStoreDetaching(allowDetachingForFixed);
}

void RenderLayerBacking::updateAfterWidgetResize()
{
    CheckedPtr renderWidget = dynamicDowncast<RenderWidget>(renderer());
    if (!renderWidget)
        return;

    if (auto* innerCompositor = RenderLayerCompositor::frameContentsCompositor(*renderWidget)) {
        innerCompositor->frameViewDidChangeSize();
        auto snappedContentOrigin = roundPointToDevicePixels(contentsBox().location(), deviceScaleFactor());
        innerCompositor->frameViewDidChangeLocation(snappedContentOrigin);
    }

    if (RefPtr contentsLayer = layerForContents())
        contentsLayer->setPosition(flooredIntPoint(contentsBox().location()));
}

void RenderLayerBacking::updateAfterLayout(bool needsClippingUpdate, bool needsFullRepaint)
{
    LOG_WITH_STREAM(Compositing, stream << "RenderLayerBacking::updateAfterLayout (layer " << &m_owningLayer << " needsClippingUpdate " << needsClippingUpdate << " needsFullRepaint " << needsFullRepaint);

    // This is the main trigger for layout changing layer geometry, but we have to do the work again in updateBackingAndHierarchy()
    // when we know the final compositing hierarchy. We can't just set dirty bits from RenderLayer::setSize() because that doesn't
    // take overflow into account.
    if (updateCompositedBounds()) {
        m_owningLayer.setNeedsCompositingGeometryUpdate();
        // This layer's geometry affects those of its children.
        m_owningLayer.setChildrenNeedCompositingGeometryUpdate();
        m_owningLayer.setSubsequentLayersNeedCompositingRequirementsTraversal();
    } else if (needsClippingUpdate) {
        m_owningLayer.setNeedsCompositingConfigurationUpdate();
        m_owningLayer.setNeedsCompositingGeometryUpdate();
    }
    
    if (needsFullRepaint && canIssueSetNeedsDisplay())
        setContentsNeedDisplay();
}

void RenderLayerBacking::updateReflectionLayer()
{
    if (m_owningLayer.hasReflection()) {
        if (m_owningLayer.reflectionLayer()->backing()) {
            RefPtr reflectionLayer = m_owningLayer.reflectionLayer()->backing()->graphicsLayer();
            m_graphicsLayer->setReplicatedByLayer(WTF::move(reflectionLayer));
        }
    } else
        m_graphicsLayer->setReplicatedByLayer(nullptr);
}

// This can only update things that don't require up-to-date layout.
void RenderLayerBacking::updateConfigurationAfterStyleChange()
{
    updateMaskingLayer(renderer().hasMask(), renderer().hasClipPath());

    updateReflectionLayer();

    // FIXME: do we care if opacity is animating?
    auto& style = renderer().style();
    updateOpacity(style);
    updateFilters(style);

    updateBackdropFilters(style);
#if HAVE(CORE_MATERIAL)
    updateAppleVisualEffect(style);
#endif
    updateBackdropRoot();
    updateBlendMode(style);
    updateContentsScalingFilters(style);

#if ENABLE(VIDEO)
    updateVideoGravity(style);
#endif
}

bool RenderLayerBacking::updateConfiguration(const RenderLayer* compositingAncestor)
{
    ASSERT(!m_owningLayer.normalFlowListDirty());
    ASSERT(!m_owningLayer.zOrderListsDirty());
    ASSERT(!renderer().view().needsLayout());

    bool layerConfigChanged = false;
    auto& compositor = this->compositor();

    if (updateTransformFlatteningLayer(compositingAncestor))
        layerConfigChanged = true;

    if (updateViewportConstrainedSublayers(compositor.viewportConstrainedSublayers(m_owningLayer, compositingAncestor)))
        layerConfigChanged = true;

    setBackgroundLayerPaintsFixedRootBackground(compositor.needsFixedRootBackgroundLayer(m_owningLayer));

    if (updateBackgroundLayer(m_backgroundLayerPaintsFixedRootBackground || m_requiresBackgroundLayer))
        layerConfigChanged = true;

    if (updateForegroundLayer(compositor.needsContentsCompositingLayer(m_owningLayer)))
        layerConfigChanged = true;

    // SVG overlay segment layers depend on which children composited this pass, so recompute after
    // foreground (the two are mutually exclusive for SVG, see updatePaintingPhases).
    if (updateSVGSegmentLayers())
        layerConfigChanged = true;

#if USE(SYSTEM_PREVIEW) && ENABLE(MODEL_PROCESS)
    if (updateSystemPreviewBadgeLayer(needsSystemPreviewBadgeLayer())) {
        // Badge layer needs the contents containment layer to live as its parent so it sits next to m_graphicsLayer.
        updateContentsContainmentLayer();
        layerConfigChanged = true;
    }
#endif

    bool needsDescendantsClippingLayer = false;
    bool usesCompositedScrolling = m_owningLayer.hasCompositedScrollableOverflow();

    if (usesCompositedScrolling) {
        // If it's scrollable, it has to be a box.
        auto& renderBox = downcast<RenderBox>(renderer());
        auto borderShape = BorderShape::shapeForBorderRect(renderBox.style(), renderBox.borderBoxRect());
        FloatRoundedRect contentsClippingRect = borderShape.deprecatedPixelSnappedInnerRoundedRect(deviceScaleFactor());
        needsDescendantsClippingLayer = contentsClippingRect.hasNonZeroRadii();
    } else
        needsDescendantsClippingLayer = RenderLayerCompositor::clipsCompositingDescendants(m_owningLayer);

    if (updateScrollingLayers(usesCompositedScrolling))
        layerConfigChanged = true;

    if (updateDescendantClippingLayer(needsDescendantsClippingLayer))
        layerConfigChanged = true;

    ASSERT(compositingAncestor == m_owningLayer.ancestorCompositingLayer());
    if (updateAncestorClipping(compositor.clippedByAncestor(m_owningLayer, compositingAncestor), compositingAncestor))
        layerConfigChanged = true;

    if (updateOverflowControlsLayers(requiresHorizontalScrollbarLayer(), requiresVerticalScrollbarLayer(), requiresScrollCornerLayer()))
        layerConfigChanged = true;

    if (layerConfigChanged)
        updateInternalHierarchy();

    // RenderLayerCompositor::adjustOverflowScrollbarContainerLayers() may have reparented the overflowControlsContainer
    // in an earlier update, so always put it back here. We don't yet know if it will get reparented again.
    if (m_overflowControlsContainer && m_overflowControlsContainer->parent() != m_graphicsLayer.get()) {
        m_graphicsLayer->addChild(*m_overflowControlsContainer);
        // Ensure that we fix up the position of m_overflowControlsContainer.
        m_owningLayer.setNeedsCompositingGeometryUpdate();
    }

    // FIXME: Overlow controls need to be above the flattening layer?
    if (RefPtr flatteningLayer = tileCacheFlatteningLayer()) {
        if (layerConfigChanged || flatteningLayer->parent() != m_graphicsLayer.get()) {
            // FIXME: m_graphicsLayer children are clobbered in RenderLayerCompositor::updateBackingAndHierarchy(); this probably doesn't work.
            m_graphicsLayer->addChild(*flatteningLayer);
        }
    }

    if (updateMaskingLayer(renderer().hasMask(), renderer().hasClipPath()))
        layerConfigChanged = true;

    updateReflectionLayer();

    PaintedContentsInfo contentsInfo(*this);

    // Requires layout.
    if (!m_owningLayer.isRenderViewLayer()) {
        bool didUpdateContentsRect = false;
        updateDirectlyCompositedBoxDecorations(contentsInfo, didUpdateContentsRect);
    } else
        updateRootLayerConfiguration();

    // Requires layout.
    if (contentsInfo.isDirectlyCompositedImage())
        updateImageContents(contentsInfo);

    bool unscaledBitmap = contentsInfo.isUnscaledBitmapOnly();
    if (unscaledBitmap == m_graphicsLayer->appliesDeviceScale()) {
        m_graphicsLayer->setAppliesDeviceScale(!unscaledBitmap);
        layerConfigChanged = true;
    }

    bool shouldPaintUsingCompositeCopy = unscaledBitmap && is<RenderHTMLCanvas>(renderer()) && m_owningLayer.hasVisibleContent();
    if (shouldPaintUsingCompositeCopy != m_shouldPaintUsingCompositeCopy) {
        m_shouldPaintUsingCompositeCopy = shouldPaintUsingCompositeCopy;
        m_graphicsLayer->setShouldPaintUsingCompositeCopy(shouldPaintUsingCompositeCopy);
        layerConfigChanged = true;
    }

    auto attachPluginLayer = [&](RenderEmbeddedObject& rendererEmbeddedObject) {
        RefPtr pluginViewBase = dynamicDowncast<PluginViewBase>(rendererEmbeddedObject.widget());
        if (!pluginViewBase)
            return;

        switch (pluginViewBase->layerHostingStrategy()) {
        case PluginLayerHostingStrategy::None:
            break;
        case PluginLayerHostingStrategy::PlatformLayer:
            m_graphicsLayer->setContentsToPlatformLayer(pluginViewBase->platformLayer(), GraphicsLayer::ContentsLayerPurpose::Plugin);
            break;
        case PluginLayerHostingStrategy::GraphicsLayer:
            // layer is parented in RenderLayerCompositor::updateBackingAndHierarchy().
            break;
        }
    };

    if (RenderLayerCompositor::isCompositedPlugin(renderer()))
        attachPluginLayer(downcast<RenderEmbeddedObject>(renderer()));

#if ENABLE(VIDEO)
    else if (auto* renderVideo = dynamicDowncast<RenderVideo>(renderer()); renderVideo && renderVideo->shouldDisplayVideo()) {
        Ref videoElement = downcast<HTMLVideoElement>(*renderer().element());
        if (m_graphicsLayer->layerMode() == GraphicsLayer::LayerMode::LayerHostingContextId
#if ENABLE(GPU_PROCESS)
            && videoElement->document().settings().blockMediaLayerRehostingInWebContentProcess()
            && videoElement->document().page()
            && videoElement->document().page()->chrome().client().isUsingUISideCompositing()
#endif
            )
            m_graphicsLayer->setContentsToVideoElement(videoElement, GraphicsLayer::ContentsLayerPurpose::Media);
        else
            m_graphicsLayer->setContentsToPlatformLayer(videoElement->platformLayer(), GraphicsLayer::ContentsLayerPurpose::Media);
        updateContentsRects();
    }
#endif
    else if (RefPtr remoteFrame = is<RenderWidget>(renderer()) ? downcast<RenderWidget>(renderer()).remoteFrame() : nullptr; remoteFrame && remoteFrame->layerHostingContextIdentifier())
        m_graphicsLayer->setContentsToPlatformLayerHost(*remoteFrame->layerHostingContextIdentifier());
    else if (shouldSetContentsDisplayDelegate()) {
        RefPtr canvas = downcast<HTMLCanvasElement>(renderer().element());
        if (RefPtr context = canvas->renderingContext())
            context->setContentsToLayer(*m_graphicsLayer);

        layerConfigChanged = true;
    }
#if ENABLE(MODEL_ELEMENT)
    else if (is<RenderModel>(renderer())) {
        RefPtr element = downcast<HTMLModelElement>(renderer().element());

        auto modelBackgroundColor = blendSourceOver(renderer().theme().systemColor(CSSValueCanvas, renderer().styleColorOptions()), rendererBackgroundColor());
        element->configureGraphicsLayer(*m_graphicsLayer, modelBackgroundColor);
        element->sizeMayHaveChanged();

        layerConfigChanged = true;
    }
#endif // ENABLE(MODEL_ELEMENT)

    // FIXME: Why do we do this twice?
    if (CheckedPtr widget = dynamicDowncast<RenderWidget>(renderer())) {
        if (compositor.attachWidgetContentLayersIfNecessary(*widget).layerHierarchyChanged) {
            m_owningLayer.setNeedsCompositingGeometryUpdate();
            layerConfigChanged = true;
        }
    }

#if HAVE(CORE_ANIMATION_SEPARATED_LAYERS)
    bool clipsDescendants = RenderLayerCompositor::hasCompositedWidgetContents(renderer())
        || RenderLayerCompositor::isSeparated(renderer());
    updateSeparatedProperties();
#else
    bool clipsDescendants = RenderLayerCompositor::hasCompositedWidgetContents(renderer());
#endif
    if (clipsDescendants) {
        m_graphicsLayer->setContentsRectClipsDescendants(true);
        updateContentsRects();
    }

    if (updateBackdropRoot())
        layerConfigChanged = true;

    if (layerConfigChanged)
        updatePaintingPhases();

    return layerConfigChanged;
}

static bool subpixelOffsetFromRendererChanged(const LayoutSize& oldSubpixelOffsetFromRenderer, const LayoutSize& newSubpixelOffsetFromRenderer, float deviceScaleFactor)
{
    FloatSize previous = snapSizeToDevicePixel(oldSubpixelOffsetFromRenderer, LayoutPoint(), deviceScaleFactor);
    FloatSize current = snapSizeToDevicePixel(newSubpixelOffsetFromRenderer, LayoutPoint(), deviceScaleFactor);
    return previous != current;
}

static FloatSize subpixelForLayerPainting(const LayoutPoint& point, float pixelSnappingFactor)
{
    LayoutUnit x = point.x();
    LayoutUnit y = point.y();
    x = x >= 0 ? floorToDevicePixel(x, pixelSnappingFactor) : ceilToDevicePixel(x, pixelSnappingFactor);
    y = y >= 0 ? floorToDevicePixel(y, pixelSnappingFactor) : ceilToDevicePixel(y, pixelSnappingFactor);
    return point - LayoutPoint(x, y);
}

struct OffsetFromRenderer {
    // 1.2px - > { m_devicePixelOffset = 1px m_subpixelOffset = 0.2px }
    LayoutSize m_devicePixelOffset;
    LayoutSize m_subpixelOffset;
};

static OffsetFromRenderer computeOffsetFromRenderer(const LayoutSize& offset, float deviceScaleFactor)
{
    OffsetFromRenderer offsetFromRenderer;
    offsetFromRenderer.m_subpixelOffset = LayoutSize(subpixelForLayerPainting(toLayoutPoint(offset), deviceScaleFactor));
    offsetFromRenderer.m_devicePixelOffset = offset - offsetFromRenderer.m_subpixelOffset;
    return offsetFromRenderer;
}

struct SnappedRectInfo {
    LayoutRect m_snappedRect;
    LayoutSize m_snapDelta;
};

static SnappedRectInfo snappedGraphicsLayer(const LayoutSize& offset, const LayoutSize& size, const RenderLayerModelObject& renderer)
{
    SnappedRectInfo snappedGraphicsLayer;
    LayoutRect graphicsLayerRect = LayoutRect(toLayoutPoint(offset), size);
    snappedGraphicsLayer.m_snappedRect = LayoutRect(snapRectToDevicePixelsIfNeeded(graphicsLayerRect, renderer));
    snappedGraphicsLayer.m_snapDelta = snappedGraphicsLayer.m_snappedRect.location() - toLayoutPoint(offset);
    return snappedGraphicsLayer;
}

static LayoutSize computeOffsetFromAncestorGraphicsLayer(const RenderLayer* compositedAncestor, const LayoutPoint& location, float deviceScaleFactor)
{
    if (!compositedAncestor)
        return toLayoutSize(location);

    // FIXME: This is a workaround until after webkit.org/b/162634 gets fixed. ancestorSubpixelOffsetFromRenderer
    // could be stale when a dynamic composited state change triggers a pre-order updateGeometry() traversal.
    LayoutSize ancestorSubpixelOffsetFromRenderer = compositedAncestor->backing()->subpixelOffsetFromRenderer();
    LayoutRect ancestorCompositedBounds = compositedAncestor->backing()->compositedBounds();
    LayoutSize floored = toLayoutSize(LayoutPoint(floorPointToDevicePixels(ancestorCompositedBounds.location() - ancestorSubpixelOffsetFromRenderer, deviceScaleFactor)));
    LayoutSize ancestorRendererOffsetFromAncestorGraphicsLayer = -(floored + ancestorSubpixelOffsetFromRenderer);
    return ancestorRendererOffsetFromAncestorGraphicsLayer + toLayoutSize(location);
}

class ComputedOffsets {
public:
    ComputedOffsets(const RenderLayer& renderLayer, const RenderLayer* compositingAncestor, const LayoutRect& localRect, const LayoutRect& parentGraphicsLayerRect, const LayoutRect& primaryGraphicsLayerRect)
        : m_renderLayer(renderLayer)
        , m_compositingAncestor(compositingAncestor)
        , m_location(localRect.location())
        , m_parentGraphicsLayerOffset(toLayoutSize(parentGraphicsLayerRect.location()))
        , m_primaryGraphicsLayerOffset(toLayoutSize(primaryGraphicsLayerRect.location()))
        , m_deviceScaleFactor(renderLayer.renderer().document().deviceScaleFactor())
    {
    }

    LayoutSize fromParentGraphicsLayer()
    {
        if (!m_fromParentGraphicsLayer)
            m_fromParentGraphicsLayer = fromAncestorGraphicsLayer() - m_parentGraphicsLayerOffset;
        return m_fromParentGraphicsLayer.value();
    }
    
    LayoutSize fromPrimaryGraphicsLayer()
    {
        if (!m_fromPrimaryGraphicsLayer)
            m_fromPrimaryGraphicsLayer = fromAncestorGraphicsLayer() - m_parentGraphicsLayerOffset - m_primaryGraphicsLayerOffset;
        return m_fromPrimaryGraphicsLayer.value();
    }
    
private:
    LayoutSize fromAncestorGraphicsLayer()
    {
        if (!m_fromAncestorGraphicsLayer) {
            LayoutPoint localPointInAncestorRenderLayerCoords = m_renderLayer.convertToLayerCoords(m_compositingAncestor, m_location, RenderLayer::AdjustForColumns);
            m_fromAncestorGraphicsLayer = computeOffsetFromAncestorGraphicsLayer(m_compositingAncestor, localPointInAncestorRenderLayerCoords, m_deviceScaleFactor);
        }
        return m_fromAncestorGraphicsLayer.value();
    }

    std::optional<LayoutSize> m_fromAncestorGraphicsLayer;
    std::optional<LayoutSize> m_fromParentGraphicsLayer;
    std::optional<LayoutSize> m_fromPrimaryGraphicsLayer;
    
    const RenderLayer& m_renderLayer;
    const RenderLayer* m_compositingAncestor;
    // Location is relative to the renderer.
    const LayoutPoint m_location;
    const LayoutSize m_parentGraphicsLayerOffset;
    const LayoutSize m_primaryGraphicsLayerOffset;
    float m_deviceScaleFactor;
};

LayoutRect RenderLayerBacking::computePrimaryGraphicsLayerRect(const RenderLayer* compositedAncestor, const LayoutRect& parentGraphicsLayerRect) const
{
    ComputedOffsets compositedBoundsOffset(m_owningLayer, compositedAncestor, compositedBounds(), parentGraphicsLayerRect, { });
    return LayoutRect(encloseRectToDevicePixels(LayoutRect(toLayoutPoint(compositedBoundsOffset.fromParentGraphicsLayer()), compositedBounds().size()),
        deviceScaleFactor()));
}

// FIXME: See if we need this now that updateGeometry() is always called in post-order traversal.
LayoutRect RenderLayerBacking::computeParentGraphicsLayerRect(const RenderLayer* compositedAncestor) const
{
    if (!compositedAncestor || !compositedAncestor->backing())
        return renderer().view().documentRect();

    auto* ancestorBacking = compositedAncestor->backing();
    LayoutRect parentGraphicsLayerRect;
    if (m_owningLayer.isInsideFragmentedFlow()) {
        // FIXME: flows/columns need work.
        LayoutRect ancestorCompositedBounds = ancestorBacking->compositedBounds();
        ancestorCompositedBounds.setLocation(LayoutPoint());
        parentGraphicsLayerRect = ancestorCompositedBounds;
    }

    CheckedPtr ancestorRenderBox = dynamicDowncast<RenderBox>(compositedAncestor->renderer());
    if (!ancestorRenderBox)
        return parentGraphicsLayerRect;

    if (ancestorBacking->hasClippingLayer()) {
        // If the compositing ancestor has a layer to clip children, we parent in that, and therefore position relative to it.
        LayoutRect clippingBox = clippingLayerBox(*ancestorRenderBox);
        LayoutSize clippingBoxOffset = computeOffsetFromAncestorGraphicsLayer(compositedAncestor, clippingBox.location(), deviceScaleFactor());
        parentGraphicsLayerRect = snappedGraphicsLayer(clippingBoxOffset, clippingBox.size(), renderer()).m_snappedRect;
    }

    if (compositedAncestor->hasCompositedScrollableOverflow()) {
        auto* scrollableArea = compositedAncestor->scrollableArea();
        ASSERT(scrollableArea);

        LayoutRect ancestorCompositedBounds = ancestorBacking->compositedBounds();
        LayoutRect scrollContainerBox = scrollContainerLayerBox(*ancestorRenderBox);
        ScrollOffset scrollOffset = scrollableArea->scrollOffset();
        parentGraphicsLayerRect = LayoutRect((scrollContainerBox.location() - toLayoutSize(ancestorCompositedBounds.location()) - toLayoutSize(scrollOffset)), scrollContainerBox.size());
    }

    return parentGraphicsLayerRect;
}

void RenderLayerBacking::updateGeometry(const RenderLayer* compositedAncestor)
{
    ASSERT(!m_owningLayer.normalFlowListDirty());
    ASSERT(!m_owningLayer.zOrderListsDirty());
    ASSERT(!m_owningLayer.descendantDependentFlagsAreDirty());
    ASSERT(!renderer().view().needsLayout());

    const Style::ComputedStyle& style = renderer().style();
    const auto deviceScaleFactor = this->deviceScaleFactor();

    auto styleable = Styleable::fromRenderer(renderer());
    bool isRunningAcceleratedTransformAnimation = styleable && styleable->isRunningAcceleratedTransformRelatedAnimation();

    updateTransform(style);
    updateOpacity(style);
    updateFilters(style);
    updateBackdropFilters(style);
#if HAVE(CORE_MATERIAL)
    updateAppleVisualEffect(style);
#endif
    updateBackdropRoot();
    updateBlendMode(style);
    updateContentsScalingFilters(style);

#if ENABLE(VIDEO)
    updateVideoGravity(style);
#endif

    ASSERT(compositedAncestor == m_owningLayer.ancestorCompositingLayer());
    LayoutRect parentGraphicsLayerRect = computeParentGraphicsLayerRect(compositedAncestor);

    // If our content is being used in a view-transition, then all positioning is handled using a synthesized 'transform' property on the wrapping
    // ::view-transition-new element. Set the parent graphics layer rect to that of the pseudo, adjusted into coordinates of the parent layer.
    if (renderer().effectiveCapturedInViewTransition() && renderer().element()) {
        if (RefPtr activeViewTransition = renderer().document().activeViewTransition()) {
            if (CheckedPtr viewTransitionCapture = activeViewTransition->viewTransitionNewPseudoForCapturedElement(renderer())) {
                ComputedOffsets computedOffsets(m_owningLayer, compositedAncestor, viewTransitionCapture->captureOverflowRect(), { }, { });
                parentGraphicsLayerRect = LayoutRect(snapRectToDevicePixelsIfNeeded(LayoutRect(toLayoutPoint(computedOffsets.fromParentGraphicsLayer()), viewTransitionCapture->captureOverflowRect().size()), renderer()));
            }
        }
    }

    if (m_ancestorClippingStack)
        updateClippingStackLayerGeometry(*m_ancestorClippingStack, compositedAncestor, parentGraphicsLayerRect);

    LayoutRect primaryGraphicsLayerRect = computePrimaryGraphicsLayerRect(compositedAncestor, parentGraphicsLayerRect);

    ComputedOffsets compositedBoundsOffset(m_owningLayer, compositedAncestor, compositedBounds(), parentGraphicsLayerRect, primaryGraphicsLayerRect);
    ComputedOffsets rendererOffset(m_owningLayer, compositedAncestor, { }, parentGraphicsLayerRect, primaryGraphicsLayerRect);

    m_compositedBoundsOffsetFromGraphicsLayer = compositedBoundsOffset.fromPrimaryGraphicsLayer();

    auto primaryLayerPosition = primaryGraphicsLayerRect.location();

    // FIXME: reflections should force transform-style to be flat in the style: https://bugs.webkit.org/show_bug.cgi?id=106959
    bool preserves3D = style.usedTransformStyle3D() == TransformStyle3D::Preserve3D && !renderer().hasReflection();

    if (m_viewportAnchorLayer) {
        if (m_viewportClippingLayer) {
            ASSERT(compositedAncestor == renderer().view().layer());
            auto fixedPositionRect = renderer().view().frameView().rectForFixedPositionLayout();
            if (m_ancestorClippingStack) {
                for (auto& entry : m_ancestorClippingStack->stack()) {
                    if (entry.clippingLayer)
                        fixedPositionRect.moveBy(-LayoutPoint { entry.clippingLayer->position() });
                }
            }

            // RenderView's layer has a non-zero offsetFromGraphicsLayer in RTL content; we have to account
            // for that to map rectForFixedPositionLayout from content to GraphicsLayer coordinates.
            CheckedPtr renderViewLayer = renderer().view().layer();
            ASSERT(renderViewLayer->isComposited());
            fixedPositionRect.move(renderViewLayer->backing()->contentOffsetInCompositingLayer());

            m_viewportClippingLayer->setPosition(fixedPositionRect.location());
            m_viewportClippingLayer->setSize(fixedPositionRect.size());
            primaryLayerPosition.moveBy(-fixedPositionRect.location());
        }
        m_viewportAnchorLayer->setPosition(primaryLayerPosition);
        primaryLayerPosition = { };
    }

    setNeedsFixedContainerEdgesUpdateIfNeeded();

#if USE(SYSTEM_PREVIEW) && ENABLE(MODEL_PROCESS)
    if (m_systemPreviewWrapperLayer) {
        m_systemPreviewWrapperLayer->setPreserves3D(preserves3D);
        m_systemPreviewWrapperLayer->setPosition(primaryLayerPosition);
        primaryLayerPosition = { };
        m_systemPreviewWrapperLayer->setSize(primaryGraphicsLayerRect.size());
    }
#endif

    if (m_contentsContainmentLayer) {
        m_contentsContainmentLayer->setPreserves3D(preserves3D);
        m_contentsContainmentLayer->setPosition(primaryLayerPosition);
        primaryLayerPosition = { };
        // Use the same size as m_graphicsLayer so transforms behave correctly.
        m_contentsContainmentLayer->setSize(primaryGraphicsLayerRect.size());
    }

    auto computeAnimationExtent = [&] () -> std::optional<FloatRect> {
        LayoutRect animatedBounds;
        if (isRunningAcceleratedTransformAnimation && m_owningLayer.getOverlapBoundsIncludingChildrenAccountingForTransformAnimations(animatedBounds, RenderLayer::IncludeCompositedDescendants))
            return FloatRect(animatedBounds);
        return { };
    };
    m_graphicsLayer->setAnimationExtent(computeAnimationExtent());
    m_graphicsLayer->setPreserves3D(preserves3D);
    m_graphicsLayer->setBackfaceVisibility(style.backfaceVisibility() == BackfaceVisibility::Visible);

    m_graphicsLayer->setPosition(primaryLayerPosition);
    m_graphicsLayer->setSize(primaryGraphicsLayerRect.size());
    if (hasTiledBackingFlatteningLayer())
        m_childContainmentLayer->setSize(primaryGraphicsLayerRect.size());

    // Compute renderer offset from primary graphics layer. Note that primaryGraphicsLayerRect is in parentGraphicsLayer's coordinate system which is not necessarily
    // the same as the ancestor graphics layer.
    OffsetFromRenderer primaryGraphicsLayerOffsetFromRenderer;
    LayoutSize oldSubpixelOffsetFromRenderer = m_subpixelOffsetFromRenderer;
    primaryGraphicsLayerOffsetFromRenderer = computeOffsetFromRenderer(-rendererOffset.fromPrimaryGraphicsLayer(), deviceScaleFactor);
    m_subpixelOffsetFromRenderer = primaryGraphicsLayerOffsetFromRenderer.m_subpixelOffset;
    m_hasSubpixelRounding = !m_subpixelOffsetFromRenderer.isZero() || compositedBounds().size() != primaryGraphicsLayerRect.size();

    if (primaryGraphicsLayerOffsetFromRenderer.m_devicePixelOffset != m_graphicsLayer->offsetFromRenderer())
        m_graphicsLayer->setOffsetFromRenderer(primaryGraphicsLayerOffsetFromRenderer.m_devicePixelOffset);

    // If we have a layer that clips children, position it.
    LayoutRect clippingBox;
    if (RefPtr clipLayer = clippingLayer()) {
        // clipLayer is the m_childContainmentLayer.
        clippingBox = clippingLayerBox(renderer());
        // Clipping layer is parented in the primary graphics layer.
        LayoutSize clipBoxOffsetFromGraphicsLayer = toLayoutSize(clippingBox.location()) + rendererOffset.fromPrimaryGraphicsLayer();
        SnappedRectInfo snappedClippingGraphicsLayer = snappedGraphicsLayer(clipBoxOffsetFromGraphicsLayer, clippingBox.size(), renderer());
        clipLayer->setPosition(snappedClippingGraphicsLayer.m_snappedRect.location());
        clipLayer->setSize(snappedClippingGraphicsLayer.m_snappedRect.size());
        clipLayer->setOffsetFromRenderer(toLayoutSize(clippingBox.location() - snappedClippingGraphicsLayer.m_snapDelta));

        auto computeMasksToBoundsRect = [&] {
            if ((renderer().hasClipPath() || renderer().style().border().hasBorderRadius())) {
                auto borderShape = BorderShape::shapeForBorderRect(renderer().style(), m_owningLayer.rendererBorderBoxRect());
                auto contentsClippingRect = borderShape.deprecatedPixelSnappedInnerRoundedRect(deviceScaleFactor);
                contentsClippingRect.move(LayoutSize(-clipLayer->offsetFromRenderer()));
                return contentsClippingRect;
            }

            return FloatRoundedRect { FloatRect { { }, snappedClippingGraphicsLayer.m_snappedRect.size() } };
        };

        clipLayer->setContentsClippingRect(computeMasksToBoundsRect());
    }

    if (m_maskLayer)
        updateMaskingLayerGeometry();

    updateChildrenTransformAndAnchorPoint(primaryGraphicsLayerRect, rendererOffset.fromParentGraphicsLayer());

    if (m_owningLayer.reflectionLayer() && m_owningLayer.reflectionLayer()->isComposited()) {
        auto* reflectionBacking = m_owningLayer.reflectionLayer()->backing();
        reflectionBacking->updateGeometry(&m_owningLayer);
        
        // The reflection layer has the bounds of m_owningLayer.reflectionLayer(),
        // but the reflected layer is the bounds of this layer, so we need to position it appropriately.
        FloatRect layerBounds = this->compositedBounds();
        FloatRect reflectionLayerBounds = reflectionBacking->compositedBounds();
        reflectionBacking->graphicsLayer()->setReplicatedLayerPosition(FloatPoint(layerBounds.location() - reflectionLayerBounds.location()));
    }

    if (m_scrollContainerLayer) {
        ASSERT(m_scrolledContentsLayer);
        LayoutRect scrollContainerBox = scrollContainerLayerBox(downcast<RenderBox>(renderer()));
        LayoutRect parentLayerBounds = clippingLayer() ? scrollContainerBox : compositedBounds();

        // FIXME: need to do some pixel snapping here.
        m_scrollContainerLayer->setPosition(FloatPoint(scrollContainerBox.location() - parentLayerBounds.location()));
        m_scrollContainerLayer->setSize(roundedIntSize(LayoutSize(scrollContainerBox.width(), scrollContainerBox.height())));

        auto* scrollableArea = m_owningLayer.scrollableArea();
        ASSERT(scrollableArea);

        ScrollOffset scrollOffset = scrollableArea->scrollOffset();
        updateScrollOffset(scrollOffset);

        FloatSize oldScrollingLayerOffset = m_scrollContainerLayer->offsetFromRenderer();
        m_scrollContainerLayer->setOffsetFromRenderer(toFloatSize(scrollContainerBox.location()));

        bool paddingBoxOffsetChanged = oldScrollingLayerOffset != m_scrollContainerLayer->offsetFromRenderer();

        IntSize scrollSize;
        if (scrollableArea)
            scrollSize = IntSize(scrollableArea->scrollWidth(), scrollableArea->scrollHeight());
        if (scrollSize != m_scrolledContentsLayer->size() || paddingBoxOffsetChanged)
            m_scrolledContentsLayer->setNeedsDisplay();

        m_scrolledContentsLayer->setSize(scrollSize);
        m_scrolledContentsLayer->setScrollOffset(scrollOffset, GraphicsLayer::ShouldSetNeedsDisplay::DoNotSet);
        m_scrolledContentsLayer->setOffsetFromRenderer(toLayoutSize(scrollContainerBox.location()), GraphicsLayer::ShouldSetNeedsDisplay::DoNotSet);
        
        adjustTiledBackingCoverage();
    }

    if (m_overflowControlsContainer) {
        LayoutRect overflowControlsBox = overflowControlsHostLayerRect(downcast<RenderBox>(renderer()));
        LayoutSize boxOffsetFromGraphicsLayer = toLayoutSize(overflowControlsBox.location()) + rendererOffset.fromPrimaryGraphicsLayer();
        SnappedRectInfo snappedBoxInfo = snappedGraphicsLayer(boxOffsetFromGraphicsLayer, overflowControlsBox.size(), renderer());

        m_overflowControlsContainer->setPosition(snappedBoxInfo.m_snappedRect.location());
        m_overflowControlsContainer->setSize(snappedBoxInfo.m_snappedRect.size());
        m_overflowControlsContainer->setMasksToBounds(true);
    }

    // Computes the base size and offset shared by the foreground layer and the SVG segment overlay
    // layers. All of them start from the primary graphics layer's geometry. A segment paints only part
    // of the content, but which part is decided by its range in the flat item list, not by geometry, so
    // every overlay starts at this full size and gets cropped down to its slice below.
    // FIXME: an overlay crops only the far (bottom-right) edge of its backing, never the near
    // (top-left) edge, so it keeps the primary layer's origin and stays larger than its slice.
    // Cropping the near edge too would move that origin and shift the paint coordinate system. Making
    // that work reliably needs a follow-up investigation.
    auto computeForegroundLikeGeometry = [&](FloatSize& outSize, FloatSize& outOffset, GraphicsLayer::ShouldSetNeedsDisplay& outNeedsDisplay) {
        outNeedsDisplay = GraphicsLayer::ShouldSetNeedsDisplay::Set;
        if (m_scrolledContentsLayer) {
            outSize = m_scrolledContentsLayer->size();
            outOffset = m_scrolledContentsLayer->offsetFromRenderer() - toLayoutSize(m_scrolledContentsLayer->scrollOffset());
            outNeedsDisplay = GraphicsLayer::ShouldSetNeedsDisplay::DoNotSet;
        } else if (hasClippingLayer()) {
            // If we have a clipping layer (which clips descendants), then the foreground layer is a child of it,
            // so that it gets correctly sorted with children. In that case, position relative to the clipping layer.
            outSize = FloatSize(clippingBox.size());
            outOffset = toFloatSize(clippingBox.location());
        } else {
            outSize = primaryGraphicsLayerRect.size();
            outOffset = m_graphicsLayer->offsetFromRenderer();
        }
    };

    if (m_foregroundLayer) {
        FloatSize foregroundSize;
        FloatSize foregroundOffset;
        auto needsDisplayOnOffsetChange = GraphicsLayer::ShouldSetNeedsDisplay::Set;
        computeForegroundLikeGeometry(foregroundSize, foregroundOffset, needsDisplayOnOffsetChange);

        m_foregroundLayer->setPosition({ });
        m_foregroundLayer->setSize(foregroundSize);
        m_foregroundLayer->setOffsetFromRenderer(foregroundOffset, needsDisplayOnOffsetChange);
    }

    if (!m_svgPaintOrderSegments.isEmpty()) {
        FloatSize foregroundLikeSize;
        FloatSize foregroundLikeOffset;
        auto needsDisplayOnOffsetChange = GraphicsLayer::ShouldSetNeedsDisplay::Set;
        computeForegroundLikeGeometry(foregroundLikeSize, foregroundLikeOffset, needsDisplayOnOffsetChange);
        updateSVGSegmentLayerGeometry(foregroundLikeSize, foregroundLikeOffset, needsDisplayOnOffsetChange);
    }

#if USE(SYSTEM_PREVIEW) && ENABLE(MODEL_PROCESS)
    updateSystemPreviewBadgeLayerGeometry();
#endif

    if (m_backgroundLayer) {
        FloatPoint backgroundPosition;
        FloatSize backgroundSize = primaryGraphicsLayerRect.size();
        if (backgroundLayerPaintsFixedRootBackground()) {
            CheckedRef frameView = renderer().view().frameView();
            backgroundPosition = frameView->scrollPositionForFixedPosition();
            backgroundSize = frameView->layoutSize();
        } else {
            auto boundingBox = renderer().objectBoundingBox();
            backgroundPosition = boundingBox.location();
            backgroundSize = boundingBox.size();
        }
        m_backgroundLayer->setPosition(backgroundPosition);
        m_backgroundLayer->setSize(backgroundSize);
        m_backgroundLayer->setOffsetFromRenderer(m_graphicsLayer->offsetFromRenderer());
    }

    // If this layer was created just for clipping or to apply perspective, it doesn't need its own backing store.
    LayoutRect ancestorCompositedBounds = compositedAncestor ? compositedAncestor->backing()->compositedBounds() : LayoutRect();
    setRequiresOwnBackingStore(compositor().requiresOwnBackingStore(m_owningLayer, compositedAncestor,
        LayoutRect(toLayoutPoint(compositedBoundsOffset.fromParentGraphicsLayer()), compositedBounds().size()), ancestorCompositedBounds));
    updateBackdropFiltersGeometry();
    updateAfterWidgetResize();

    positionOverflowControlsLayers();

    if (subpixelOffsetFromRendererChanged(oldSubpixelOffsetFromRenderer, m_subpixelOffsetFromRenderer, deviceScaleFactor) && canIssueSetNeedsDisplay())
        setContentsNeedDisplay();

#if ENABLE(MODEL_ELEMENT)
    if (is<RenderModel>(renderer()))
        downcast<HTMLModelElement>(renderer().element())->sizeMayHaveChanged();
#endif
}

void RenderLayerBacking::adjustOverflowControlsPositionRelativeToAncestor(const RenderLayer& ancestorLayer)
{
    ASSERT(m_overflowControlsContainer);
    ASSERT(ancestorLayer.isComposited());
    auto ancestorBacking = ancestorLayer.backing();
    if (!ancestorBacking)
        return;

    LayoutRect parentGraphicsLayerRect = computeParentGraphicsLayerRect(&ancestorLayer);
    LayoutRect primaryGraphicsLayerRect = computePrimaryGraphicsLayerRect(&ancestorLayer, parentGraphicsLayerRect);

    auto overflowControlsRect = overflowControlsHostLayerRect(downcast<RenderBox>(renderer()));

    if (overflowControlsHostLayerAncestorClippingStack())
        updateClippingStackLayerGeometry(*m_overflowControlsHostLayerAncestorClippingStack, &ancestorLayer, parentGraphicsLayerRect);

    ComputedOffsets rendererOffset(m_owningLayer, &ancestorLayer, { }, parentGraphicsLayerRect, primaryGraphicsLayerRect);

    LayoutSize boxOffsetFromGraphicsLayer = toLayoutSize(overflowControlsRect.location()) + rendererOffset.fromParentGraphicsLayer();
    SnappedRectInfo snappedBoxInfo = snappedGraphicsLayer(boxOffsetFromGraphicsLayer, overflowControlsRect.size(), renderer());

    m_overflowControlsContainer->setPosition(snappedBoxInfo.m_snappedRect.location());
    m_overflowControlsContainer->setSize(snappedBoxInfo.m_snappedRect.size());
}

void RenderLayerBacking::setLocationOfScrolledContents(ScrollOffset scrollOffset, ScrollingLayerPositionAction setOrSync)
{
    if (setOrSync == ScrollingLayerPositionAction::Sync)
        m_scrollContainerLayer->syncBoundsOrigin(scrollOffset);
    else
        m_scrollContainerLayer->setBoundsOrigin(scrollOffset);
}

void RenderLayerBacking::updateScrollOffset(ScrollOffset scrollOffset)
{
    auto* scrollableArea = m_owningLayer.scrollableArea();
    ASSERT(scrollableArea);

    if (scrollableArea->currentScrollType() == ScrollType::User) {
        // If scrolling is happening externally, we don't want to touch the layer bounds origin here because that will cause jitter.
        setLocationOfScrolledContents(scrollOffset, ScrollingLayerPositionAction::Sync);
        scrollableArea->setRequiresScrollPositionReconciliation(true);
    } else {
        // Note that we implement the contents offset via the bounds origin on this layer, rather than a position on the sublayer.
        setLocationOfScrolledContents(scrollOffset, ScrollingLayerPositionAction::Set);
        scrollableArea->setRequiresScrollPositionReconciliation(false);
    }

    ASSERT(m_scrolledContentsLayer->position().isZero());
}

void RenderLayerBacking::updateAfterDescendants()
{
    // FIXME: this potentially duplicates work we did in updateConfiguration().
    PaintedContentsInfo contentsInfo(*this);

    if (!m_owningLayer.isRenderViewLayer()) {
        bool didUpdateContentsRect = false;
        updateDirectlyCompositedBoxDecorations(contentsInfo, didUpdateContentsRect);
        if (!didUpdateContentsRect && m_graphicsLayer->usesContentsLayer())
            resetContentsRect();
    }

    updateDrawsContent(contentsInfo);

    if (!m_isMainFrameRenderViewLayer && !m_isFrameLayerWithTiledBacking && !m_requiresBackgroundLayer) {
        // For non-root layers, background is always painted by the primary graphics layer.
        ASSERT(!m_backgroundLayer);
        m_graphicsLayer->setContentsOpaque(!m_hasSubpixelRounding && m_owningLayer.backgroundIsKnownToBeOpaqueInRect(compositedBounds()));
    }

    m_graphicsLayer->setContentsVisible(m_owningLayer.hasVisibleContent() || hasVisibleNonCompositedDescendants());
    if (m_scrollContainerLayer) {
        m_scrollContainerLayer->setContentsVisible(renderer().style().usedVisibility() == Visibility::Visible);

        bool userInteractive = renderer().visibleToHitTesting();
        m_scrollContainerLayer->setUserInteractionEnabled(userInteractive);
        if (m_layerForHorizontalScrollbar)
            m_layerForHorizontalScrollbar->setUserInteractionEnabled(userInteractive);
        if (m_layerForVerticalScrollbar)
            m_layerForVerticalScrollbar->setUserInteractionEnabled(userInteractive);
        if (m_layerForScrollCorner)
            m_layerForScrollCorner->setUserInteractionEnabled(userInteractive);
    }
}

// FIXME: Avoid repaints when clip path changes.
void RenderLayerBacking::updateMaskingLayerGeometry()
{
    m_maskLayer->setSize(m_graphicsLayer->size());
    m_maskLayer->setPosition(FloatPoint());
    m_maskLayer->setOffsetFromRenderer(m_graphicsLayer->offsetFromRenderer());
    
    if (!m_maskLayer->drawsContent()) {
        if (renderer().hasClipPath()) {
            ASSERT(!WTF::holdsAlternative<Style::ReferencePath>(renderer().style().clipPath()));

            // FIXME: Use correct reference box for inlines: https://bugs.webkit.org/show_bug.cgi?id=129047, https://github.com/w3c/csswg-drafts/issues/6383
            LayoutRect boundingBox = m_owningLayer.boundingBox(&m_owningLayer);
            LayoutRect referenceBoxForClippedInline = LayoutRect(snapRectToDevicePixelsIfNeeded(boundingBox, renderer()));
            LayoutSize offset = LayoutSize(snapSizeToDevicePixel(-m_subpixelOffsetFromRenderer, LayoutPoint(), deviceScaleFactor()));
            auto [clipPath, windRule] = m_owningLayer.computeClipPath(offset, referenceBoxForClippedInline);

            FloatSize pathOffset = m_maskLayer->offsetFromRenderer();
            if (!pathOffset.isZero())
                clipPath.translate(-pathOffset);
            
            m_maskLayer->setShapeLayerPath(clipPath);
            m_maskLayer->setShapeLayerWindRule(windRule);
        }
    }
}

void RenderLayerBacking::updateDirectlyCompositedBoxDecorations(PaintedContentsInfo& contentsInfo, bool& didUpdateContentsRect)
{
    if (!m_owningLayer.hasVisibleContent())
        return;

    // The order of operations here matters, since the last valid type of contents needs
    // to also update the contentsRect.
    updateDirectlyCompositedBackgroundColor(contentsInfo, didUpdateContentsRect);
    updateDirectlyCompositedBackgroundImage(contentsInfo, didUpdateContentsRect);
}

GraphicsLayer* RenderLayerBacking::layerForContents() const
{
    if (!RenderLayerCompositor::isCompositedPlugin(renderer()))
        return nullptr;

    RefPtr pluginViewBase = dynamicDowncast<PluginViewBase>(downcast<RenderEmbeddedObject>(renderer()).widget());
    if (!pluginViewBase)
        return nullptr;

    if (pluginViewBase->layerHostingStrategy() != PluginLayerHostingStrategy::GraphicsLayer)
        return nullptr;

    return pluginViewBase->graphicsLayer();
}

void RenderLayerBacking::updateInternalHierarchy()
{
    // m_foregroundLayer has to be inserted in the correct order with child layers,
    // so it's not inserted here.
    RefPtr<GraphicsLayer> lastClippingLayer;
    if (m_ancestorClippingStack) {
        connectClippingStackLayers(*m_ancestorClippingStack);
        lastClippingLayer = m_ancestorClippingStack->lastLayer();
    }

#if USE(SYSTEM_PREVIEW) && ENABLE(MODEL_PROCESS)
    constexpr size_t maxOrderedLayers = 8;
#else
    constexpr size_t maxOrderedLayers = 6;
#endif
    Vector<GraphicsLayer*, maxOrderedLayers> orderedLayers;

    if (lastClippingLayer)
        orderedLayers.append(lastClippingLayer);

    if (m_viewportClippingLayer)
        orderedLayers.append(m_viewportClippingLayer.get());

    if (m_viewportAnchorLayer)
        orderedLayers.append(m_viewportAnchorLayer.get());

#if USE(SYSTEM_PREVIEW) && ENABLE(MODEL_PROCESS)
    // Insert the system-preview wrapper above the contents containment so the badge layer (added
    // as a sibling below) composites in front of the model's separated portal subtree.
    if (m_systemPreviewWrapperLayer)
        orderedLayers.append(m_systemPreviewWrapperLayer.get());
#endif

    if (m_contentsContainmentLayer) {
        m_contentsContainmentLayer->removeAllChildren();

        if (m_backgroundLayer)
            m_contentsContainmentLayer->addChild(*m_backgroundLayer);

        // The loop below will add a second child to the m_contentsContainmentLayer.
        orderedLayers.append(m_contentsContainmentLayer.get());
    }

    orderedLayers.append(m_graphicsLayer.get());

    // The transform flattening layer is outside the clipping stack, so we need
    // to make sure we add the first layer in the clipping stack as its child.
    if (m_transformFlatteningLayer) {
        if (lastClippingLayer)
            m_transformFlatteningLayer->addChild(*m_ancestorClippingStack->firstLayer());
        else
            m_transformFlatteningLayer->addChild(*orderedLayers[0]);
    }

    if (m_childContainmentLayer)
        orderedLayers.append(m_childContainmentLayer.get());

    if (m_scrollContainerLayer)
        orderedLayers.append(m_scrollContainerLayer.get());

    RefPtr<GraphicsLayer> previousLayer;
    for (RefPtr layer : orderedLayers) {
        if (previousLayer)
            previousLayer->addChild(*layer);

        previousLayer = layer;
    }

#if USE(SYSTEM_PREVIEW) && ENABLE(MODEL_PROCESS)
    // Add the badge as the topmost child of the wrapper, after the loop has already parented
    // m_contentsContainmentLayer (or m_graphicsLayer) under the wrapper. The badge therefore
    // composites in front of the model subtree.
    if (m_systemPreviewWrapperLayer && m_systemPreviewBadgeLayer)
        m_systemPreviewWrapperLayer->addChild(*m_systemPreviewBadgeLayer);
#endif

    // The clip for child layers does not include space for overflow controls, so they exist as
    // siblings of the clipping layer if we have one. Normal children of this layer are set as
    // children of the clipping layer.
    if (m_overflowControlsContainer) {
        if (m_layerForHorizontalScrollbar)
            m_overflowControlsContainer->addChild(*m_layerForHorizontalScrollbar);

        if (m_layerForVerticalScrollbar)
            m_overflowControlsContainer->addChild(*m_layerForVerticalScrollbar);

        if (m_layerForScrollCorner)
            m_overflowControlsContainer->addChild(*m_layerForScrollCorner);

        // m_overflowControlsContainer may get reparented later.
        m_graphicsLayer->addChild(*m_overflowControlsContainer);
    }
}

void RenderLayerBacking::updateContentsRects()
{
    m_graphicsLayer->setContentsRect(snapRectToDevicePixelsIfNeeded(contentsBox(), renderer()));

#if HAVE(CORE_ANIMATION_SEPARATED_LAYERS)
    if (RenderLayerCompositor::isSeparated(renderer())) {
        if (CheckedPtr renderBox = dynamicDowncast<RenderBox>(renderer())) {
            auto borderShape = BorderShape::shapeForBorderRect(renderBox->style(), renderBox->borderBoxRect());
            auto contentsClippingRect = borderShape.deprecatedPixelSnappedInnerRoundedRect(deviceScaleFactor());
            contentsClippingRect.move(contentOffsetInCompositingLayer());
            m_graphicsLayer->setContentsClippingRect(contentsClippingRect);
            return;
        }
    }
#endif

    if (CheckedPtr renderReplaced = dynamicDowncast<RenderReplaced>(renderer())) {
        if (renderer().isRenderViewTransitionCapture() && !renderer().hasNonVisibleOverflow())
            m_graphicsLayer->setContentsClippingRect(FloatRoundedRect(m_graphicsLayer->contentsRect()));
        else {
            // FIXME: Support visible overflow for replaced content.
            auto borderShape = renderReplaced->borderShapeForContentClipping(renderReplaced->borderBoxRect());
            auto contentsClippingRect = borderShape.deprecatedPixelSnappedInnerRoundedRect(deviceScaleFactor());
            contentsClippingRect.move(contentOffsetInCompositingLayer());
            m_graphicsLayer->setContentsClippingRect(contentsClippingRect);
        }
    }
}

void RenderLayerBacking::resetContentsRect()
{
    updateContentsRects();
    m_graphicsLayer->setContentsTileSize(IntSize());
    m_graphicsLayer->setContentsTilePhase(IntSize());
}

void RenderLayerBacking::updateDrawsContent()
{
    PaintedContentsInfo contentsInfo(*this);
    updateDrawsContent(contentsInfo);
}

void RenderLayerBacking::updateDrawsContent(PaintedContentsInfo& contentsInfo)
{
    if (m_scrollContainerLayer) {
        // We don't have to consider overflow controls, because we know that the scrollbars are drawn elsewhere.
        // m_graphicsLayer only needs backing store if the non-scrolling parts (background, outlines, borders, shadows etc) need to paint.
        // m_scrollContainerLayer never has backing store.
        // m_scrolledContentsLayer only needs backing store if the scrolled contents need to paint.
        bool hasNonScrollingPaintedContent = m_owningLayer.hasVisibleContent() && m_owningLayer.hasVisibleBoxDecorationsOrBackground();
        m_graphicsLayer->setDrawsContent(hasNonScrollingPaintedContent);

        bool hasScrollingPaintedContent = hasBackingSharingLayers() || (m_owningLayer.hasVisibleContent() && (renderer().hasBackground() || contentsInfo.paintsContent()));
        m_scrolledContentsLayer->setDrawsContent(hasScrollingPaintedContent);
        return;
    }

#if HAVE(SUPPORT_HDR_DISPLAY)
    if (renderer().document().drawsHDRContent())
        contentsInfo.setDetectsHDRContent();
#endif

    bool hasPaintedContent = containsPaintedContent(contentsInfo);

    // FIXME: we could refine this to only allocate backing for one of these layers if possible.
    m_graphicsLayer->setDrawsContent(hasPaintedContent);
    if (m_foregroundLayer)
        m_foregroundLayer->setDrawsContent(hasPaintedContent);

    if (!m_svgPaintOrderSegments.isEmpty())
        updateSVGSegmentLayersDrawsContent(hasPaintedContent);

    if (m_backgroundLayer)
        m_backgroundLayer->setDrawsContent(m_backgroundLayerPaintsFixedRootBackground ? hasPaintedContent : contentsInfo.paintsBoxDecorations());

#if HAVE(SUPPORT_HDR_DISPLAY)
    m_graphicsLayer->setDrawsHDRContent(contentsInfo.paintsHDRContent() || contentsInfo.rendererHasHDRContent());
    if (contentsInfo.paintsHDRContent() || contentsInfo.rendererHasHDRContent()) {
        LOG_WITH_STREAM(HDR, stream << "RenderLayerBacking " << *this << " updateDrawContent headroom " << m_owningLayer.page().displayEDRHeadroom());
        m_graphicsLayer->setNeedsDisplayIfEDRHeadroomExceeds(m_owningLayer.page().displayEDRHeadroom());
        m_graphicsLayer->setTonemappingEnabled(m_owningLayer.page().hdrLayersRequireTonemapping());
    } else
        m_graphicsLayer->setTonemappingEnabled(false);
#endif
}

#if ENABLE(ASYNC_SCROLLING)
bool RenderLayerBacking::maintainsEventRegion() const
{
    if (!m_owningLayer.page().scrollingCoordinator())
        return false;

    if (paintsIntoCompositedAncestor())
        return false;

    if (renderer().view().needsEventRegionUpdateForNonCompositedFrame())
        return true;

#if ENABLE(TOUCH_ACTION_REGIONS)
    if (renderer().document().mayHaveElementsWithNonAutoTouchAction())
        return true;
#endif
#if ENABLE(EDITABLE_REGION)
    LOG_WITH_STREAM(EventRegions, stream << "RenderLayerBacking: " << this << " maintainsEventRegion - mayHaveEditableElements: " << renderer().document().mayHaveEditableElements() << " shouldBuildEditableRegion: " << renderer().page().shouldBuildEditableRegion());
    if (renderer().document().mayHaveEditableElements() && renderer().page().shouldBuildEditableRegion())
        return true;
#endif
#if ENABLE(WHEEL_EVENT_REGIONS)
    if (renderer().document().hasWheelEventHandlers())
        return true;
#endif
#if ENABLE(INTERACTION_REGIONS_IN_EVENT_REGION)
    if (renderer().page().shouldBuildInteractionRegions())
        return true;
#endif
#if ENABLE(TOUCH_EVENT_REGIONS)
    if (renderer().document().shouldUseTouchEventRegions()) {
        if (renderer().document().hasTouchEventHandlers())
            return true;
        if (renderer().document().needsPointerEventHandlingForPopoverOrDialog())
            return true;
    }
#endif

    if (m_owningLayer.isRenderViewLayer())
        return false;

    Ref settings = renderer().settings();
    if (!settings->asyncFrameScrollingEnabled() && !settings->asyncOverflowScrollingEnabled())
        return false;

    if (!m_owningLayer.page().scrollingCoordinator()->hasSubscrollers(renderer().view().frame().rootFrame().frameID()))
        return false;

    return true;
}

void RenderLayerBacking::setNeedsEventRegionUpdate(bool needsUpdate)
{
    m_needsEventRegionUpdate = needsUpdate;
}

void RenderLayerBacking::updateEventRegion()
{
    LOG_WITH_STREAM(EventRegions, stream << m_owningLayer << " " << this << " updateEventRegion (needs update: " << needsEventRegionUpdate() << ", maintainsEventRegion: " << maintainsEventRegion() << ")");

    if (!maintainsEventRegion())
        return;

    if (!needsEventRegionUpdate())
        return;

    TraceScope scope(ComputeEventRegionsStart, ComputeEventRegionsEnd);

    auto visibleToHitTesting = renderer().visibleToHitTesting();

    auto setEventRegionToLayerBounds = [&](GraphicsLayer* graphicsLayer) {
        if (!graphicsLayer)
            return;

        EventRegion eventRegion;
        auto eventRegionContext = eventRegion.makeContext();
        if (visibleToHitTesting)
            eventRegionContext.unite(FloatRoundedRect(FloatRect({ }, graphicsLayer->size())), renderer(), renderer().style());

#if ENABLE(INTERACTION_REGIONS_IN_EVENT_REGION)
        eventRegionContext.copyInteractionRegionsToEventRegion(renderer().document().settings().interactionRegionMinimumCornerRadius());
#endif
        graphicsLayer->setEventRegion(WTF::move(eventRegion));
    };

    auto updateEventRegionForLayer = [&](GraphicsLayer& graphicsLayer) {
        NullGraphicsContext nullContext;
        EventRegion eventRegion;
#if ENABLE(EDITABLE_REGION)
        if (renderer().page().shouldBuildEditableRegion())
            eventRegion.ensureEditableRegion();
#endif
        auto eventRegionContext = eventRegion.makeContext();
#if ENABLE(INTERACTION_REGIONS_IN_EVENT_REGION)
        eventRegionContext.reserveCapacityForInteractionRegions(graphicsLayer.eventRegion().interactionRegions().size());
#endif
        auto layerOffset = graphicsLayer.scrollOffset() - graphicsLayer.offsetFromRenderer();
        auto layerBounds = FloatRoundedRect(FloatRect(-layerOffset, graphicsLayer.size()));

        if (visibleToHitTesting) {
            if (&graphicsLayer == m_scrolledContentsLayer) {
                // Initialize scrolled contents layer with layer-sized event region as it can all used for scrolling.
                // This avoids generating unnecessarily complex event regions. We still need to to do the paint to capture touch-action regions.
                eventRegionContext.unite(layerBounds, renderer(), renderer().style());
            }
        }

        if (m_owningLayer.isRenderViewLayer() && (&graphicsLayer == m_graphicsLayer || &graphicsLayer == m_foregroundLayer)) {
            // Event handlers on the root cover the entire layer.
            eventRegionContext.unite(layerBounds, renderer(), renderer().style());
        }

        auto dirtyRect = enclosingIntRect(FloatRect(FloatPoint(graphicsLayer.offsetFromRenderer()), graphicsLayer.size()));
        paintIntoLayer(&graphicsLayer, nullContext, dirtyRect, { }, &eventRegionContext);

#if ENABLE(INTERACTION_REGIONS_IN_EVENT_REGION)
        eventRegionContext.copyInteractionRegionsToEventRegion(renderer().document().settings().interactionRegionMinimumCornerRadius());
#endif
        eventRegion.translate(toIntSize(roundedIntPoint(layerOffset)));
        graphicsLayer.setEventRegion(WTF::move(eventRegion));
    };

    updateEventRegionForLayer(*m_graphicsLayer);

    setEventRegionToLayerBounds(m_scrollContainerLayer.get());
    setEventRegionToLayerBounds(m_layerForHorizontalScrollbar.get());
    setEventRegionToLayerBounds(m_layerForVerticalScrollbar.get());
    setEventRegionToLayerBounds(m_layerForScrollCorner.get());

    if (m_scrolledContentsLayer)
        updateEventRegionForLayer(*m_scrolledContentsLayer);

    if (m_foregroundLayer)
        updateEventRegionForLayer(*m_foregroundLayer);

    forEachSVGSegmentLayer([&](GraphicsLayer& segmentLayer) {
        updateEventRegionForLayer(segmentLayer);
    });

#if USE(SYSTEM_PREVIEW) && ENABLE(MODEL_PROCESS) && ENABLE(INTERACTION_REGIONS_IN_EVENT_REGION)
    // Give the system-preview badge its own interaction region so gaze hover lights it up
    // the way it would for the (anchor-wrapped) model itself, AND make it click-through
    // outside the actual badge rect so users can still click the model area for AR launch.
    if (m_systemPreviewBadgeLayer) {
        FloatRect layerBounds({ }, m_systemPreviewBadgeLayer->size());
        // Match ARKitBadgeSystemImage::draw: top-right corner with size 35+8 (small) or 70+20 (large).
        using BadgeMetrics = ARKitBadgeSystemImage::BadgeMetrics;
        bool useSmallBadge = layerBounds.width() < BadgeMetrics::minimumSizeForLarge || layerBounds.height() < BadgeMetrics::minimumSizeForLarge;
        int badgeOffset = useSmallBadge ? BadgeMetrics::smallOffset : BadgeMetrics::largeOffset;
        int badgeDimension = useSmallBadge ? BadgeMetrics::smallDimension : BadgeMetrics::largeDimension;
        FloatRect badgeRect(layerBounds.width() - badgeDimension - badgeOffset, badgeOffset, badgeDimension, badgeDimension);

        EventRegion eventRegion;
        auto eventRegionContext = eventRegion.makeContext();
        if (visibleToHitTesting)
            eventRegionContext.unite(FloatRoundedRect(badgeRect, CornerRadii(badgeDimension / 2.0f)), renderer(), renderer().style());
        eventRegionContext.uniteInteractionRegions(renderer(), badgeRect, { }, std::nullopt);
        eventRegionContext.copyInteractionRegionsToEventRegion(renderer().document().settings().interactionRegionMinimumCornerRadius());
        m_systemPreviewBadgeLayer->setEventRegion(WTF::move(eventRegion));
    }
#endif

    setNeedsEventRegionUpdate(false);
}
#endif

#if ENABLE(INTERACTION_REGIONS_IN_EVENT_REGION)
void RenderLayerBacking::clearInteractionRegions()
{
    auto clearInteractionRegionsForLayer = [&](GraphicsLayer& graphicsLayer) {
        if (graphicsLayer.eventRegion().interactionRegions().isEmpty())
            return;

        EventRegion eventRegion = graphicsLayer.eventRegion();
        eventRegion.clearInteractionRegions();
        graphicsLayer.setEventRegion(WTF::move(eventRegion));
    };

    clearInteractionRegionsForLayer(*m_graphicsLayer);

    if (m_scrolledContentsLayer)
        clearInteractionRegionsForLayer(*m_scrolledContentsLayer);

    if (m_foregroundLayer)
        clearInteractionRegionsForLayer(*m_foregroundLayer);

    forEachSVGSegmentLayer([&](GraphicsLayer& segmentLayer) {
        clearInteractionRegionsForLayer(segmentLayer);
    });

#if USE(SYSTEM_PREVIEW) && ENABLE(MODEL_PROCESS)
    if (m_systemPreviewBadgeLayer)
        clearInteractionRegionsForLayer(*m_systemPreviewBadgeLayer);
#endif
}
#endif

#if HAVE(CORE_ANIMATION_SEPARATED_LAYERS)
void RenderLayerBacking::updateSeparatedProperties()
{
    bool isSeparated = RenderLayerCompositor::isSeparated(renderer());
    m_graphicsLayer->setIsSeparated(isSeparated);

    const auto& renderImage = dynamicDowncast<RenderImage>(renderer());
    if (!renderImage)
        return;

    bool isSeparatedImage = [&] {
        if (!isSeparated)
            return false;
        if (!renderImage->cachedImage() || renderImage->cachedImage()->errorOccurred())
            return false;
        auto* image = renderImage->cachedImage()->imageForRenderer(renderImage);
        if (!image)
            return false;
        if (image == &Image::nullImage())
            return false;
        return !image->isAnimated() && image->isBitmapImage() && image->nativeImage();
    }();

    m_graphicsLayer->setIsSeparatedImage(isSeparatedImage);
}
#endif

bool RenderLayerBacking::updateAncestorClippingStack(Vector<CompositedClipData>&& clippingData)
{
    if (!m_ancestorClippingStack && clippingData.isEmpty())
        return false;

    RefPtr scrollingCoordinator = m_owningLayer.page().scrollingCoordinator();

    if (m_ancestorClippingStack && clippingData.isEmpty()) {
        m_ancestorClippingStack->clear(scrollingCoordinator);
        m_ancestorClippingStack = nullptr;
        
        if (m_overflowControlsHostLayerAncestorClippingStack) {
            m_overflowControlsHostLayerAncestorClippingStack->clear(scrollingCoordinator);
            m_overflowControlsHostLayerAncestorClippingStack = nullptr;
        }
        return true;
    }
    
    if (!m_ancestorClippingStack) {
        m_ancestorClippingStack = makeUnique<LayerAncestorClippingStack>(WTF::move(clippingData));
        LOG_WITH_STREAM(Compositing, stream << "layer " << &m_owningLayer << " ancestorClippingStack " << *m_ancestorClippingStack);
        return true;
    }
    
    if (m_ancestorClippingStack->equalToClipData(clippingData)) {
        LOG_WITH_STREAM(Compositing, stream << "layer " << &m_owningLayer << " ancestorClippingStack " << *m_ancestorClippingStack);
        return false;
    }
    
    m_ancestorClippingStack->updateWithClipData(scrollingCoordinator, Vector { clippingData });
    LOG_WITH_STREAM(Compositing, stream << "layer " << &m_owningLayer << " ancestorClippingStack " << *m_ancestorClippingStack);
    if (m_overflowControlsHostLayerAncestorClippingStack)
        m_overflowControlsHostLayerAncestorClippingStack->updateWithClipData(scrollingCoordinator, WTF::move(clippingData));
    return true;
}

void RenderLayerBacking::ensureOverflowControlsHostLayerAncestorClippingStack(const RenderLayer* compositedAncestor)
{
    RefPtr scrollingCoordinator = m_owningLayer.page().scrollingCoordinator();
    auto clippingData = m_ancestorClippingStack->compositedClipData();

    if (m_overflowControlsHostLayerAncestorClippingStack)
        m_overflowControlsHostLayerAncestorClippingStack->updateWithClipData(scrollingCoordinator, WTF::move(clippingData));
    else
        m_overflowControlsHostLayerAncestorClippingStack = makeUnique<LayerAncestorClippingStack>(WTF::move(clippingData));

    ensureClippingStackLayers(*m_overflowControlsHostLayerAncestorClippingStack);

    LayoutRect parentGraphicsLayerRect = computeParentGraphicsLayerRect(compositedAncestor);
    updateClippingStackLayerGeometry(*m_overflowControlsHostLayerAncestorClippingStack, compositedAncestor, parentGraphicsLayerRect);

    connectClippingStackLayers(*m_overflowControlsHostLayerAncestorClippingStack);
}

void RenderLayerBacking::ensureClippingStackLayers(LayerAncestorClippingStack& clippingStack)
{
    for (auto& entry : clippingStack.stack()) {
        if (!entry.clippingLayer) {
            entry.clippingLayer = createGraphicsLayer(entry.clipData.isOverflowScroll ? "clip for scroller"_s : "ancestor clipping"_s);
            entry.clippingLayer->setMasksToBounds(true);
            entry.clippingLayer->setPaintingPhase({ });
        }

        if (entry.clipData.isOverflowScroll) {
            if (!entry.scrollingLayer)
                entry.scrollingLayer = createGraphicsLayer("scrolling proxy"_s);
        } else if (entry.scrollingLayer)
            GraphicsLayer::unparentAndClear(entry.scrollingLayer);
    }
}

void RenderLayerBacking::removeClippingStackLayers(LayerAncestorClippingStack& clippingStack)
{
    for (auto& entry : clippingStack.stack()) {
        GraphicsLayer::unparentAndClear(entry.clippingLayer);
        GraphicsLayer::unparentAndClear(entry.scrollingLayer);
    }
}

void RenderLayerBacking::connectClippingStackLayers(LayerAncestorClippingStack& clippingStack)
{
    auto connectEntryLayers = [](LayerAncestorClippingStack::ClippingStackEntry& entry) {
        if (entry.scrollingLayer)
            entry.clippingLayer->setChildren({ Ref { *entry.scrollingLayer } });
    };

    auto& clippingEntryStack = clippingStack.stack();
    for (unsigned i = 0; i < clippingEntryStack.size() - 1; ++i) {
        auto& entry = clippingEntryStack.at(i);
        connectEntryLayers(entry);

        RefPtr entryParentForSublayers = entry.parentForSublayers();
        RefPtr childLayer = clippingEntryStack.at(i + 1).childForSuperlayers();
        entryParentForSublayers->setChildren({ Ref { *childLayer } });
    }

    connectEntryLayers(clippingEntryStack.last());
    clippingEntryStack.last().parentForSublayers()->removeAllChildren();
}

void RenderLayerBacking::updateClippingStackLayerGeometry(LayerAncestorClippingStack& clippingStack, const RenderLayer* compositedAncestor, LayoutRect& parentGraphicsLayerRect)
{
    // All clipRects in the stack are computed relative to m_owningLayer, so convert them back to compositedAncestor.
    auto offsetFromCompositedAncestor = toLayoutSize(m_owningLayer.convertToLayerCoords(compositedAncestor, { }, RenderLayer::AdjustForColumns));
    LayoutRect lastClipLayerRect = parentGraphicsLayerRect;

    auto deviceScaleFactor = this->deviceScaleFactor();
    for (auto& entry : clippingStack.stack()) {
        auto roundedClipRect = entry.clipData.clipRect;
        auto clipRect = roundedClipRect.rect();
        LayoutSize clippingOffset = computeOffsetFromAncestorGraphicsLayer(compositedAncestor, clipRect.location() + offsetFromCompositedAncestor, deviceScaleFactor);
        LayoutRect snappedClippingLayerRect = snappedGraphicsLayer(clippingOffset, clipRect.size(), renderer()).m_snappedRect;
        
        auto clippingLayerPosition = toLayoutPoint(snappedClippingLayerRect.location() - lastClipLayerRect.location());
        entry.clippingLayer->setPosition(clippingLayerPosition);
        entry.clippingLayer->setSize(snappedClippingLayerRect.size());

        clipRect.setLocation({ });
        roundedClipRect.setRect(clipRect);
        entry.clippingLayer->setContentsClippingRect(FloatRoundedRect(roundedClipRect));
        entry.clippingLayer->setContentsRectClipsDescendants(true);

        lastClipLayerRect = snappedClippingLayerRect;

        if (entry.clipData.isOverflowScroll) {
            ScrollOffset scrollOffset;
            if (auto* scrollableArea = entry.clipData.clippingLayer ? entry.clipData.clippingLayer->scrollableArea() : nullptr)
                scrollOffset = scrollableArea->scrollOffset();

            // scrollingLayer size and position are always 0,0.
            entry.scrollingLayer->setBoundsOrigin(scrollOffset);
            lastClipLayerRect.moveBy(-scrollOffset);
        }
    }

    parentGraphicsLayerRect = lastClipLayerRect;
}

// Return true if the layer changed.
bool RenderLayerBacking::updateAncestorClipping(bool needsAncestorClip, const RenderLayer* compositingAncestor)
{
    bool layersChanged = false;

    if (needsAncestorClip) {
        if (compositor().updateAncestorClippingStack(m_owningLayer, compositingAncestor)) {
            if (m_ancestorClippingStack)
                ensureClippingStackLayers(*m_ancestorClippingStack);

            layersChanged = true;
        }
    } else if (m_ancestorClippingStack) {
        RefPtr scrollingCoordinator = m_owningLayer.page().scrollingCoordinator();

        m_ancestorClippingStack->clear(scrollingCoordinator);
        m_ancestorClippingStack = nullptr;
        
        if (m_overflowControlsHostLayerAncestorClippingStack) {
            m_overflowControlsHostLayerAncestorClippingStack->clear(scrollingCoordinator);
            m_overflowControlsHostLayerAncestorClippingStack = nullptr;
        }
        
        layersChanged = true;
    }
    
    return layersChanged;
}

// Return true if the layer changed.
bool RenderLayerBacking::updateDescendantClippingLayer(bool needsDescendantClip)
{
    bool layersChanged = false;

    if (needsDescendantClip) {
        if (!m_childContainmentLayer && !m_isFrameLayerWithTiledBacking) {
            m_childContainmentLayer = createGraphicsLayer("child clipping"_s);
            m_childContainmentLayer->setMasksToBounds(true);
            m_childContainmentLayer->setContentsRectClipsDescendants(true);
            layersChanged = true;
        }
    } else if (hasClippingLayer()) {
        willDestroyLayer(m_childContainmentLayer.get());
        GraphicsLayer::unparentAndClear(m_childContainmentLayer);
        layersChanged = true;
    }
    
    return layersChanged;
}

bool RenderLayerBacking::needsRepaintOnCompositedScroll() const
{
    if (!hasScrollingLayer())
        return false;

    if (Style::hasImageWithAttachment(renderer().style().backgroundLayers(), FillAttachment::LocalBackground))
        return true;

    if (RefPtr scrollingCoordinator = m_owningLayer.page().scrollingCoordinator())
        return scrollingCoordinator->hasSynchronousScrollingReasons(m_scrollingNodeID);

    return false;
}

void RenderLayerBacking::setBackgroundLayerPaintsFixedRootBackground(bool backgroundLayerPaintsFixedRootBackground)
{
    if (backgroundLayerPaintsFixedRootBackground == m_backgroundLayerPaintsFixedRootBackground)
        return;

    m_backgroundLayerPaintsFixedRootBackground = backgroundLayerPaintsFixedRootBackground;

    if (m_backgroundLayerPaintsFixedRootBackground) {
        ASSERT(m_isFrameLayerWithTiledBacking);
        renderer().view().frameView().removeSlowRepaintObject(*renderer().view().rendererForRootBackground());
    }
}

void RenderLayerBacking::setRequiresBackgroundLayer(bool requiresBackgroundLayer)
{
    if (requiresBackgroundLayer == m_requiresBackgroundLayer)
        return;

    m_requiresBackgroundLayer = requiresBackgroundLayer;
    m_owningLayer.setNeedsCompositingConfigurationUpdate();
}

bool RenderLayerBacking::requiresLayerForScrollbar(Scrollbar* scrollbar) const
{
    return scrollbar && (scrollbar->isOverlayScrollbar()
#if !PLATFORM(IOS_FAMILY) // FIXME: This should be an #if ENABLE(): webkit.org/b/210460
        || renderer().settings().asyncOverflowScrollingEnabled()
#endif
        );
}

bool RenderLayerBacking::requiresHorizontalScrollbarLayer() const
{
    if (auto* scrollableArea = m_owningLayer.scrollableArea())
        return requiresLayerForScrollbar(scrollableArea->horizontalScrollbar());
    return false;
}

bool RenderLayerBacking::requiresVerticalScrollbarLayer() const
{
    if (auto* scrollableArea = m_owningLayer.scrollableArea())
        return requiresLayerForScrollbar(scrollableArea->verticalScrollbar());
    return false;
}

bool RenderLayerBacking::requiresScrollCornerLayer() const
{
    if (!is<RenderBox>(m_owningLayer.renderer()))
        return false;

    auto* scrollableArea = m_owningLayer.scrollableArea();
    if (!scrollableArea)
        return false;

    auto cornerRect = scrollableArea->overflowControlsRects().scrollCornerOrResizerRect();
    if (cornerRect.isEmpty())
        return false;

    RefPtr verticalScrollbar = scrollableArea->verticalScrollbar();
    RefPtr scrollbar = verticalScrollbar ? verticalScrollbar.get() : scrollableArea->horizontalScrollbar();
    return requiresLayerForScrollbar(scrollbar);
}

void RenderLayerBacking::clearAncestorClippingStack()
{
    auto clearStack = [](std::unique_ptr<LayerAncestorClippingStack>& stack) {
        if (!stack)
            return;

        for (auto& entry : stack->stack()) {
            GraphicsLayer::unparentAndClear(entry.clippingLayer);
            GraphicsLayer::unparentAndClear(entry.scrollingLayer);
        }
        stack = nullptr;
    };

    clearStack(m_ancestorClippingStack);
    clearStack(m_overflowControlsHostLayerAncestorClippingStack);
}

void RenderLayerBacking::clearOverflowControlsLayers()
{
    auto destroyLayer = [&](RefPtr<GraphicsLayer>& layer) {
        if (!layer)
            return;

        willDestroyLayer(layer.get());
        GraphicsLayer::unparentAndClear(layer);
    };

    destroyLayer(m_overflowControlsContainer);
    destroyLayer(m_layerForHorizontalScrollbar);
    destroyLayer(m_layerForVerticalScrollbar);
    destroyLayer(m_layerForScrollCorner);
}

bool RenderLayerBacking::updateOverflowControlsLayers(bool needsHorizontalScrollbarLayer, bool needsVerticalScrollbarLayer, bool needsScrollCornerLayer)
{
    auto createOrDestroyLayer = [&](RefPtr<GraphicsLayer>& layer, bool needLayer, bool drawsContent, ASCIILiteral layerName) {
        if (needLayer == !!layer)
            return false;

        if (needLayer) {
            layer = createGraphicsLayer(layerName);
            if (drawsContent) {
                layer->setAllowsBackingStoreDetaching(false);
                layer->setAllowsTiling(false);
            } else {
                layer->setPaintingPhase({ });
                layer->setDrawsContent(false);
            }
        } else {
            willDestroyLayer(layer.get());
            GraphicsLayer::unparentAndClear(layer);
        }
        return true;
    };

    bool layersChanged = createOrDestroyLayer(m_overflowControlsContainer, needsHorizontalScrollbarLayer || needsVerticalScrollbarLayer || needsScrollCornerLayer, false, "overflow controls container"_s);

    bool horizontalScrollbarLayerChanged = createOrDestroyLayer(m_layerForHorizontalScrollbar, needsHorizontalScrollbarLayer, true, "horizontal scrollbar"_s);
    layersChanged |= horizontalScrollbarLayerChanged;

    bool verticalScrollbarLayerChanged = createOrDestroyLayer(m_layerForVerticalScrollbar, needsVerticalScrollbarLayer, true, "vertical scrollbar"_s);
    layersChanged |= verticalScrollbarLayerChanged;

    layersChanged |= createOrDestroyLayer(m_layerForScrollCorner, needsScrollCornerLayer, true, "scroll corner"_s);

    if (RefPtr scrollingCoordinator = m_owningLayer.page().scrollingCoordinator()) {
        if (auto* scrollableArea = m_owningLayer.scrollableArea()) {
            if (horizontalScrollbarLayerChanged)
                scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(*scrollableArea, ScrollbarOrientation::Horizontal);
            if (verticalScrollbarLayerChanged)
                scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(*scrollableArea, ScrollbarOrientation::Vertical);
        }
    }

    return layersChanged;
}

void RenderLayerBacking::positionOverflowControlsLayers()
{
    auto* scrollableArea = m_owningLayer.scrollableArea();
    if (!scrollableArea || !scrollableArea->hasScrollbars())
        return;
    // FIXME: Should do device-pixel snapping.
    auto box = renderBox();
    auto borderBox = snappedIntRect(box->borderBoxRect());

    // m_overflowControlsContainer is positioned using the paddingBoxRectIncludingScrollbar.
    auto paddingBox = snappedIntRect(box->paddingBoxRectIncludingScrollbar());
    auto paddingBoxInset = paddingBox.location() - borderBox.location();

    auto positionScrollbarLayer = [](GraphicsLayer& layer, const IntRect& scrollbarRect, IntSize paddingBoxInset) {
        layer.setPosition(scrollbarRect.location() - paddingBoxInset);
        layer.setSize(scrollbarRect.size());
        if (layer.usesContentsLayer()) {
            IntRect barRect = IntRect(IntPoint(), scrollbarRect.size());
            layer.setContentsRect(barRect);
            layer.setContentsClippingRect(FloatRoundedRect(barRect));
        }
    };

    // These rects are relative to the borderBoxRect.
    auto rects = scrollableArea->overflowControlsRects();
    if (RefPtr layer = layerForHorizontalScrollbar()) {
        positionScrollbarLayer(*layer, rects.horizontalScrollbar, paddingBoxInset);
        layer->setDrawsContent(scrollableArea->horizontalScrollbar() && !layer->usesContentsLayer());
    }

    if (RefPtr layer = layerForVerticalScrollbar()) {
        positionScrollbarLayer(*layer, rects.verticalScrollbar, paddingBoxInset);
        layer->setDrawsContent(scrollableArea->verticalScrollbar() && !layer->usesContentsLayer());
    }

    if (RefPtr layer = layerForScrollCorner()) {
        auto cornerRect = rects.scrollCornerOrResizerRect();
        layer->setPosition(cornerRect.location() - paddingBoxInset);
        layer->setSize(cornerRect.size());
        layer->setDrawsContent(!cornerRect.isEmpty());
    }
}

static bool NODELETE ancestorLayerWillCombineTransform(const RenderLayer* compositingAncestor)
{
    if (!compositingAncestor)
        return false;

    auto& style = compositingAncestor->renderer().style();
    return style.usedTransformStyle3D() == TransformStyle3D::Preserve3D
        || !style.perspective().isNone();
}

bool RenderLayerBacking::updateTransformFlatteningLayer(const RenderLayer* compositingAncestor)
{
    bool needsFlatteningLayer = false;
    // If our parent layer has preserve-3d or perspective, and it's not our DOM parent, then we need a flattening layer to block that from being applied in 3d.
    if (ancestorLayerWillCombineTransform(compositingAncestor) && !m_owningLayer.ancestorLayerIsDOMParent(compositingAncestor))
        needsFlatteningLayer = true;

    bool layerChanged = false;
    if (needsFlatteningLayer) {
        if (!m_transformFlatteningLayer) {
            m_transformFlatteningLayer = createGraphicsLayer(makeString(m_owningLayer.name(), " (3d flattening)"_s));
            layerChanged = true;
        }
    } else if (m_transformFlatteningLayer) {
        willDestroyLayer(m_transformFlatteningLayer.get());
        GraphicsLayer::unparentAndClear(m_transformFlatteningLayer);
        layerChanged = true;
    }

    return layerChanged;
}

bool RenderLayerBacking::updateViewportConstrainedSublayers(ViewportConstrainedSublayers sublayers)
{
    bool layerChanged = false;

    using enum ViewportConstrainedSublayers;

    bool needsAnchorLayer = false;
    bool needsClippingLayer = false;
    switch (sublayers) {
    case None:
        break;
    case ClippingAndAnchor:
        needsClippingLayer = true;
        [[fallthrough]];
    case Anchor:
        needsAnchorLayer = true;
        break;
    }

    if (needsAnchorLayer) {
        if (!m_viewportAnchorLayer) {
            auto layerName = makeString(m_owningLayer.name(), " (anchor)"_s);
            m_viewportAnchorLayer = createGraphicsLayer(layerName, GraphicsLayer::Type::Structural);
            layerChanged = true;
        }
    } else if (m_viewportAnchorLayer) {
        willDestroyLayer(m_viewportAnchorLayer.get());
        GraphicsLayer::unparentAndClear(m_viewportAnchorLayer);
        layerChanged = true;
    }

    if (needsClippingLayer) {
        if (!m_viewportClippingLayer) {
            auto layerName = makeString(m_owningLayer.name(), " (clipping)"_s);
            m_viewportClippingLayer = createGraphicsLayer(layerName, GraphicsLayer::Type::Normal);
            m_viewportClippingLayer->setMasksToBounds(true);
            layerChanged = true;
        }
    } else if (m_viewportClippingLayer) {
        willDestroyLayer(m_viewportClippingLayer.get());
        GraphicsLayer::unparentAndClear(m_viewportClippingLayer);
        layerChanged = true;
    }

    return layerChanged;
}

bool RenderLayerBacking::updateForegroundLayer(bool needsForegroundLayer)
{
    bool layerChanged = false;
    if (needsForegroundLayer) {
        if (!m_foregroundLayer) {
            auto layerName = makeString(m_owningLayer.name(), " (foreground)"_s);
            m_foregroundLayer = createGraphicsLayer(layerName);
            m_foregroundLayer->setDrawsContent(true);
            layerChanged = true;
        }
    } else if (m_foregroundLayer) {
        willDestroyLayer(m_foregroundLayer.get());
        GraphicsLayer::unparentAndClear(m_foregroundLayer);
        layerChanged = true;
    }

    return layerChanged;
}

bool RenderLayerBacking::updateBackgroundLayer(bool needsBackgroundLayer)
{
    bool layerChanged = false;
    if (needsBackgroundLayer) {
        if (!m_backgroundLayer) {
            auto layerName = makeString(m_owningLayer.name(), " (background)"_s);
            m_backgroundLayer = createGraphicsLayer(layerName);
            m_backgroundLayer->setDrawsContent(true);
            m_backgroundLayer->setAnchorPoint(FloatPoint3D());
            layerChanged = true;
        }
#if !ENABLE(MODEL_PROCESS)
        if (!m_contentsContainmentLayer) {
            auto layerName = makeString(m_owningLayer.name(), " (contents containment)"_s);
            m_contentsContainmentLayer = createGraphicsLayer(layerName);
            m_contentsContainmentLayer->setAppliesPageScale(true);
            m_graphicsLayer->setAppliesPageScale(false);
            layerChanged = true;
        }
#endif
    } else {
        if (m_backgroundLayer) {
            willDestroyLayer(m_backgroundLayer.get());
            GraphicsLayer::unparentAndClear(m_backgroundLayer);
            layerChanged = true;
        }
#if !ENABLE(MODEL_PROCESS)
        if (m_contentsContainmentLayer) {
            willDestroyLayer(m_contentsContainmentLayer.get());
            GraphicsLayer::unparentAndClear(m_contentsContainmentLayer);
            layerChanged = true;
            m_graphicsLayer->setAppliesPageScale(true);
        }
#endif
    }

#if ENABLE(MODEL_PROCESS)
    if (updateContentsContainmentLayer())
        layerChanged = true;
#endif

    return layerChanged;
}

#if ENABLE(MODEL_PROCESS)
bool RenderLayerBacking::updateContentsContainmentLayer()
{
#if USE(SYSTEM_PREVIEW)
    bool needsContainment = m_backgroundLayer || m_systemPreviewBadgeLayer;
#else
    bool needsContainment = m_backgroundLayer;
#endif
    bool layerChanged = false;
    if (needsContainment) {
        if (!m_contentsContainmentLayer) {
            auto layerName = makeString(m_owningLayer.name(), " (contents containment)"_s);
            m_contentsContainmentLayer = createGraphicsLayer(layerName);
            m_contentsContainmentLayer->setAppliesPageScale(true);
            m_graphicsLayer->setAppliesPageScale(false);
            layerChanged = true;
        }
    } else if (m_contentsContainmentLayer) {
        willDestroyLayer(m_contentsContainmentLayer.get());
        GraphicsLayer::unparentAndClear(m_contentsContainmentLayer);
        layerChanged = true;
        m_graphicsLayer->setAppliesPageScale(true);
    }
    return layerChanged;
}
#endif

#if USE(SYSTEM_PREVIEW) && ENABLE(MODEL_PROCESS)
bool RenderLayerBacking::needsSystemPreviewBadgeLayer() const
{
#if PLATFORM(VISION)
    if (!renderer().document().settings().systemPreviewEnabled())
        return false;
    CheckedPtr renderModel = dynamicDowncast<RenderModel>(renderer());
    if (!renderModel)
        return false;
    RefPtr anchor = dynamicDowncast<HTMLAnchorElement>(renderModel->modelElement().parentElement());
    return anchor && anchor->isSystemPreviewLink();
#else
    // On other platforms the inline paint in RenderModel::paintReplaced is sufficient.
    return false;
#endif
}

bool RenderLayerBacking::updateSystemPreviewBadgeLayer(bool needsLayer)
{
    bool layerChanged = false;
    if (needsLayer) {
        if (!m_systemPreviewBadgeLayer) {
            auto layerName = makeString(m_owningLayer.name(), " (system preview badge)"_s);
            m_systemPreviewBadgeLayer = createGraphicsLayer(layerName);
            m_systemPreviewBadgeLayer->setDrawsContent(true);
            m_systemPreviewBadgeLayer->setAnchorPoint({ });
#if HAVE(CORE_ANIMATION_SEPARATED_LAYERS)
            m_systemPreviewBadgeLayer->setIsSeparated(false);
#endif
            layerChanged = true;
        }
        if (!m_systemPreviewWrapperLayer) {
            auto layerName = makeString(m_owningLayer.name(), " (system preview wrapper)"_s);
            m_systemPreviewWrapperLayer = createGraphicsLayer(layerName);
            m_systemPreviewWrapperLayer->setAnchorPoint({ });
#if HAVE(CORE_ANIMATION_SEPARATED_LAYERS)
            m_systemPreviewWrapperLayer->setIsSeparated(false);
#endif
            layerChanged = true;
        }
    } else {
        if (m_systemPreviewBadgeLayer) {
            willDestroyLayer(m_systemPreviewBadgeLayer.get());
            GraphicsLayer::unparentAndClear(m_systemPreviewBadgeLayer);
            layerChanged = true;
        }
        if (m_systemPreviewWrapperLayer) {
            willDestroyLayer(m_systemPreviewWrapperLayer.get());
            GraphicsLayer::unparentAndClear(m_systemPreviewWrapperLayer);
            layerChanged = true;
        }
    }
    return layerChanged;
}

void RenderLayerBacking::updateSystemPreviewBadgeLayerGeometry()
{
    if (!m_systemPreviewBadgeLayer)
        return;
    CheckedPtr renderModel = dynamicDowncast<RenderModel>(renderer());
    if (!renderModel)
        return;

    auto contentRect = renderModel->replacedContentRect();
    auto snapped = snapRectToDevicePixels(contentRect, renderModel->modelElement().document().deviceScaleFactor());
    m_systemPreviewBadgeLayer->setPosition(snapped.location());
    m_systemPreviewBadgeLayer->setSize(snapped.size());
    m_systemPreviewBadgeLayer->setNeedsDisplay();
}

void RenderLayerBacking::paintSystemPreviewBadgeLayer(GraphicsContext& context, const FloatRect& clip)
{
    if (!m_systemPreviewBadgeLayer)
        return;
    auto rect = FloatRect({ }, m_systemPreviewBadgeLayer->size());
    GraphicsContextStateSaver stateSaver(context);
    context.clip(clip);
    PaintInfo paintInfo(context, LayoutRect(rect), PaintPhase::Foreground, { });
    renderer().theme().paintSystemPreviewBadge(paintInfo, rect);
}
#endif

// Masking layer is used for masks or clip-path.
bool RenderLayerBacking::updateMaskingLayer(bool hasMask, bool hasClipPath)
{
    bool layerChanged = false;
    if (hasMask || hasClipPath) {
        OptionSet<GraphicsLayerPaintingPhase> maskPhases;
        if (hasMask)
            maskPhases = GraphicsLayerPaintingPhase::Mask;

        auto shouldAddClipPathPaintingPhase = [&] {
            if (!hasClipPath)
                return false;

            // If we have a mask, we need to paint the combined clip-path and mask into the mask layer.
            if (hasMask)
                return true;

            if (WTF::holdsAlternative<Style::ReferencePath>(renderer().style().clipPath()))
                return true;

            if (!GraphicsLayer::supportsLayerType(GraphicsLayer::Type::Shape))
                return true;

#if PLATFORM(GTK) || PLATFORM(WPE)
            Ref settings = renderer().settings();
            if (!settings->useSkiaForComposition())
                return true;
#endif

            return false;
        };
        if (shouldAddClipPathPaintingPhase())
            maskPhases.add(GraphicsLayerPaintingPhase::ClipPath);

        bool paintsContent = !maskPhases.isEmpty();
        GraphicsLayer::Type requiredLayerType = paintsContent ? GraphicsLayer::Type::Normal : GraphicsLayer::Type::Shape;
        if (m_maskLayer && m_maskLayer->type() != requiredLayerType) {
            m_graphicsLayer->setMaskLayer(nullptr);
            willDestroyLayer(m_maskLayer.get());
            GraphicsLayer::clear(m_maskLayer);
        }

        if (!m_maskLayer) {
            m_maskLayer = createGraphicsLayer("mask"_s, requiredLayerType);
            layerChanged = true;
            m_graphicsLayer->setMaskLayer(m_maskLayer.copyRef());
            // We need a geometry update to size the new mask layer.
            m_owningLayer.setNeedsCompositingGeometryUpdate();
        }
        m_maskLayer->setDrawsContent(paintsContent);
        m_maskLayer->setPaintingPhase(maskPhases);
    } else if (m_maskLayer) {
        m_graphicsLayer->setMaskLayer(nullptr);
        willDestroyLayer(m_maskLayer.get());
        GraphicsLayer::clear(m_maskLayer);
        layerChanged = true;
    }

    return layerChanged;
}

bool RenderLayerBacking::updateScrollingLayers(bool needsScrollingLayers)
{
    if (needsScrollingLayers == !!m_scrollContainerLayer)
        return false;

    if (!m_scrollContainerLayer) {
        // Outer layer which corresponds with the scroll view. This never paints content.
        m_scrollContainerLayer = createGraphicsLayer("scroll container"_s, GraphicsLayer::Type::ScrollContainer);
        m_scrollContainerLayer->setPaintingPhase({ });
        m_scrollContainerLayer->setDrawsContent(false);
        m_scrollContainerLayer->setMasksToBounds(true);

        // Inner layer which renders the content that scrolls.
        m_scrolledContentsLayer = createGraphicsLayer("scrolled contents"_s, GraphicsLayer::Type::ScrolledContents);
        m_scrolledContentsLayer->setDrawsContent(true);
        m_scrolledContentsLayer->setAnchorPoint({ });
        m_scrollContainerLayer->addChild(*m_scrolledContentsLayer);
    } else {
        compositor().willRemoveScrollingLayerWithBacking(m_owningLayer, *this);

        willDestroyLayer(m_scrollContainerLayer.get());
        willDestroyLayer(m_scrolledContentsLayer.get());
        
        GraphicsLayer::unparentAndClear(m_scrollContainerLayer);
        GraphicsLayer::unparentAndClear(m_scrolledContentsLayer);
    }

    if (m_scrollContainerLayer)
        compositor().didAddScrollingLayer(m_owningLayer);
    
    return true;
}

void RenderLayerBacking::detachFromScrollingCoordinator(OptionSet<ScrollCoordinationRole> roles)
{
    if (!m_scrollingNodeID && !m_ancestorClippingStack && !m_frameHostingNodeID && !m_pluginHostingNodeID && !m_viewportConstrainedNodeID && !m_positioningNodeID)
        return;

    RefPtr scrollingCoordinator = m_owningLayer.page().scrollingCoordinator();
    if (!scrollingCoordinator)
        return;

    if (roles.contains(ScrollCoordinationRole::Scrolling) && m_scrollingNodeID) {
        LOG_WITH_STREAM(Compositing, stream << "Detaching Scrolling node " << *m_scrollingNodeID);
        scrollingCoordinator->unparentChildrenAndDestroyNode(*m_scrollingNodeID);
        m_scrollingNodeID = std::nullopt;
        
#if ENABLE(SCROLLING_THREAD)
        if (m_scrollContainerLayer)
            m_scrollContainerLayer->setScrollingNodeID(std::nullopt);
        if (m_layerForHorizontalScrollbar)
            m_layerForHorizontalScrollbar->setScrollingNodeID(std::nullopt);
        if (m_layerForVerticalScrollbar)
            m_layerForVerticalScrollbar->setScrollingNodeID(std::nullopt);
        if (m_layerForScrollCorner)
            m_layerForScrollCorner->setScrollingNodeID(std::nullopt);
#endif
    }

    if (roles.contains(ScrollCoordinationRole::ScrollingProxy) && m_ancestorClippingStack) {
        m_ancestorClippingStack->detachFromScrollingCoordinator(*scrollingCoordinator);
        LOG_WITH_STREAM(Compositing, stream << "Detaching nodes in ancestor clipping stack");
    }

    if (roles.contains(ScrollCoordinationRole::FrameHosting) && m_frameHostingNodeID) {
        LOG_WITH_STREAM(Compositing, stream << "Detaching FrameHosting node " << *m_frameHostingNodeID);
        scrollingCoordinator->unparentChildrenAndDestroyNode(*m_frameHostingNodeID);
        m_frameHostingNodeID = std::nullopt;
    }

    if (roles.contains(ScrollCoordinationRole::PluginHosting) && m_pluginHostingNodeID) {
        LOG_WITH_STREAM(Compositing, stream << "Detaching PluginHosting node " << *m_pluginHostingNodeID);
        scrollingCoordinator->unparentChildrenAndDestroyNode(*m_pluginHostingNodeID);
        m_pluginHostingNodeID = std::nullopt;
    }

    if (roles.contains(ScrollCoordinationRole::ViewportConstrained) && m_viewportConstrainedNodeID) {
        LOG_WITH_STREAM(Compositing, stream << "Detaching ViewportConstrained node " << *m_viewportConstrainedNodeID);
        scrollingCoordinator->unparentChildrenAndDestroyNode(*m_viewportConstrainedNodeID);
        m_viewportConstrainedNodeID = std::nullopt;
    }

    if (roles.contains(ScrollCoordinationRole::Positioning) && m_positioningNodeID) {
        LOG_WITH_STREAM(Compositing, stream << "Detaching Positioned node " << *m_positioningNodeID);
        scrollingCoordinator->unparentChildrenAndDestroyNode(*m_positioningNodeID);
        m_positioningNodeID = std::nullopt;
#if ENABLE(SCROLLING_THREAD)
        m_graphicsLayer->setScrollingNodeID(std::nullopt);
#endif
    }
}

void RenderLayerBacking::setScrollingNodeIDForRole(ScrollingNodeID nodeID, ScrollCoordinationRole role)
{
    switch (role) {
    case ScrollCoordinationRole::Scrolling:
        m_scrollingNodeID = nodeID;
#if ENABLE(SCROLLING_THREAD)
        if (m_scrollContainerLayer)
            m_scrollContainerLayer->setScrollingNodeID(m_scrollingNodeID);

        if (m_layerForHorizontalScrollbar)
            m_layerForHorizontalScrollbar->setScrollingNodeID(m_scrollingNodeID);
        if (m_layerForVerticalScrollbar)
            m_layerForVerticalScrollbar->setScrollingNodeID(m_scrollingNodeID);
        if (m_layerForScrollCorner)
            m_layerForScrollCorner->setScrollingNodeID(m_scrollingNodeID);
#endif
        break;
    case ScrollCoordinationRole::ScrollingProxy:
        // These nodeIDs are stored in m_ancestorClippingStack.
        ASSERT_NOT_REACHED();
        break;
    case ScrollCoordinationRole::FrameHosting:
        m_frameHostingNodeID = nodeID;
        break;
    case ScrollCoordinationRole::PluginHosting:
        m_pluginHostingNodeID = nodeID;
        break;
    case ScrollCoordinationRole::ViewportConstrained:
        m_viewportConstrainedNodeID = nodeID;
        break;
    case ScrollCoordinationRole::Positioning:
        m_positioningNodeID = nodeID;
#if ENABLE(SCROLLING_THREAD)
        m_graphicsLayer->setScrollingNodeID(m_positioningNodeID);
#endif
        break;
    }
}

float RenderLayerBacking::compositingOpacity(float rendererOpacity) const
{
    float finalOpacity = rendererOpacity;

    for (auto* curr = m_owningLayer.stackingContext(); curr; curr = curr->stackingContext()) {
        // If we found a compositing layer, we want to compute opacity
        // relative to it. So we can break here.
        if (curr->isComposited())
            break;

        finalOpacity *= curr->renderer().opacity();
    }

    return finalOpacity;
}

// FIXME: Code is duplicated in RenderLayer. Also, we should probably not consider filters a box decoration here.
static inline bool hasVisibleBoxDecorations(const Style::ComputedStyle& style)
{
    return style.border().hasVisibleBorder()
        || style.border().hasBorderRadius()
        || style.hasOutline()
        || style.hasUsedAppearance()
        || !style.boxShadow().isNone()
        || !style.filter().isNone();
}

static bool canDirectlyCompositeBackgroundBackgroundImage(const RenderElement& renderer)
{
    const Style::ComputedStyle& style = renderer.style();

    if (!GraphicsLayer::supportsContentsTiling())
        return false;

    auto& backgroundLayers = style.backgroundLayers();
    if (backgroundLayers.usedLength() > 1)
        return false;

    if (!Style::imagesAreLoaded(backgroundLayers, renderer))
        return false;

    auto& layer = backgroundLayers.usedFirst();

    if (layer.attachment() != FillAttachment::ScrollBackground)
        return false;

    // FIXME: Allow color+image compositing when it makes sense.
    // For now bailing out.
    if (style.visitedDependentBackgroundColorApplyingColorFilter().isVisible())
        return false;

    // FIXME: support gradients with isGeneratedImage.
    RefPtr styleImage = layer.image().tryStyleImage();
    if (!styleImage->hasCachedImage())
        return false;

    RefPtr image = styleImage->cachedImage()->image();
    if (!image->isBitmapImage())
        return false;

    return true;
}

static bool hasPaintedBoxDecorationsOrBackgroundImage(const RenderElement& renderer)
{
    const Style::ComputedStyle& style = renderer.style();

    if (hasVisibleBoxDecorations(style))
        return true;

    if (!Style::hasImageInAnyLayer(style.backgroundLayers()))
        return false;

    return !canDirectlyCompositeBackgroundBackgroundImage(renderer);
}

static inline bool NODELETE hasPerspectiveOrPreserves3D(const Style::ComputedStyle& style)
{
    return !style.perspective().isNone() || style.usedTransformStyle3D() == TransformStyle3D::Preserve3D;
}

Color RenderLayerBacking::rendererBackgroundColor() const
{
    RenderElement* backgroundRenderer = nullptr;
    if (renderer().isDocumentElementRenderer())
        backgroundRenderer = renderer().view().rendererForRootBackground();
    
    if (!backgroundRenderer)
        backgroundRenderer = &renderer();

    return backgroundRenderer->style().visitedDependentBackgroundColorApplyingColorFilter();
}

void RenderLayerBacking::updateDirectlyCompositedBackgroundColor(PaintedContentsInfo& contentsInfo, bool& didUpdateContentsRect)
{
    if (m_backgroundLayer && !m_backgroundLayerPaintsFixedRootBackground && !contentsInfo.paintsBoxDecorations()) {
        m_graphicsLayer->setContentsToSolidColor(Color());
        m_backgroundLayer->setContentsToSolidColor(rendererBackgroundColor());

        FloatRect contentsRect = backgroundBoxForSimpleContainerPainting();
        // NOTE: This is currently only used by RenderFullScreen, which we want to be
        // big enough to hide overflow areas of the root.
        contentsRect.inflate(contentsRect.size());
        m_backgroundLayer->setContentsRect(contentsRect);
        m_backgroundLayer->setContentsClippingRect(FloatRoundedRect(contentsRect));
        return;
    }

    if (!contentsInfo.isSimpleContainer() || (is<RenderBox>(renderer()) && !BackgroundPainter::paintsOwnBackground(*renderBox()))) {
        m_graphicsLayer->setContentsToSolidColor(Color());
        return;
    }

    Color backgroundColor = rendererBackgroundColor();

    // An unset (invalid) color will remove the solid color.
    m_graphicsLayer->setContentsToSolidColor(backgroundColor);
    FloatRect contentsRect = backgroundBoxForSimpleContainerPainting();
    m_graphicsLayer->setContentsRect(contentsRect);
    m_graphicsLayer->setContentsClippingRect(FloatRoundedRect(contentsRect));
    didUpdateContentsRect = true;
}

void RenderLayerBacking::updateDirectlyCompositedBackgroundImage(PaintedContentsInfo& contentsInfo, bool& didUpdateContentsRect)
{
    if (!GraphicsLayer::supportsContentsTiling())
        return;

    if (contentsInfo.isDirectlyCompositedImage())
        return;

    if (!contentsInfo.isSimpleContainer()) {
        m_graphicsLayer->setContentsToImage(nullptr);
        return;
    }

    auto& backgroundLayers = renderer().style().backgroundLayers();
    if (!Style::hasImageInAnyLayer(backgroundLayers)) {
        m_graphicsLayer->setContentsToImage(nullptr);
        return;
    }

    auto& backgroundLayer = backgroundLayers.usedFirst();
    auto backgroundBox = LayoutRect { backgroundBoxForSimpleContainerPainting() };
    // FIXME: Absolute paint location is required here.
    auto geometry = BackgroundPainter::calculateFillLayerImageGeometry(*renderBox(), renderBox(), backgroundLayer, renderer().style().usedZoomForLength(), { }, backgroundBox);

    m_graphicsLayer->setContentsTileSize(geometry.tileSize);
    m_graphicsLayer->setContentsTilePhase(geometry.phase);
    m_graphicsLayer->setContentsRect(geometry.destinationRect);
    m_graphicsLayer->setContentsClippingRect(FloatRoundedRect(geometry.destinationRect));
    m_graphicsLayer->setContentsToImage(backgroundLayer.image().tryStyleImage()->cachedImage()->image());

    didUpdateContentsRect = true;
}

void RenderLayerBacking::updateRootLayerConfiguration()
{
    if (!m_isFrameLayerWithTiledBacking)
        return;

    Color backgroundColor;
    bool viewIsTransparent = compositor().viewHasTransparentBackground(&backgroundColor);

    if (m_backgroundLayerPaintsFixedRootBackground && m_backgroundLayer) {
        if (m_isMainFrameRenderViewLayer) {
            m_backgroundLayer->setBackgroundColor(backgroundColor);
            m_backgroundLayer->setContentsOpaque(!viewIsTransparent);
        }

        m_graphicsLayer->setBackgroundColor(Color());
        m_graphicsLayer->setContentsOpaque(false);
    } else if (m_isMainFrameRenderViewLayer) {
        m_graphicsLayer->setBackgroundColor(backgroundColor);
        m_graphicsLayer->setContentsOpaque(!viewIsTransparent);
    }
}

void RenderLayerBacking::updatePaintingPhases()
{
    // Phases for m_maskLayer are set elsewhere.
    OptionSet<GraphicsLayerPaintingPhase> primaryLayerPhases = { GraphicsLayerPaintingPhase::Background, GraphicsLayerPaintingPhase::Foreground };
    
    if (m_foregroundLayer) {
        OptionSet<GraphicsLayerPaintingPhase> foregroundLayerPhases { GraphicsLayerPaintingPhase::Foreground };
        
        if (m_scrolledContentsLayer)
            foregroundLayerPhases.add(GraphicsLayerPaintingPhase::OverflowContents);

        m_foregroundLayer->setPaintingPhase(foregroundLayerPhases);
        primaryLayerPhases.remove(GraphicsLayerPaintingPhase::Foreground);
    }

    if (m_backgroundLayer) {
        m_backgroundLayer->setPaintingPhase(GraphicsLayerPaintingPhase::Background);
        primaryLayerPhases.remove(GraphicsLayerPaintingPhase::Background);
    }

    if (m_scrolledContentsLayer) {
        OptionSet<GraphicsLayerPaintingPhase> scrolledContentLayerPhases = { GraphicsLayerPaintingPhase::OverflowContents, GraphicsLayerPaintingPhase::CompositedScroll };
        if (!m_foregroundLayer)
            scrolledContentLayerPhases.add(GraphicsLayerPaintingPhase::Foreground);
        m_scrolledContentsLayer->setPaintingPhase(scrolledContentLayerPhases);

        primaryLayerPhases.remove(GraphicsLayerPaintingPhase::Foreground);
        primaryLayerPhases.add(GraphicsLayerPaintingPhase::CompositedScroll);
    }

    m_graphicsLayer->setPaintingPhase(primaryLayerPhases);

    // Overlay segment layers paint the foreground of their flat-list range. The primary graphics layer
    // keeps the Foreground phase (it paints the primary segment). Each layer's content is scoped by limiting its range,
    // not by removing a phase. A foreground layer and segments are never used together.
    ASSERT(!m_foregroundLayer || m_svgPaintOrderSegments.isEmpty());
    forEachSVGSegmentLayer([&](GraphicsLayer& segmentLayer) {
        segmentLayer.setPaintingPhase({ GraphicsLayerPaintingPhase::Foreground });
    });
}

static bool supportsDirectlyCompositedBoxDecorations(const RenderLayerModelObject& renderer)
{
    const Style::ComputedStyle& style = renderer.style();
    if (renderer.hasClip())
        return false;

    if (hasPaintedBoxDecorationsOrBackgroundImage(renderer))
        return false;

    // FIXME: We can't create a directly composited background if this
    // layer will have children that intersect with the background layer.
    // A better solution might be to introduce a flattening layer if
    // we do direct box decoration composition.
    // https://bugs.webkit.org/show_bug.cgi?id=119461
    if (hasPerspectiveOrPreserves3D(style))
        return false;

    return true;
}

bool RenderLayerBacking::paintsBoxDecorations() const
{
    if (!m_owningLayer.hasVisibleBoxDecorations())
        return false;

    return !supportsDirectlyCompositedBoxDecorations(renderer());
}

void RenderLayerBacking::determinePaintsContent(RenderLayer::PaintedContentRequest& request) const
{
    m_owningLayer.updateDescendantDependentFlags();
    bool shouldScanDescendants = m_owningLayer.hasVisibleContent();

#if HAVE(SUPPORT_HDR_DISPLAY)
    if (!request.isHDRContentSatisfied())
        shouldScanDescendants = true;
#endif

    if (shouldScanDescendants) {
        m_owningLayer.determineNonLayerDescendantsPaintedContent(request);

        if (request.isSatisfied())
            return;
    }

    determineNonCompositedLayerDescendantsPaintedContent(request);

    if (request.isSatisfied())
        return;

    if (is<RenderSVGModelObject>(m_owningLayer.renderer())) {
        // FIXME: [LBSE] Eventually cache if we're part of a RenderSVGHiddenContainer subtree to avoid tree walks.
        // FIXME: [LBSE] Eventually refine the logic to end up with a narrower set of conditions (webkit.org/b/243417).
        if (m_owningLayer.hasVisibleContent() && !lineageOfType<RenderSVGHiddenContainer>(m_owningLayer.renderer()).first())
            request.setHasPaintedContent();

        if (request.isSatisfied())
            return;
    }

    if (request.hasPaintedContent == RequestState::Unknown)
        request.hasPaintedContent = RequestState::False;

#if HAVE(SUPPORT_HDR_DISPLAY)
    if (request.hasHDRContent == RequestState::Unknown)
        request.hasHDRContent = RequestState::False;
#endif
}

// A "simple container layer" is a RenderLayer which has no visible content to render.
// It may have no children, or all its children may be themselves composited.
// This is a useful optimization, because it allows us to avoid allocating backing store.
bool RenderLayerBacking::isSimpleContainerCompositingLayer(PaintedContentsInfo& contentsInfo) const
{
    if (m_owningLayer.isRenderViewLayer())
        return false;

    // Scroll containers intentionally use the bitmap path for their background
    // in updateDrawsContent(), so they are not simple containers.
    if (m_scrollContainerLayer)
        return false;

    if (hasBackingSharingLayers())
        return false;

    if (auto* replaced = dynamicDowncast<RenderReplaced>(renderer())) {
        if (replaced->paintsContent())
            return false;
    }

    if (renderer().isRenderTextControl())
        return false;

    if (contentsInfo.paintsBoxDecorations() || contentsInfo.paintsContent())
        return false;

    if (renderer().style().backgroundLayers().usedFirst().clip() == FillBox::Text)
        return false;
    
    if (renderer().isDocumentElementRenderer() && m_owningLayer.isolatesCompositedBlending())
        return false;

    return true;
}

// Returning true stops the traversal.
enum class LayerTraversal { Continue, Stop };

static LayerTraversal traverseVisibleNonCompositedDescendantLayers(RenderLayer& parent, NOESCAPE const Function<LayerTraversal(const RenderLayer&)>& layerFunc)
{
    // FIXME: We shouldn't be called with a stale z-order lists. See bug 85512.
    parent.updateLayerListsIfNeeded();

#if ASSERT_ENABLED
    LayerListMutationDetector mutationChecker(parent);
#endif

    for (CheckedPtr childLayer : parent.normalFlowLayers()) {
        if (compositedWithOwnBackingStore(*childLayer) || childLayer->paintsIntoProvidedBacking())
            continue;

        if (layerFunc(*childLayer) == LayerTraversal::Stop)
            return LayerTraversal::Stop;

        if (traverseVisibleNonCompositedDescendantLayers(*childLayer, layerFunc) == LayerTraversal::Stop)
            return LayerTraversal::Stop;
    }

    if (parent.isStackingContext() && !parent.hasVisibleDescendant())
        return LayerTraversal::Continue;

    // Use the m_hasCompositingDescendant bit to optimize?
    for (CheckedPtr childLayer : parent.negativeZOrderLayers()) {
        if (compositedWithOwnBackingStore(*childLayer) || childLayer->paintsIntoProvidedBacking())
            continue;

        if (layerFunc(*childLayer) == LayerTraversal::Stop)
            return LayerTraversal::Stop;

        if (traverseVisibleNonCompositedDescendantLayers(*childLayer, layerFunc) == LayerTraversal::Stop)
            return LayerTraversal::Stop;
    }

    for (CheckedPtr childLayer : parent.positiveZOrderLayers()) {
        if (compositedWithOwnBackingStore(*childLayer) || childLayer->paintsIntoProvidedBacking())
            continue;

        if (layerFunc(*childLayer) == LayerTraversal::Stop)
            return LayerTraversal::Stop;

        if (traverseVisibleNonCompositedDescendantLayers(*childLayer, layerFunc) == LayerTraversal::Stop)
            return LayerTraversal::Stop;
    }

    return LayerTraversal::Continue;
}

static LayerTraversal traverseLayersForPaintedContentDetection(RenderLayer& backingOwnerLayer, NOESCAPE const Function<LayerTraversal(const RenderLayer&)>& layerFunc)
{
    if (traverseVisibleNonCompositedDescendantLayers(backingOwnerLayer, layerFunc) == LayerTraversal::Stop)
        return LayerTraversal::Stop;

    if (backingOwnerLayer.isComposited() && backingOwnerLayer.backing()->hasBackingSharingLayers()) {
        for (CheckedRef sharingLayer : backingOwnerLayer.backing()->backingSharingLayers() | dereferenceView) {
            if (layerFunc(sharingLayer) == LayerTraversal::Stop)
                return LayerTraversal::Stop;

            if (traverseVisibleNonCompositedDescendantLayers(sharingLayer, layerFunc) == LayerTraversal::Stop)
                return LayerTraversal::Stop;
        }
    }

    return LayerTraversal::Continue;
}

static std::optional<bool> intersectsWithAncestor(const RenderLayer& child, const RenderLayer& ancestor, const LayoutRect& ancestorCompositedBounds)
{
    // If any layers between child and ancestor are transformed, then adjusting the offset is
    // insufficient to convert coordinates into ancestor's coordinate space.
    if (!child.canUseOffsetFromAncestor(ancestor))
            return std::nullopt;

    auto overlap = child.boundingBox(&ancestor, child.offsetFromAncestor(&ancestor), RenderLayer::UseFragmentBoxesExcludingCompositing);
    return overlap.intersects(ancestorCompositedBounds);
}

void RenderLayerBacking::determineNonCompositedLayerDescendantsPaintedContent(RenderLayer::PaintedContentRequest& request) const
{
    bool hasPaintingDescendant = false;
    traverseLayersForPaintedContentDetection(m_owningLayer, [&hasPaintingDescendant, &request, this](const RenderLayer& layer) {
        auto localRequest = RenderLayer::PaintedContentRequest { };
#if HAVE(SUPPORT_HDR_DISPLAY)
        localRequest.setHDRRequestState(request.hasHDRContent);
#endif
        if (layer.isVisuallyNonEmpty(&localRequest)) {
            bool mayIntersect = intersectsWithAncestor(layer, m_owningLayer, compositedBounds()).value_or(true);
            if (mayIntersect) {
                hasPaintingDescendant = true;
                request.setHasPaintedContent();
            }
        }
#if HAVE(SUPPORT_HDR_DISPLAY)
        if (localRequest.probablyHasPaintedContent() && localRequest.hasHDRContent == RequestState::True)
            request.hasHDRContent = RequestState::True;
#endif
        return (hasPaintingDescendant && request.isSatisfied()) ? LayerTraversal::Stop : LayerTraversal::Continue;
    });
}

bool RenderLayerBacking::hasVisibleNonCompositedDescendants() const
{
    bool hasVisibleDescendant = false;
    traverseVisibleNonCompositedDescendantLayers(m_owningLayer, [&hasVisibleDescendant](const RenderLayer& layer) {
        hasVisibleDescendant |= layer.hasVisibleContent();
        return hasVisibleDescendant ? LayerTraversal::Stop : LayerTraversal::Continue;
    });

    return hasVisibleDescendant;
}

bool RenderLayerBacking::containsPaintedContent(PaintedContentsInfo& contentsInfo) const
{
    if (contentsInfo.isSimpleContainer() || paintsIntoWindow() || paintsIntoCompositedAncestor() || m_artificiallyInflatedBounds || m_owningLayer.isReflection())
        return false;

    if (contentsInfo.isDirectlyCompositedImage())
        return false;

    if (auto styleable = Styleable::fromRenderer(renderer())) {
        if (!styleable->mayHaveNonZeroOpacity())
            return false;
    }

    // FIXME: we could optimize cases where the image, video or canvas is known to fill the border box entirely,
    // and set background color on the layer in that case, instead of allocating backing store and painting.
#if ENABLE(VIDEO)
    if (auto* renderVideo = dynamicDowncast<RenderVideo>(renderer()); renderVideo && renderVideo->shouldDisplayVideo())
        return m_owningLayer.hasVisibleBoxDecorationsOrBackground() || (!(renderVideo->supportsAcceleratedRendering()) && m_requiresOwnBackingStore);
#endif

#if ENABLE(WEBGL) || ENABLE(OFFSCREEN_CANVAS)
    if (is<RenderHTMLCanvas>(renderer()) && canvasCompositingStrategy(renderer()) == CanvasAsLayerContents)
        return m_owningLayer.hasVisibleBoxDecorationsOrBackground();
#endif

    return true;
}

// An image can be directly compositing if it's the sole content of the layer, and has no box decorations
// that require painting. Direct compositing saves backing store.
bool RenderLayerBacking::isDirectlyCompositedImage() const
{
    if (m_owningLayer.hasVisibleBoxDecorationsOrBackground() || m_owningLayer.shouldPaintWithFilters() || renderer().hasClip())
        return false;

    // Fixed layers that allow detaching won't have a backing store,
    // so using a directly composited image doesn't help (and has non-zero cost)
    if (m_owningLayer.behavesAsFixed() && m_graphicsLayer->allowsBackingStoreDetaching())
        return false;

#if (PLATFORM(GTK) || PLATFORM(WPE))
        // GTK and WPE ports don't support rounded rect clipping at TextureMapper level, so they cannot
        // directly composite images that have border-radius propery. Draw them as non directly composited
        // content instead. See https://bugs.webkit.org/show_bug.cgi?id=174157.
        if (renderer().style().border().hasBorderRadius())
            return false;
#endif

    if (auto* viewTransitionCapture = dynamicDowncast<RenderViewTransitionCapture>(renderer())) {
        auto image = viewTransitionCapture->image();
        if (!image)
            return false;
        return m_graphicsLayer->shouldDirectlyCompositeImageBuffer(image.get());
    }

    CheckedPtr imageRenderer = dynamicDowncast<RenderImage>(renderer());
    if (!imageRenderer)
        return false;

#if ENABLE(VIDEO)
    if (is<RenderMedia>(renderer()))
        return false;
#endif

    if (RefPtr cachedImage = imageRenderer->cachedImage()) {
        if (!cachedImage->hasImage())
            return false;

        RefPtr image = dynamicDowncast<BitmapImage>(cachedImage->imageForRenderer(imageRenderer.get()));
        if (!image)
            return false;

        if (image->currentFrameOrientation() != ImageOrientation::Orientation::None)
            return false;

        return m_graphicsLayer->shouldDirectlyCompositeImage(image);
    }

    return false;
}

bool RenderLayerBacking::isBitmapOnly() const
{
    return m_owningLayer.isBitmapOnly();
}

#if ENABLE(RE_DYNAMIC_CONTENT_SCALING)
bool RenderLayerBacking::layerAllowsDynamicContentScaling(const GraphicsLayer*) const
{
    return m_owningLayer.allowsDynamicContentScaling();
}
#endif

bool RenderLayerBacking::isUnscaledBitmapOnly() const
{
    if (!is<RenderImage>(renderer()) && !is<RenderHTMLCanvas>(renderer()))
        return false;

    if (m_owningLayer.hasVisibleBoxDecorationsOrBackground())
        return false;

    if (pageScaleFactor() < 1.0f)
        return false;

    auto contents = contentsBox();
    if (contents.location() != LayoutPoint(0, 0))
        return false;

    if (CheckedPtr imageRenderer = dynamicDowncast<RenderImage>(renderer())) {
        if (RefPtr cachedImage = imageRenderer->cachedImage()) {
            if (!cachedImage->hasImage())
                return false;

            RefPtr image = dynamicDowncast<BitmapImage>(cachedImage->imageForRenderer(imageRenderer.get()));
            if (!image)
                return false;

            if (image->currentFrameOrientation() != ImageOrientation::Orientation::None)
                return false;

            return contents.size() == image->size();
        }
        return false;
    }

    if (renderer().style().imageRendering() == ImageRendering::CrispEdges || renderer().style().imageRendering() == ImageRendering::Pixelated)
        return false;

    auto& canvasRenderer = downcast<RenderHTMLCanvas>(renderer());
    if (snappedIntRect(contents).size() == canvasRenderer.canvasElement().size())
        return true;
    return false;
}

#if HAVE(SUPPORT_HDR_DISPLAY)
bool RenderLayerBacking::rendererHasHDRContent() const
{
    return m_owningLayer.rendererHasHDRContent();
}
#endif

void RenderLayerBacking::contentChanged(ContentChangeType changeType, const std::optional<FloatRect>& dirtyRect)
{
    PaintedContentsInfo contentsInfo(*this);
#if HAVE(CORE_ANIMATION_SEPARATED_LAYERS)
    if (changeType == ContentChangeType::Image && RenderLayerCompositor::isSeparated(renderer()))
        updateSeparatedProperties();
#endif
    if (changeType == ContentChangeType::Image || changeType == ContentChangeType::Canvas) {
        if (contentsInfo.isDirectlyCompositedImage()) {
            updateImageContents(contentsInfo);
            return;
        }
        if (contentsInfo.isUnscaledBitmapOnly() != m_graphicsLayer->appliesDeviceScale()) {
            compositor().scheduleCompositingLayerUpdate();
            return;
        }
    }

    if (changeType == ContentChangeType::Video) {
        compositor().scheduleCompositingLayerUpdate();
        return;
    }

#if ENABLE(MODEL_ELEMENT)
    if (changeType == ContentChangeType::Model) {
        compositor().scheduleCompositingLayerUpdate();
        return;
    }
#endif

    if ((changeType == ContentChangeType::BackgroundImage) && canDirectlyCompositeBackgroundBackgroundImage(renderer()))
        m_owningLayer.setNeedsCompositingConfigurationUpdate();

    if ((changeType == ContentChangeType::MaskImage) && m_maskLayer)
        m_owningLayer.setNeedsCompositingConfigurationUpdate();

#if ENABLE(WEBGL) || ENABLE(OFFSCREEN_CANVAS)
    if ((changeType == ContentChangeType::Canvas || changeType == ContentChangeType::CanvasPixels) && renderer().isRenderHTMLCanvas() && canvasCompositingStrategy(renderer()) == CanvasAsLayerContents) {
        if (changeType == ContentChangeType::Canvas)
            compositor().scheduleCompositingLayerUpdate();

        if (dirtyRect)
            m_graphicsLayer->setContentsNeedsDisplayInRect(*dirtyRect);
        else
            m_graphicsLayer->setContentsNeedsDisplay();
        return;
    }
#else
    UNUSED_PARAM(dirtyRect);
#endif
}

void RenderLayerBacking::updateImageContents(PaintedContentsInfo& contentsInfo)
{
    if (auto* viewTransitionCapture = dynamicDowncast<RenderViewTransitionCapture>(renderer())) {
        if (auto image = viewTransitionCapture->image())
            m_graphicsLayer->setContentsToImageBuffer(image.get());
    } else {
        auto& imageRenderer = downcast<RenderImage>(renderer());

        RefPtr cachedImage = imageRenderer.cachedImage();
        if (!cachedImage)
            return;

        RefPtr image = cachedImage->imageForRenderer(&imageRenderer);
        if (!image)
            return;

        // We have to wait until the image is fully loaded before setting it on the layer.
        if (!cachedImage->isLoaded())
            return;


        m_graphicsLayer->setContentsToImage(image);

        // Image animation is "lazy", in that it automatically stops unless someone is drawing
        // the image. So we have to kick the animation each time; this has the downside that the
        // image will keep animating, even if its layer is not visible.
        image->startAnimation();
    }

    updateContentsRects();
    updateDrawsContent(contentsInfo);
}

// Return the offset from the top-left of this compositing layer at which the renderer's contents are painted.
LayoutSize RenderLayerBacking::contentOffsetInCompositingLayer() const
{
    return LayoutSize(-m_compositedBounds.x() + m_compositedBoundsOffsetFromGraphicsLayer.width(), -m_compositedBounds.y() + m_compositedBoundsOffsetFromGraphicsLayer.height());
}

LayoutRect RenderLayerBacking::contentsBox() const
{
    CheckedPtr renderBox = dynamicDowncast<RenderBox>(renderer());
    if (!renderBox)
        return LayoutRect();

    LayoutRect contentsRect;
#if ENABLE(VIDEO)
    if (auto* renderVideo = dynamicDowncast<RenderVideo>(*renderBox))
        contentsRect = renderVideo->videoBox();
    else
#endif

    if (CheckedPtr renderViewTransitionCapture = dynamicDowncast<RenderViewTransitionCapture>(*renderBox))
        contentsRect = renderViewTransitionCapture->captureLocalOverflowRect();
    else if (CheckedPtr renderReplaced = dynamicDowncast<RenderReplaced>(*renderBox); renderReplaced && !is<RenderWidget>(*renderReplaced))
        contentsRect = renderReplaced->replacedContentRect();
    else
        contentsRect = renderBox->contentBoxRect();

    contentsRect.move(contentOffsetInCompositingLayer());
    return contentsRect;
}

static LayoutRect backgroundRectForBox(const RenderBox& box)
{
    switch (box.style().backgroundLayers().usedFirst().clip()) {
    case FillBox::BorderBox:
        return box.borderBoxRect();
    case FillBox::PaddingBox:
        return box.paddingBoxRect();
    case FillBox::ContentBox:
        return box.contentBoxRect();
    default:
        break;
    }

    ASSERT_NOT_REACHED();
    return { };
}

FloatRect RenderLayerBacking::backgroundBoxForSimpleContainerPainting() const
{
    CheckedPtr box = dynamicDowncast<RenderBox>(renderer());
    if (!box)
        return FloatRect();

    LayoutRect backgroundBox = backgroundRectForBox(*box);
    backgroundBox.move(contentOffsetInCompositingLayer());
    return snapRectToDevicePixels(backgroundBox, deviceScaleFactor());
}

GraphicsLayer* RenderLayerBacking::parentForSublayers() const
{
    if (m_scrolledContentsLayer)
        return m_scrolledContentsLayer.get();

    return m_childContainmentLayer ? m_childContainmentLayer.get() : m_graphicsLayer.get();
}

GraphicsLayer* RenderLayerBacking::childForSuperlayers() const
{
    if (m_owningLayer.isRenderViewLayer()) {
        // If the document element is captured, then the RenderView's layer will get attached
        // into the view-transition tree, and we instead want to attach the root of the VT tree to our ancestor.
        if (protect(m_owningLayer.renderer().document())->activeViewTransitionCapturedDocumentElement()) {
            if (WeakPtr viewTransitionContainingBlock = m_owningLayer.renderer().view().viewTransitionContainingBlock(); viewTransitionContainingBlock && viewTransitionContainingBlock->hasLayer() && viewTransitionContainingBlock->layer()->backing())
                return viewTransitionContainingBlock->layer()->backing()->childForSuperlayers();
        }
    }
    return childForSuperlayersExcludingViewTransitions();
}

GraphicsLayer* RenderLayerBacking::childForSuperlayersExcludingViewTransitions() const
{
    if (m_transformFlatteningLayer)
        return m_transformFlatteningLayer.get();

    if (m_ancestorClippingStack)
        return m_ancestorClippingStack->firstLayer();

    if (RefPtr viewportConstrainedLayer = viewportClippingOrAnchorLayer())
        return viewportConstrainedLayer.unsafeGet();

#if USE(SYSTEM_PREVIEW) && ENABLE(MODEL_PROCESS)
    if (m_systemPreviewWrapperLayer)
        return m_systemPreviewWrapperLayer.get();
#endif

    if (m_contentsContainmentLayer)
        return m_contentsContainmentLayer.get();

    return m_graphicsLayer.get();
}

LayoutSize RenderLayerBacking::offsetRelativeToRendererOriginForDescendantLayers() const
{
    if (m_scrolledContentsLayer)
        return toLayoutSize(scrollContainerLayerBox(downcast<RenderBox>(renderer())).location());

    if (hasClippingLayer())
        return toLayoutSize(clippingLayerBox(renderer()).location());

    return { };
}

bool RenderLayerBacking::paintsIntoWindow() const
{
#if USE(COORDINATED_GRAPHICS)
        return false;
#endif

    if (m_isFrameLayerWithTiledBacking)
        return false;

    if (m_owningLayer.isRenderViewLayer()) {
#if PLATFORM(IOS_FAMILY) || USE(COORDINATED_GRAPHICS)
        if (compositor().inForcedCompositingMode())
            return false;
#endif

        // Site-isolated root frames don't have a window to paint into.
        if (m_isRootFrameRenderViewLayer && !m_isMainFrameRenderViewLayer)
            return false;

        return compositor().rootLayerAttachment() != RenderLayerCompositor::RootLayerAttachedViaEnclosingFrame;
    }
    
    return false;
}

void RenderLayerBacking::setRequiresOwnBackingStore(bool requiresOwnBacking)
{
    if (requiresOwnBacking == m_requiresOwnBackingStore)
        return;

    m_requiresOwnBackingStore = requiresOwnBacking;

    // This affects the answer to paintsIntoCompositedAncestor(), which in turn affects
    // cached clip rects, so we have to notify the layer.
    m_owningLayer.compositingStatusChanged(LayoutUpToDate::Yes);

    compositor().repaintInCompositedAncestor(m_owningLayer, compositedBounds());

    // This change can make m_owningLayer start or stop being a segment anchor in its enclosing SVG
    // container, so re-run that container's segmentation.
    m_owningLayer.invalidateEnclosingSVGContainerSegmentation();

#if ENABLE(INTERACTION_REGIONS_IN_EVENT_REGION)
    if (!requiresOwnBacking)
        clearInteractionRegions();
#endif
}

void RenderLayerBacking::setContentsNeedDisplay(GraphicsLayer::ShouldClipToLayer shouldClip)
{
    ASSERT(!paintsIntoCompositedAncestor());

    // Use the repaint as a trigger to re-evaluate direct compositing (which is never used on the root layer).
    if (!m_owningLayer.isRenderViewLayer())
        m_owningLayer.setNeedsCompositingConfigurationUpdate();

    m_owningLayer.invalidateEventRegion(RenderLayer::EventRegionInvalidationReason::Paint);

    CheckedRef frameView = renderer().view().frameView();
    if (m_isMainFrameRenderViewLayer && frameView->isTrackingRepaints())
        frameView->addTrackedRepaintRect(owningLayer().absoluteBoundingBoxForPainting());

    if (m_graphicsLayer && m_graphicsLayer->drawsContent()) {
        // By default, setNeedsDisplay will clip to the size of the GraphicsLayer, which does not include margin tiles.
        // So if the TiledBacking has a margin that needs to be invalidated, we need to send in a rect to setNeedsDisplayInRect
        // that is large enough to include the margin. TiledBacking::bounds() includes the margin.
        auto* tiledBacking = this->tiledBacking();
        FloatRect rectToRepaint = tiledBacking ? tiledBacking->bounds() : FloatRect(FloatPoint(0, 0), m_graphicsLayer->size());
        m_graphicsLayer->setNeedsDisplayInRect(rectToRepaint, shouldClip);
    }

    if (m_foregroundLayer && m_foregroundLayer->drawsContent())
        m_foregroundLayer->setNeedsDisplay();

    forEachSVGSegmentLayer([&](GraphicsLayer& segmentLayer) {
        if (segmentLayer.drawsContent())
            segmentLayer.setNeedsDisplay();
    });

    if (m_backgroundLayer && m_backgroundLayer->drawsContent())
        m_backgroundLayer->setNeedsDisplay();

    if (m_maskLayer && m_maskLayer->drawsContent())
        m_maskLayer->setNeedsDisplay();

    if (m_scrolledContentsLayer && m_scrolledContentsLayer->drawsContent())
        m_scrolledContentsLayer->setNeedsDisplay();

    setNeedsFixedContainerEdgesUpdateIfNeeded();
}

// r is in the coordinate space of the layer's render object
void RenderLayerBacking::setContentsNeedDisplayInRect(const LayoutRect& r, GraphicsLayer::ShouldClipToLayer shouldClip)
{
    ASSERT(!paintsIntoCompositedAncestor());

    // Use the repaint as a trigger to re-evaluate direct compositing (which is never used on the root layer).
    if (!m_owningLayer.isRenderViewLayer())
        m_owningLayer.setNeedsCompositingConfigurationUpdate();

    m_owningLayer.invalidateEventRegion(RenderLayer::EventRegionInvalidationReason::Paint);

    FloatRect pixelSnappedRectForPainting = snapRectToDevicePixelsIfNeeded(r, renderer());
    CheckedRef frameView = renderer().view().frameView();
    if (m_isMainFrameRenderViewLayer && frameView->isTrackingRepaints())
        frameView->addTrackedRepaintRect(pixelSnappedRectForPainting);

    if (m_graphicsLayer && m_graphicsLayer->drawsContent()) {
        FloatRect layerDirtyRect = pixelSnappedRectForPainting;
        layerDirtyRect.move(-m_graphicsLayer->offsetFromRenderer() - m_subpixelOffsetFromRenderer);
        m_graphicsLayer->setNeedsDisplayInRect(layerDirtyRect, shouldClip);
    }

    if (m_foregroundLayer && m_foregroundLayer->drawsContent()) {
        FloatRect layerDirtyRect = pixelSnappedRectForPainting;
        layerDirtyRect.move(-m_foregroundLayer->offsetFromRenderer() - m_subpixelOffsetFromRenderer);
        m_foregroundLayer->setNeedsDisplayInRect(layerDirtyRect, shouldClip);
    }

    setSVGSegmentLayersNeedDisplayInRect(pixelSnappedRectForPainting, shouldClip);

    // FIXME: need to split out repaints for the background.
    if (m_backgroundLayer && m_backgroundLayer->drawsContent()) {
        FloatRect layerDirtyRect = pixelSnappedRectForPainting;
        layerDirtyRect.move(-m_backgroundLayer->offsetFromRenderer() - m_subpixelOffsetFromRenderer);
        m_backgroundLayer->setNeedsDisplayInRect(layerDirtyRect, shouldClip);
    }

    if (m_maskLayer && m_maskLayer->drawsContent()) {
        FloatRect layerDirtyRect = pixelSnappedRectForPainting;
        layerDirtyRect.move(-m_maskLayer->offsetFromRenderer() - m_subpixelOffsetFromRenderer);
        m_maskLayer->setNeedsDisplayInRect(layerDirtyRect, shouldClip);
    }

    if (m_scrolledContentsLayer && m_scrolledContentsLayer->drawsContent()) {
        FloatRect layerDirtyRect = pixelSnappedRectForPainting;
        ScrollOffset scrollOffset;
        if (auto* scrollableArea = m_owningLayer.scrollableArea())
            scrollOffset = scrollableArea->scrollOffset();
        layerDirtyRect.move(-m_scrolledContentsLayer->offsetFromRenderer() + toLayoutSize(scrollOffset) - m_subpixelOffsetFromRenderer);
        m_scrolledContentsLayer->setNeedsDisplayInRect(layerDirtyRect, shouldClip);
    }

    setNeedsFixedContainerEdgesUpdateIfNeeded();
}

void RenderLayerBacking::paintIntoLayer(const GraphicsLayer* graphicsLayer, GraphicsContext& context,
    const IntRect& paintDirtyRect, // In the coords of rootLayer.
    OptionSet<PaintBehavior> paintBehavior, RegionContext* regionContext)
{
    if ((paintsIntoWindow() || paintsIntoCompositedAncestor()) && graphicsLayer->paintingPhase() != OptionSet<GraphicsLayerPaintingPhase>(GraphicsLayerPaintingPhase::ChildClippingMask)) {
#if !PLATFORM(IOS_FAMILY) && !OS(WINDOWS)
        // FIXME: Looks like the CALayer tree is out of sync with the GraphicsLayer heirarchy
        // when pages are restored from the BackForwardCache.
        // <rdar://problem/8712587> ASSERT: When Going Back to Page with Plugins in BackForwardCache
        ASSERT_NOT_REACHED();
#endif
        return;
    }
    auto paintFlags = paintFlagsForLayer(*graphicsLayer);

    if (is<EventRegionContext>(regionContext))
        paintFlags.add(RenderLayer::PaintLayerFlag::CollectingEventRegion);

    RenderObject::SetLayoutNeededForbiddenScope forbidSetNeedsLayout(renderer());

    auto paintOneLayer = [&](RenderLayer& layer, OptionSet<RenderLayer::PaintLayerFlag> paintFlags) {
        LocalFrameView::PaintingState paintingState;
        if (!regionContext) {
            InspectorInstrumentation::willPaint(layer.renderer());

            if (layer.isRenderViewLayer())
                renderer().view().frameView().willPaintContents(context, paintDirtyRect, paintingState, regionContext);
        }

        RenderLayer::LayerPaintingInfo paintingInfo(&m_owningLayer, paintDirtyRect, paintBehavior, -m_subpixelOffsetFromRenderer);
        paintingInfo.regionContext = regionContext;

        if (&layer == &m_owningLayer) {
            // Limit the owning SVG layer's DOM-order child walk to the part of the flat list this GraphicsLayer
            // owns: the primary segment for the primary layer, the matching segment for each overlay. std::nullopt (no segments)
            // leaves the common path unchanged. Only m_owningLayer has a flat list.
            auto svgPaintOrderItemRange = svgSegmentRangeForGraphicsLayer(*graphicsLayer);
            {
                bool shouldResetCompositeMode = false;
                if (m_shouldPaintUsingCompositeCopy && context.compositeMode() == CompositeMode { CompositeOperator::SourceOver, BlendMode::Normal }) {
                    context.setCompositeMode({ CompositeOperator::Copy, BlendMode::Normal });
                    shouldResetCompositeMode = true;
                }
                layer.paintLayerContents(context, paintingInfo, paintFlags, svgPaintOrderItemRange);
                if (shouldResetCompositeMode)
                    context.setCompositeMode({ CompositeOperator::SourceOver, BlendMode::Normal });
            }
            auto* scrollableArea = layer.scrollableArea();
            if (scrollableArea && scrollableArea->containsDirtyOverlayScrollbars() && !regionContext)
                layer.paintLayerContents(context, paintingInfo, paintFlags | RenderLayer::PaintLayerFlag::PaintingOverlayScrollbars, svgPaintOrderItemRange);
        } else
            layer.paintLayerWithEffects(context, paintingInfo, paintFlags);

        if (!regionContext) {
            if (layer.isRenderViewLayer())
                renderer().view().frameView().didPaintContents(context, paintDirtyRect, paintingState);

            InspectorInstrumentation::didPaint(layer.renderer(), paintDirtyRect);
        }

        ASSERT(!m_owningLayer.m_usedTransparency);
    };

    paintOneLayer(m_owningLayer, paintFlags);
    
    // FIXME: Need to check m_foregroundLayer, masking etc. webkit.org/b/197565.
    RefPtr<GraphicsLayer> destinationForSharingLayers = m_scrolledContentsLayer ? m_scrolledContentsLayer.get() : m_graphicsLayer.get();

    if (graphicsLayer == destinationForSharingLayers) {
        OptionSet<RenderLayer::PaintLayerFlag> sharingLayerPaintFlags = {
            RenderLayer::PaintLayerFlag::PaintingCompositingBackgroundPhase,
            RenderLayer::PaintLayerFlag::PaintingCompositingForegroundPhase
        };

        if (graphicsLayer->paintingPhase().contains(GraphicsLayerPaintingPhase::OverflowContents))
            sharingLayerPaintFlags.add(RenderLayer::PaintLayerFlag::PaintingOverflowContents);

        if (is<EventRegionContext>(regionContext))
            sharingLayerPaintFlags.add(RenderLayer::PaintLayerFlag::CollectingEventRegion);

        for (CheckedRef layer : m_backingSharingLayers | dereferenceView)
            paintOneLayer(layer, sharingLayerPaintFlags);
    }

    if (!regionContext)
        compositor().didPaintBacking(this);
}

OptionSet<RenderLayer::PaintLayerFlag> RenderLayerBacking::paintFlagsForLayer(const GraphicsLayer& graphicsLayer) const
{
    OptionSet<RenderLayer::PaintLayerFlag> paintFlags;

    auto paintingPhase = graphicsLayer.paintingPhase();
    if (paintingPhase.contains(GraphicsLayerPaintingPhase::Background))
        paintFlags.add(RenderLayer::PaintLayerFlag::PaintingCompositingBackgroundPhase);
    if (paintingPhase.contains(GraphicsLayerPaintingPhase::Foreground))
        paintFlags.add(RenderLayer::PaintLayerFlag::PaintingCompositingForegroundPhase);
    if (paintingPhase.contains(GraphicsLayerPaintingPhase::Mask))
        paintFlags.add(RenderLayer::PaintLayerFlag::PaintingCompositingMaskPhase);
    if (paintingPhase.contains(GraphicsLayerPaintingPhase::ClipPath))
        paintFlags.add(RenderLayer::PaintLayerFlag::PaintingCompositingClipPathPhase);
    if (paintingPhase.contains(GraphicsLayerPaintingPhase::ChildClippingMask))
        paintFlags.add(RenderLayer::PaintLayerFlag::PaintingChildClippingMaskPhase);
    if (paintingPhase.contains(GraphicsLayerPaintingPhase::OverflowContents))
        paintFlags.add({ RenderLayer::PaintLayerFlag::PaintingOverflowContents, RenderLayer::PaintLayerFlag::PaintingOverflowContentsRoot });

    if (paintingPhase.contains(GraphicsLayerPaintingPhase::CompositedScroll)) {
        if (&graphicsLayer == m_graphicsLayer.get())
            paintFlags.add(RenderLayer::PaintLayerFlag::PaintingOverflowContainer);
    }

    if (&graphicsLayer == m_backgroundLayer.get() && m_backgroundLayerPaintsFixedRootBackground)
        paintFlags.add({ RenderLayer::PaintLayerFlag::PaintingRootBackgroundOnly, RenderLayer::PaintLayerFlag::PaintingCompositingForegroundPhase }); // Need PaintLayerFlag::PaintingCompositingForegroundPhase to walk child layers.
    else if (compositor().fixedRootBackgroundLayer())
        paintFlags.add(RenderLayer::PaintLayerFlag::PaintingSkipRootBackground);

    return paintFlags;
}

#if ENABLE(TOUCH_ACTION_REGIONS) || ENABLE(WHEEL_EVENT_REGIONS) || ENABLE(TOUCH_EVENT_REGIONS)
struct PatternDescription {
    ASCIILiteral name;
    FloatSize phase;
    SRGBA<uint8_t> fillColor;
};

static RefPtr<Pattern> patternForDescription(PatternDescription description, FloatSize contentOffset, GraphicsContext& destContext)
{
    const FloatSize tileSize { 32, 18 };

    auto imageBuffer = destContext.createAlignedImageBuffer(tileSize);
    if (!imageBuffer)
        return nullptr;

    {
        GraphicsContext& imageContext = imageBuffer->context();

        FontCascadeDescription fontDescription;
        fontDescription.setOneFamily("Helvetica"_s);
        fontDescription.setSpecifiedSize(10);
        fontDescription.setComputedSize(10);
        fontDescription.setWeight(FontSelectionValue(500));
        FontCascade font(WTF::move(fontDescription));
        font.update(nullptr);

        TextRun textRun = TextRun(StringView { description.name });
        imageContext.setFillColor(description.fillColor);

        constexpr float textGap = 4;
        constexpr float yOffset = 12;
        imageContext.drawText(font, textRun, { textGap, yOffset }, 0);
    }

    AffineTransform patternOffsetTransform;
    patternOffsetTransform.translate(contentOffset + description.phase);
    patternOffsetTransform.scale(1 / destContext.scaleFactor());

    return Pattern::create({ imageBuffer.releaseNonNull() }, { true, true, patternOffsetTransform });
};
#endif

#if ENABLE(TOUCH_ACTION_REGIONS)
static RefPtr<Pattern> patternForTouchAction(TouchAction touchAction, FloatSize contentOffset, GraphicsContext& destContext)
{
    auto toIndex = [](TouchAction touchAction) -> unsigned {
        switch (touchAction) {
        case TouchAction::None:
            return 1;
        case TouchAction::Manipulation:
            return 2;
        case TouchAction::PanX:
            return 3;
        case TouchAction::PanY:
            return 4;
        case TouchAction::PinchZoom:
            return 5;
        case TouchAction::Auto:
            break;
        }
        return 0;
    };

    constexpr auto fillColor = Color::black.colorWithAlphaByte(128);

    static const std::array patternDescriptions {
        PatternDescription { "auto"_s, { }, fillColor },
        PatternDescription { "none"_s, { }, fillColor },
        PatternDescription { "manip"_s, { }, fillColor },
        PatternDescription { "pan-x"_s, { }, fillColor },
        PatternDescription { "pan-y"_s, { 0, 9 }, fillColor },
        PatternDescription { "p-z"_s, { 16, 4.5 }, fillColor },
    };
    
    auto actionIndex = toIndex(touchAction);
    if (!actionIndex || actionIndex >= patternDescriptions.size())
        return nullptr;

    return patternForDescription(patternDescriptions[actionIndex], contentOffset, destContext);
}
#endif

#if ENABLE(WHEEL_EVENT_REGIONS) || ENABLE(TOUCH_EVENT_REGIONS)
static RefPtr<Pattern> patternForEventListenerRegionType(EventListenerRegionType type, FloatSize contentOffset, GraphicsContext& destContext)
{
    auto patternAndPhase = [&]() -> PatternDescription {
        switch (type) {
        case EventListenerRegionType::Wheel:
            return { "wheel"_s, { }, Color::darkGreen.colorWithAlphaByte(128) };
        case EventListenerRegionType::NonPassiveWheel:
            return { "sync"_s, { 0, 9 }, SRGBA<uint8_t> { 200, 0, 0, 128 } };
        case EventListenerRegionType::MouseClick:
            break;
        case EventListenerRegionType::TouchStart:
        case EventListenerRegionType::TouchMove:
        case EventListenerRegionType::TouchEnd:
        case EventListenerRegionType::TouchForceChange:
        case EventListenerRegionType::TouchCancel:
            return { "touch"_s, { }, Color::gray.colorWithAlphaByte(128) };
        case EventListenerRegionType::NonPassiveTouchStart:
        case EventListenerRegionType::NonPassiveTouchEnd:
        case EventListenerRegionType::NonPassiveTouchMove:
        case EventListenerRegionType::NonPassiveTouchForceChange:
            return { "sync touch"_s, { 0, 9 }, SRGBA<uint8_t> { 200, 200, 0, 128 } };
        case EventListenerRegionType::PointerDown:
        case EventListenerRegionType::PointerEnter:
        case EventListenerRegionType::PointerLeave:
        case EventListenerRegionType::PointerMove:
        case EventListenerRegionType::PointerOut:
        case EventListenerRegionType::PointerOver:
        case EventListenerRegionType::PointerUp:
            return { "pointer"_s, { }, Color::gray.colorWithAlphaByte(128) };
        case EventListenerRegionType::NonPassivePointerDown:
        case EventListenerRegionType::NonPassivePointerEnter:
        case EventListenerRegionType::NonPassivePointerLeave:
        case EventListenerRegionType::NonPassivePointerMove:
        case EventListenerRegionType::NonPassivePointerOut:
        case EventListenerRegionType::NonPassivePointerOver:
        case EventListenerRegionType::NonPassivePointerUp:
            return { "sync pointer"_s, { 0, 9 }, SRGBA<uint8_t> { 200, 200, 0, 128 } };
        case EventListenerRegionType::GestureChange:
        case EventListenerRegionType::GestureEnd:
        case EventListenerRegionType::GestureStart:
            return { "gesture"_s, { }, Color::lightGray.colorWithAlphaByte(128) };
        case EventListenerRegionType::NonPassiveGestureChange:
        case EventListenerRegionType::NonPassiveGestureEnd:
        case EventListenerRegionType::NonPassiveGestureStart:
            return { "sync gesture"_s, { 0, 9 }, SRGBA<uint8_t> { 200, 200, 0, 128 } };
        default:
            return { ""_s, { }, Color::black };
        }
        ASSERT_NOT_REACHED();
        return { ""_s, { }, Color::black };
    }();

    return patternForDescription(patternAndPhase, contentOffset, destContext);
}
#endif

void RenderLayerBacking::paintDebugOverlays(const GraphicsLayer* graphicsLayer, GraphicsContext& context)
{
    auto& eventRegion = graphicsLayer->eventRegion();
    if (eventRegion.isEmpty())
        return;

    GraphicsContextStateSaver stateSaver(context);

    // The region is offset by offsetFromRenderer() so undo that.
    auto contentOffset = roundedIntSize(graphicsLayer->offsetFromRenderer());
    context.translate(contentOffset);

    auto visibleDebugOverlayRegions = OptionSet<DebugOverlayRegions>::fromRaw(renderer().settings().visibleDebugOverlayRegions());
    if (visibleDebugOverlayRegions.containsAny({ DebugOverlayRegions::TouchActionRegion, DebugOverlayRegions::WheelEventHandlerRegion })) {
        constexpr auto regionColor = Color::blue.colorWithAlphaByte(50);
        context.setFillColor(regionColor);
        for (auto rect : eventRegion.region().rects())
            context.fillRect(rect);
    }

    if (visibleDebugOverlayRegions.contains(DebugOverlayRegions::TouchEventRegion)) {
        static constexpr auto regionColor = Color::red.colorWithAlphaByte(50);
        context.setFillColor(regionColor);
        for (auto rect : eventRegion.region().rects())
            context.fillRect(rect);
    }

#if ENABLE(TOUCH_ACTION_REGIONS)
    if (visibleDebugOverlayRegions.contains(DebugOverlayRegions::TouchActionRegion)) {
        constexpr std::array touchActionList {
            TouchAction::None,
            TouchAction::Manipulation,
            TouchAction::PanX,
            TouchAction::PanY,
            TouchAction::PinchZoom,
        };

        for (auto action : touchActionList) {
            auto* actionRegion = graphicsLayer->eventRegion().regionForTouchAction(action);
            if (!actionRegion)
                continue;

            auto fillPattern = patternForTouchAction(action, contentOffsetInCompositingLayer(), context);
            if (!fillPattern)
                continue;

            context.setFillPattern(fillPattern.releaseNonNull());
            for (auto rect : actionRegion->rects())
                context.fillRect(rect);
        }
    }
#endif

#if ENABLE(WHEEL_EVENT_REGIONS)
    if (visibleDebugOverlayRegions.contains(DebugOverlayRegions::WheelEventHandlerRegion)) {
        for (auto type : { EventListenerRegionType::Wheel, EventListenerRegionType::NonPassiveWheel }) {
            auto fillPattern = patternForEventListenerRegionType(type, graphicsLayer->offsetFromRenderer(), context);
            context.setFillPattern(fillPattern.releaseNonNull());

            auto& region = graphicsLayer->eventRegion().eventListenerRegionForType(type);
            for (auto rect : region.rects())
                context.fillRect(rect);
        }
    }
#endif

#if ENABLE(TOUCH_EVENT_REGIONS)
    if (visibleDebugOverlayRegions.contains(DebugOverlayRegions::TouchEventRegion)) {
        const auto& touchEventRegion = graphicsLayer->eventRegion().touchEventListenerRegion();

        if (!touchEventRegion.asynchronousDispatchRegion.isEmpty()) {
            if (RefPtr fillPattern = patternForEventListenerRegionType(EventListenerRegionType::TouchStart, graphicsLayer->offsetFromRenderer(), context)) {
                context.setFillPattern(fillPattern.releaseNonNull());
                for (auto rect : touchEventRegion.asynchronousDispatchRegion.rects())
                    context.fillRect(rect);
            }
        }

        for (const auto& [eventType, region] : touchEventRegion.eventSpecificSynchronousDispatchRegions) {
            if (region.isEmpty())
                continue;

            EventListenerRegionType regionType;
            switch (eventType) {
            case EventTrackingRegionsEventType::Touchstart:
                regionType = EventListenerRegionType::NonPassiveTouchStart;
                break;
            case EventTrackingRegionsEventType::Touchend:
                regionType = EventListenerRegionType::NonPassiveTouchEnd;
                break;
            case EventTrackingRegionsEventType::Touchmove:
                regionType = EventListenerRegionType::NonPassiveTouchMove;
                break;
            case EventTrackingRegionsEventType::Touchforcechange:
                regionType = EventListenerRegionType::NonPassiveTouchForceChange;
                break;
            default:
                continue;
            }

            if (RefPtr fillPattern = patternForEventListenerRegionType(regionType, graphicsLayer->offsetFromRenderer(), context)) {
                context.setFillPattern(fillPattern.releaseNonNull());
                for (auto rect : region.rects())
                    context.fillRect(rect);
            }
        }
    }
#endif

#if ENABLE(EDITABLE_REGION)
    if (visibleDebugOverlayRegions.contains(DebugOverlayRegions::EditableElementRegion)) {
        context.setFillColor(SRGBA<uint8_t> { 128, 0, 128, 50 });
        for (auto rect : eventRegion.rectsForEditableElements())
            context.fillRect(rect);
    }
#endif

#if ENABLE(INTERACTION_REGIONS_IN_EVENT_REGION)
    if (DebugPageOverlays::shouldPaintOverlayIntoLayerForRegionType(renderer().page(), DebugPageOverlays::RegionType::InteractionRegion)) {
        context.setStrokeThickness(1);

        for (const auto& region : eventRegion.interactionRegions()) {
            if (region.type == InteractionRegion::Type::Occlusion)
                context.setStrokeColor(Color::red);
            else
                context.setStrokeColor(Color::green);
            
            auto rect = region.rectInLayerCoordinates;
            Path path;
            path.addRoundedRect(rect, { region.cornerRadius, region.cornerRadius });
            context.strokePath(path);
        }
    }
#endif
}

// Up-call from compositing layer drawing callback.
void RenderLayerBacking::paintContents(const GraphicsLayer& graphicsLayer, GraphicsContext& context, const FloatRect& clip, OptionSet<GraphicsLayerPaintBehavior> layerPaintBehavior)
{
#ifndef NDEBUG
    renderer().page().setIsPainting(true);
#endif

#if PLATFORM(MAC)
    LocalDefaultSystemAppearance localAppearance(renderer().useDarkAppearance());
#endif

#if HAVE(SUPPORT_HDR_DISPLAY)
    if (layerPaintBehavior.contains(GraphicsLayerPaintBehavior::TonemapHDRToDisplayHeadroom))
        context.setMaxEDRHeadroom(m_owningLayer.page().displayEDRHeadroom());
    else
        context.setMaxEDRHeadroom(std::nullopt);
#endif

    // The dirtyRect is in the coords of the painting root.
    FloatRect adjustedClipRect = clip;
    adjustedClipRect.move(m_subpixelOffsetFromRenderer);
    IntRect dirtyRect = enclosingIntRect(adjustedClipRect);

    if (!layerPaintBehavior.contains(GraphicsLayerPaintBehavior::ForceSynchronousImageDecode)) {
        if (!graphicsLayer.repaintCount())
            layerPaintBehavior.add(GraphicsLayerPaintBehavior::DefaultAsynchronousImageDecode);
    }

    if (&graphicsLayer == m_graphicsLayer.get()
        || &graphicsLayer == m_foregroundLayer.get()
        || &graphicsLayer == m_backgroundLayer.get()
        || &graphicsLayer == m_maskLayer.get()
        || &graphicsLayer == m_scrolledContentsLayer.get()
        || svgSegmentRangeForGraphicsLayer(graphicsLayer)) {

        if (!graphicsLayer.paintingPhase().contains(GraphicsLayerPaintingPhase::OverflowContents))
            dirtyRect.intersect(enclosingIntRect(compositedBoundsIncludingMargin()));

        // We have to use the same root as for hit testing, because both methods can compute and cache clipRects.
        OptionSet<PaintBehavior> behavior = PaintBehavior::Normal;
        if (layerPaintBehavior.contains(GraphicsLayerPaintBehavior::ForceSynchronousImageDecode))
            behavior.add(PaintBehavior::ForceSynchronousImageDecode);
        else if (layerPaintBehavior.contains(GraphicsLayerPaintBehavior::DefaultAsynchronousImageDecode))
            behavior.add(PaintBehavior::DefaultAsynchronousImageDecode);

#if HAVE(SUPPORT_HDR_DISPLAY)
        if (graphicsLayer.drawsHDRContent())
            behavior.add(PaintBehavior::DrawsHDRContent);
#endif

        paintIntoLayer(&graphicsLayer, context, dirtyRect, behavior);

        auto visibleDebugOverlayRegions = OptionSet<DebugOverlayRegions>::fromRaw(renderer().settings().visibleDebugOverlayRegions());

        if (visibleDebugOverlayRegions.containsAny({ DebugOverlayRegions::TouchActionRegion, DebugOverlayRegions::TouchEventRegion, DebugOverlayRegions::EditableElementRegion, DebugOverlayRegions::WheelEventHandlerRegion, DebugOverlayRegions::InteractionRegion }))
            paintDebugOverlays(&graphicsLayer, context);

#if USE(SYSTEM_PREVIEW) && ENABLE(MODEL_PROCESS)
    } else if (&graphicsLayer == m_systemPreviewBadgeLayer.get()) {
        paintSystemPreviewBadgeLayer(context, clip);
#endif
    } else if (&graphicsLayer == layerForHorizontalScrollbar()) {
        if (m_owningLayer.hasVisibleContent()) {
            auto* scrollableArea = m_owningLayer.scrollableArea();
            ASSERT(scrollableArea);

            paintScrollbar(scrollableArea->horizontalScrollbar(), context, dirtyRect);
        }
    } else if (&graphicsLayer == layerForVerticalScrollbar()) {
        if (m_owningLayer.hasVisibleContent()) {
            auto* scrollableArea = m_owningLayer.scrollableArea();
            ASSERT(scrollableArea);

            paintScrollbar(scrollableArea->verticalScrollbar(), context, dirtyRect);
        }
    } else if (&graphicsLayer == layerForScrollCorner()) {
        auto* scrollableArea = m_owningLayer.scrollableArea();
        ASSERT(scrollableArea);

        auto controlsRects = scrollableArea->overflowControlsRects();
        auto cornerRect = controlsRects.scrollCornerOrResizerRect();
        GraphicsContextStateSaver stateSaver(context);
        context.translate(-cornerRect.location());
        LayoutRect transformedClip = LayoutRect(clip);
        transformedClip.moveBy(cornerRect.location());

        scrollableArea->paintScrollCorner(context, IntPoint(), controlsRects.scrollCorner, snappedIntRect(transformedClip));
        scrollableArea->paintResizer(context, IntPoint(), controlsRects.resizer, transformedClip);
    }
#ifndef NDEBUG
    renderer().page().setIsPainting(false);
#endif
#if HAVE(SUPPORT_HDR_DISPLAY)
    context.setMaxEDRHeadroom(std::nullopt);
#endif
}

float RenderLayerBacking::pageScaleFactor() const
{
    return compositor().pageScaleFactor();
}

float RenderLayerBacking::zoomedOutPageScaleFactor() const
{
    return compositor().zoomedOutPageScaleFactor();
}

FloatSize RenderLayerBacking::enclosingFrameViewVisibleSize() const
{
    return compositor().enclosingFrameViewVisibleSize();
}

float RenderLayerBacking::deviceScaleFactor() const
{
    return compositor().deviceScaleFactor();
}

float RenderLayerBacking::contentsScaleMultiplierForNewTiles(const GraphicsLayer* layer) const
{
    return compositor().contentsScaleMultiplierForNewTiles(layer);
}

bool RenderLayerBacking::paintsOpaquelyAtNonIntegralScales(const GraphicsLayer*) const
{
    return m_isMainFrameRenderViewLayer;
}

void RenderLayerBacking::didChangePlatformLayerForLayer(const GraphicsLayer* layer)
{
    compositor().didChangePlatformLayerForLayer(m_owningLayer, layer);
}

bool RenderLayerBacking::getCurrentTransform(const GraphicsLayer* graphicsLayer, TransformationMatrix& transform) const
{
    RefPtr transformedLayer = m_contentsContainmentLayer.get() ? m_contentsContainmentLayer.get() : m_graphicsLayer.get();
    if (graphicsLayer != transformedLayer)
        return false;

    if (m_owningLayer.isTransformed()) {
        transform = m_owningLayer.currentTransform(Style::TransformResolver::individualTransformOperations);
        return true;
    }
    return false;
}

bool RenderLayerBacking::isFlushingLayers() const
{
    return static_cast<GraphicsLayerClient&>(compositor()).isFlushingLayers();
}

bool RenderLayerBacking::isTrackingRepaints() const
{
    return static_cast<GraphicsLayerClient&>(compositor()).isTrackingRepaints();
}

bool RenderLayerBacking::shouldSkipLayerInDump(const GraphicsLayer* layer, OptionSet<LayerTreeAsTextOptions> options) const
{
    if (options & LayerTreeAsTextOptions::Debug)
        return false;

    // Skip the root tile cache's flattening layer.
    return m_isMainFrameRenderViewLayer && layer && layer == m_childContainmentLayer.get();
}

bool RenderLayerBacking::shouldDumpPropertyForLayer(const GraphicsLayer* layer, ASCIILiteral propertyName, OptionSet<LayerTreeAsTextOptions> options) const
{
    // For backwards compatibility with WebKit1 and other platforms,
    // skip some properties on the root tile cache.
    if (m_isMainFrameRenderViewLayer && layer == m_graphicsLayer.get() && !(options & LayerTreeAsTextOptions::IncludeRootLayerProperties)) {
        if (propertyName == "drawsContent"_s)
            return false;

        // Background color could be of interest to tests or other dumpers if it's non-white.
        if (propertyName == "backgroundColor"_s && Color::isWhiteColor(layer->backgroundColor()))
            return false;

        // The root tile cache's repaints will show up at the top with FrameView's,
        // so don't dump them twice.
        if (propertyName == "repaintRects"_s)
            return false;
    }

    if (m_owningLayer.isRenderViewLayer() && (layer == m_graphicsLayer.get() || layer == m_contentsContainmentLayer.get())) {
        if (propertyName == "anchorPoint"_s)
            return layer->anchorPoint() != FloatPoint3D { };

        return true;
    }

    if (propertyName == "anchorPoint"_s)
        return layer->anchorPoint() != FloatPoint3D(0.5f, 0.5f, 0);

    return true;
}

bool RenderLayerBacking::shouldAggressivelyRetainTiles(const GraphicsLayer*) const
{
    // Only the main frame TileController has enough information about in-window state to
    // correctly implement aggressive tile retention.
    if (!m_isMainFrameRenderViewLayer)
        return false;

    return renderer().settings().aggressiveTileRetentionEnabled();
}

bool RenderLayerBacking::shouldTemporarilyRetainTileCohorts(const GraphicsLayer*) const
{
    return renderer().settings().temporaryTileCohortRetentionEnabled();
}

bool RenderLayerBacking::useGiantTiles() const
{
    return renderer().settings().useGiantTiles();
}

bool RenderLayerBacking::cssUnprefixedBackdropFilterEnabled() const
{
    return renderer().settings().cssUnprefixedBackdropFilterEnabled();
}

void RenderLayerBacking::logFilledVisibleFreshTile(unsigned blankPixelCount)
{
    if (auto* loggingClient = renderer().page().performanceLoggingClient())
        loggingClient->logScrollingEvent(PerformanceLoggingClient::ScrollingEvent::FilledTile, MonotonicTime::now(), blankPixelCount);
}

#ifndef NDEBUG
void RenderLayerBacking::verifyNotPainting()
{
    ASSERT(!renderer().page().isPainting());
}
#endif

bool RenderLayerBacking::startAnimation(double timeOffset, const GraphicsLayerAnimation& animation, const BlendingKeyframes& keyframes)
{
    if (renderer().capturedInViewTransition())
        return false;

    bool shouldApplyAnimationsToTargetRenderer = renderer().isRenderBox() || renderer().isSVGLayerAwareRenderer();

    bool hasOpacity = keyframes.containsProperty(CSSPropertyOpacity);
    bool hasRotate = shouldApplyAnimationsToTargetRenderer && keyframes.containsProperty(CSSPropertyRotate);
    bool hasScale = shouldApplyAnimationsToTargetRenderer && keyframes.containsProperty(CSSPropertyScale);
    bool hasTranslate = shouldApplyAnimationsToTargetRenderer && keyframes.containsProperty(CSSPropertyTranslate);
    bool hasTransform = shouldApplyAnimationsToTargetRenderer && keyframes.containsProperty(CSSPropertyTransform);
    bool hasFilter = keyframes.containsProperty(CSSPropertyFilter);

    bool hasBackdropFilter = false;
    hasBackdropFilter = keyframes.containsProperty(CSSPropertyWebkitBackdropFilter) || keyframes.containsProperty(CSSPropertyBackdropFilter);

    if (!hasOpacity && !hasRotate && !hasScale && !hasTranslate && !hasTransform && !hasFilter && !hasBackdropFilter)
        return false;

    auto referenceBoxRect = renderer().transformReferenceBoxRect(renderer().style());
    if (!renderer().isSVGLayerAwareRenderer())
        referenceBoxRect = snappedIntRect(LayoutRect(referenceBoxRect));

    GraphicsLayerKeyframeValueList rotateVector(AnimatedProperty::Rotate);
    GraphicsLayerKeyframeValueList scaleVector(AnimatedProperty::Scale);
    GraphicsLayerKeyframeValueList translateVector(AnimatedProperty::Translate);
    GraphicsLayerKeyframeValueList transformVector(AnimatedProperty::Transform);
    GraphicsLayerKeyframeValueList opacityVector(AnimatedProperty::Opacity);
    GraphicsLayerKeyframeValueList filterVector(AnimatedProperty::Filter);
    GraphicsLayerKeyframeValueList backdropFilterVector(AnimatedProperty::WebkitBackdropFilter);

    for (auto& currentKeyframe : keyframes) {
        const Style::ComputedStyle* keyframeStyle = currentKeyframe.style();
        if (!keyframeStyle)
            continue;

        auto zoom = keyframeStyle->usedZoomForLength();

        double offset = currentKeyframe.offset();
        RefPtr timingFunction = currentKeyframe.timingFunction();

        if (currentKeyframe.animatesProperty(CSSPropertyRotate))
            rotateVector.insert(makeUnique<GraphicsLayerTransformAnimationValue>(offset, Style::toPlatform(keyframeStyle->rotate(), referenceBoxRect.size(), zoom).get(), timingFunction));

        if (currentKeyframe.animatesProperty(CSSPropertyScale))
            scaleVector.insert(makeUnique<GraphicsLayerTransformAnimationValue>(offset, Style::toPlatform(keyframeStyle->scale(), referenceBoxRect.size(), zoom).get(), timingFunction));

        if (currentKeyframe.animatesProperty(CSSPropertyTranslate))
            translateVector.insert(makeUnique<GraphicsLayerTransformAnimationValue>(offset, Style::toPlatform(keyframeStyle->translate(), referenceBoxRect.size(), zoom).get(), timingFunction));

        if (currentKeyframe.animatesProperty(CSSPropertyTransform))
            transformVector.insert(makeUnique<GraphicsLayerTransformAnimationValue>(offset, Style::toPlatform(keyframeStyle->transform(), referenceBoxRect.size(), zoom), timingFunction));

        if (currentKeyframe.animatesProperty(CSSPropertyOpacity))
            opacityVector.insert(makeUnique<GraphicsLayerFloatAnimationValue>(offset, Style::evaluate<float>(keyframeStyle->opacity()), timingFunction));

        if (currentKeyframe.animatesProperty(CSSPropertyFilter))
            filterVector.insert(makeUnique<GraphicsLayerFilterAnimationValue>(offset, Style::toPlatform(keyframeStyle->filter(), renderer().style()), timingFunction));

        if (currentKeyframe.animatesProperty(CSSPropertyWebkitBackdropFilter) || currentKeyframe.animatesProperty(CSSPropertyBackdropFilter))
            backdropFilterVector.insert(makeUnique<GraphicsLayerFilterAnimationValue>(offset, Style::toPlatform(keyframeStyle->backdropFilter(), renderer().style()), timingFunction));
    }

    bool didAnimate = false;

    if (hasRotate && m_graphicsLayer->addAnimation(rotateVector, &animation, keyframes.acceleratedAnimationName(), timeOffset))
        didAnimate = true;

    if (hasScale && m_graphicsLayer->addAnimation(scaleVector, &animation, keyframes.acceleratedAnimationName(), timeOffset))
        didAnimate = true;

    if (hasTranslate && m_graphicsLayer->addAnimation(translateVector, &animation, keyframes.acceleratedAnimationName(), timeOffset))
        didAnimate = true;

    if (hasTransform && m_graphicsLayer->addAnimation(transformVector, &animation, keyframes.acceleratedAnimationName(), timeOffset))
        didAnimate = true;

    if (hasOpacity && m_graphicsLayer->addAnimation(opacityVector, &animation, keyframes.acceleratedAnimationName(), timeOffset))
        didAnimate = true;

    if (hasFilter && m_graphicsLayer->addAnimation(filterVector, &animation, keyframes.acceleratedAnimationName(), timeOffset))
        didAnimate = true;

    if (hasBackdropFilter && m_graphicsLayer->addAnimation(backdropFilterVector, &animation, keyframes.acceleratedAnimationName(), timeOffset))
        didAnimate = true;

    if (didAnimate) {
        m_owningLayer.setNeedsPostLayoutCompositingUpdate();
        m_owningLayer.setNeedsCompositingGeometryUpdate();
    }

    return didAnimate;
}

#if ENABLE(THREADED_ANIMATIONS)
const AcceleratedEffectStack* RenderLayerBacking::acceleratedEffectStack() const
{
    return m_graphicsLayer->acceleratedEffectStack();
}

void RenderLayerBacking::updateAcceleratedEffectsAndBaseValues(HashSet<Ref<AcceleratedTimeline>>& timelines)
{
    auto& renderer = this->renderer();
    OptionSet<AcceleratedEffectProperty> disallowedAcceleratedProperties;

    auto rendererAllowsTransform = renderer.isRenderBox() || renderer.isSVGLayerAwareRenderer();
    if (!rendererAllowsTransform)
        disallowedAcceleratedProperties.add(transformRelatedAcceleratedProperties);

    auto target = Styleable::fromRenderer(renderer);
    ASSERT(target);

    bool hasEffectAffectingFilter = false;
    bool hasEffectAffectingBackdropFilter = false;
    auto borderBoxRect = snappedIntRect(m_owningLayer.rendererBorderBoxRect());

    auto* style = target->lastStyleChangeEventStyle();
    auto baseValues = [&]() -> AcceleratedEffectValues {
        if (style)
            return { *style, borderBoxRect, &renderer };
        return { };
    }();

    // We keep property sets to track all properties we've encountered as well as
    // those we know will interpolate (ie. the animation is in the "running" state).
    // We will use these to determine if there are non-interpolating animations
    // that we can disregard.
    OptionSet<AcceleratedEffectProperty> allAcceleratedProperties;
    OptionSet<AcceleratedEffectProperty> interpolatingProperties;

    // We keep another property set to track proeprties for which we have found an
    // interpolating effect that fully replaces any previous effect or base value.
    // The purpose of this property set is to not add any effect, running or otherwise,
    // that is fully replaced by effects higher up the effect stack, ensuring a minimal
    // amount of accelerated effects.
    OptionSet<AcceleratedEffectProperty> replacedAcceleratedProperties;

    AcceleratedEffects acceleratedEffects;
    HashSet<Ref<AcceleratedTimeline>> effectTimelines;
    if (auto* effectStack = target->keyframeEffectStack()) {
        if (effectStack->allowsAcceleration()) {
            auto animatesWidth = effectStack->containsProperty(CSSPropertyWidth);
            auto animatesHeight = effectStack->containsProperty(CSSPropertyHeight);
            auto animatesOffsetPath = effectStack->containsProperty(CSSPropertyOffsetPath);

            // If offset-distance is a percentage or is calculated, we won't have the necessary
            // information in the remote layer tree to recompute it based on an animated offset-path.
            if (animatesOffsetPath && style->offsetDistance().isPercentOrCalculated())
                disallowedAcceleratedProperties.add(transformRelatedAcceleratedProperties);

            for (const auto& effect : effectStack->sortedEffects() | std::views::reverse) {
                if (!effect || !effect->canHaveAcceleratedRepresentation() || !effect->canBeAccelerated())
                    continue;
                if (!disallowedAcceleratedProperties.containsAll(transformRelatedAcceleratedProperties)) {
                    if (animatesWidth || animatesHeight) {
                        auto& blendingKeyframes = effect->blendingKeyframes();
                        if ((animatesWidth && blendingKeyframes.hasWidthDependentTransform()) || (animatesHeight && blendingKeyframes.hasHeightDependentTransform()))
                            disallowedAcceleratedProperties.add(transformRelatedAcceleratedProperties);
                    }
                    if (animatesOffsetPath) {
                        auto& blendingKeyframes = effect->blendingKeyframes();
                        if (blendingKeyframes.animatesOffsetDistanceToPercentOrCalculated())
                            disallowedAcceleratedProperties.add(transformRelatedAcceleratedProperties);
                    }
                }
                Ref acceleratedEffect = effect->acceleratedRepresentation(borderBoxRect, baseValues, disallowedAcceleratedProperties);
                // FIXME: it feels like we should be able to assert here, or perhaps we could just fold this into the logic
                // to determine whether we have an interpolating effect.
                auto& acceleratedProperties = acceleratedEffect->animatedProperties();
                if (acceleratedProperties.isEmpty())
                    continue;
                // This effect is fully replaced by effects higher up the stack.
                if (replacedAcceleratedProperties.containsAll(acceleratedProperties))
                    continue;
                // Keep track of properties replaced by this effect.
                replacedAcceleratedProperties.add(acceleratedEffect->replacedProperties());
                // Keep track of this effect's properties in the list of all known properties.
                allAcceleratedProperties.add(acceleratedProperties);
                if (effect->isRunningAccelerated())
                    interpolatingProperties.add(acceleratedProperties);
                // We can only handle one effect in the stack targeting the filter and backdrop-filter properties
                // because of the complexities involved with possibly blending across multiple filter types. Since
                // this is bound to be rare, it's a lot easier to simply disallow acceleration in this case.
                if (acceleratedProperties.contains(AcceleratedEffectProperty::Filter)) {
                    if (hasEffectAffectingFilter && !replacedAcceleratedProperties.contains(AcceleratedEffectProperty::Filter))
                        disallowedAcceleratedProperties.add(AcceleratedEffectProperty::Filter);
                    hasEffectAffectingFilter = true;
                }
                if (acceleratedProperties.contains(AcceleratedEffectProperty::BackdropFilter)) {
                    if (hasEffectAffectingBackdropFilter && !replacedAcceleratedProperties.contains(AcceleratedEffectProperty::BackdropFilter))
                        disallowedAcceleratedProperties.add(AcceleratedEffectProperty::BackdropFilter);
                    hasEffectAffectingBackdropFilter = true;
                }
                effectTimelines.add(Ref { *acceleratedEffect->timeline() });
                acceleratedEffects.append(WTF::move(acceleratedEffect));
            }
        }
    }

    // Effects were added in reverse, so we need to reverse the accelerated effects.
    acceleratedEffects.reverse();

    // Now let's prune any effect that only animates a non-interpolating property.
    auto nonInterpolatingProperties = allAcceleratedProperties ^ interpolatingProperties ^ disallowedAcceleratedProperties;
    if (!nonInterpolatingProperties.isEmpty()) {
        // Make a copy of our current list of effects and clear the the original list as well
        // as the set of timelines. We'll re-populate both without effects that are only animating
        // non-interpolating properties.
        auto effectsIncludingNonInterpolating = acceleratedEffects;
        acceleratedEffects.clear();
        effectTimelines.clear();
        for (auto& acceleratedEffect : effectsIncludingNonInterpolating) {
            if (nonInterpolatingProperties.containsAll(acceleratedEffect->animatedProperties()))
                continue;
            acceleratedEffects.append(acceleratedEffect);
            effectTimelines.add(Ref { *acceleratedEffect->timeline() });
        }
    }

    // If all of the effects in the stack are either idle, paused or filling, then the
    // effect stack will not produce an interpolated value and we don't need to run
    // any of these effects. Otherwise, add the timelines we've encountered for the
    // effects to the general timelines list.
    if (interpolatingProperties.isEmpty()) {
        acceleratedEffects.clear();
        baseValues = { };
    } else
        timelines.addAll(effectTimelines);

    // If a filter property was disallowed, it's because it cannot be represented remotely,
    // so we must ensure we reset it in the base values so that we don't attempt to encode
    // an unsupported filter operation.
    if (!hasEffectAffectingFilter || disallowedAcceleratedProperties.contains(AcceleratedEffectProperty::Filter)) {
        for (auto& effect : acceleratedEffects)
            effect->clearProperty(AcceleratedEffectProperty::Filter);
        baseValues.filter = { };
    }
    if (!hasEffectAffectingBackdropFilter || disallowedAcceleratedProperties.contains(AcceleratedEffectProperty::BackdropFilter)) {
        for (auto& effect : acceleratedEffects)
            effect->clearProperty(AcceleratedEffectProperty::BackdropFilter);
        baseValues.backdropFilter = { };
    }

    // Accelerated effects remain in the remote layer tree as long as they are interpolating. Once their
    // associated animation reaches its natural end, their target's accelerated effect stack will be update
    // and a new remote layer tree transaction will be committed to remove that accelerated effect. However,
    // in the case where that effect does not fill forwards, there could be a moment between the moment it
    // finished naturally in the remote layer tree and the moment it is indeed removed where the associated
    // layer is in an unwanted state for a frame (or more if the Web process is under heavy load). As such,
    // we must make such effects forward-filling. It is important however not to do so for effects that will
    // be used as input for other effects further up the stack.
    OptionSet<AcceleratedEffectProperty> composedAcceleratedProperties;
    for (auto& effect : acceleratedEffects | std::views::reverse) {
        // Nothing to do if the effect is not associated with a monotonic timeline.
        if (!effect->timeline()->isMonotonic())
            continue;
        // Nothing to do if the effect is forward-filling already.
        const auto& fill = effect->timing().fill;
        if (fill == FillMode::Forwards || fill == FillMode::Both)
            continue;
        // We only want to force the effect to be forward-filling if none of its
        // animated properties affect other effects up the stack.
        auto shouldBecomeForwardsFilling = !composedAcceleratedProperties.containsAny(effect->animatedProperties());
        composedAcceleratedProperties.add(effect->composedProperties());
        if (shouldBecomeForwardsFilling)
            effect->makeForwardsFilling();
    }

    m_graphicsLayer->setAcceleratedEffectsAndBaseValues(WTF::move(acceleratedEffects), WTF::move(baseValues));

    m_owningLayer.setNeedsPostLayoutCompositingUpdate();
    m_owningLayer.setNeedsCompositingGeometryUpdate();
}
#endif

void RenderLayerBacking::animationPaused(double timeOffset, const String& animationName)
{
    m_graphicsLayer->pauseAnimation(animationName, timeOffset);
}

void RenderLayerBacking::animationFinished(const String& animationName)
{
    m_graphicsLayer->removeAnimation(animationName, std::nullopt);
    m_owningLayer.setNeedsPostLayoutCompositingUpdate();
    m_owningLayer.setNeedsCompositingGeometryUpdate();
}

void RenderLayerBacking::transformRelatedPropertyDidChange()
{
    m_graphicsLayer->transformRelatedPropertyDidChange();
}

void RenderLayerBacking::notifyAnimationStarted(const GraphicsLayer*, const String&, MonotonicTime)
{
}

void RenderLayerBacking::notifyFlushRequired(const GraphicsLayer* layer)
{
    if (renderer().renderTreeBeingDestroyed())
        return;

    compositor().notifyFlushRequired(layer);
}

void RenderLayerBacking::notifySubsequentFlushRequired(const GraphicsLayer* layer)
{
    compositor().notifySubsequentFlushRequired(layer);
}

// This is used for the 'freeze' API, for testing only.
void RenderLayerBacking::suspendAnimations(MonotonicTime time)
{
    m_graphicsLayer->suspendAnimations(time);
}

void RenderLayerBacking::resumeAnimations()
{
    m_graphicsLayer->resumeAnimations();
}

LayoutRect RenderLayerBacking::compositedBounds() const
{
    return m_compositedBounds;
}

bool RenderLayerBacking::setCompositedBounds(const LayoutRect& bounds)
{
    if (bounds == m_compositedBounds)
        return false;

    m_compositedBounds = bounds;
    return true;
}

LayoutRect RenderLayerBacking::compositedBoundsIncludingMargin() const
{
    auto* tiledBacking = this->tiledBacking();
    if (!tiledBacking || !tiledBacking->hasMargins())
        return compositedBounds();

    LayoutRect boundsIncludingMargin = compositedBounds();
    LayoutUnit leftMarginWidth = tiledBacking->leftMarginWidth();
    LayoutUnit topMarginHeight = tiledBacking->topMarginHeight();

    boundsIncludingMargin.moveBy(LayoutPoint(-leftMarginWidth, -topMarginHeight));
    boundsIncludingMargin.expand(leftMarginWidth + tiledBacking->rightMarginWidth(), topMarginHeight + tiledBacking->bottomMarginHeight());

    return boundsIncludingMargin;
}

CSSPropertyID RenderLayerBacking::graphicsLayerToCSSProperty(AnimatedProperty property)
{
    CSSPropertyID cssProperty = CSSPropertyInvalid;
    switch (property) {
    case AnimatedProperty::Translate:
        cssProperty = CSSPropertyTranslate;
        break;
    case AnimatedProperty::Scale:
        cssProperty = CSSPropertyScale;
        break;
    case AnimatedProperty::Rotate:
        cssProperty = CSSPropertyRotate;
        break;
    case AnimatedProperty::Transform:
        cssProperty = CSSPropertyTransform;
        break;
    case AnimatedProperty::Opacity:
        cssProperty = CSSPropertyOpacity;
        break;
    case AnimatedProperty::BackgroundColor:
        cssProperty = CSSPropertyBackgroundColor;
        break;
    case AnimatedProperty::Filter:
        cssProperty = CSSPropertyFilter;
        break;
    case AnimatedProperty::WebkitBackdropFilter:
        cssProperty = CSSPropertyWebkitBackdropFilter;
        break;
    case AnimatedProperty::Invalid:
        ASSERT_NOT_REACHED();
    }
    return cssProperty;
}

AnimatedProperty RenderLayerBacking::cssToGraphicsLayerProperty(CSSPropertyID cssProperty)
{
    switch (cssProperty) {
    case CSSPropertyTranslate:
        return AnimatedProperty::Translate;
    case CSSPropertyScale:
        return AnimatedProperty::Scale;
    case CSSPropertyRotate:
        return AnimatedProperty::Rotate;
    case CSSPropertyTransform:
        return AnimatedProperty::Transform;
    case CSSPropertyOpacity:
        return AnimatedProperty::Opacity;
    case CSSPropertyBackgroundColor:
        return AnimatedProperty::BackgroundColor;
    case CSSPropertyFilter:
        return AnimatedProperty::Filter;
    case CSSPropertyBackdropFilter:
    case CSSPropertyWebkitBackdropFilter:
        return AnimatedProperty::WebkitBackdropFilter;
    default:
        // It's fine if we see other css properties here; they are just not accelerated.
        break;
    }
    return AnimatedProperty::Invalid;
}

CompositingLayerType RenderLayerBacking::compositingLayerType() const
{
    if (m_graphicsLayer->usesContentsLayer())
        return MediaCompositingLayer;

    if (m_graphicsLayer->drawsContent())
        return m_graphicsLayer->tiledBacking() ? TiledCompositingLayer : NormalCompositingLayer;
    
    return ContainerCompositingLayer;
}

double RenderLayerBacking::backingStoreMemoryEstimate() const
{
    double backingMemory;
    
    // Layers in m_ancestorClippingStack, m_contentsContainmentLayer and m_childContainmentLayer are just used for masking or containment, so have no backing.
    backingMemory = m_graphicsLayer->backingStoreMemoryEstimate();
    if (m_foregroundLayer)
        backingMemory += m_foregroundLayer->backingStoreMemoryEstimate();
    forEachSVGSegmentLayer([&](GraphicsLayer& segmentLayer) {
        backingMemory += segmentLayer.backingStoreMemoryEstimate();
    });
    if (m_backgroundLayer)
        backingMemory += m_backgroundLayer->backingStoreMemoryEstimate();
    if (m_maskLayer)
        backingMemory += m_maskLayer->backingStoreMemoryEstimate();

    if (m_scrolledContentsLayer)
        backingMemory += m_scrolledContentsLayer->backingStoreMemoryEstimate();

    if (m_layerForHorizontalScrollbar)
        backingMemory += m_layerForHorizontalScrollbar->backingStoreMemoryEstimate();

    if (m_layerForVerticalScrollbar)
        backingMemory += m_layerForVerticalScrollbar->backingStoreMemoryEstimate();

    if (m_layerForScrollCorner)
        backingMemory += m_layerForScrollCorner->backingStoreMemoryEstimate();
    
    return backingMemory;
}

TextStream& operator<<(TextStream& ts, const RenderLayerBacking& backing)
{
    ts << "RenderLayerBacking "_s << &backing << " bounds "_s << backing.compositedBounds();

    if (backing.isFrameLayerWithTiledBacking())
        ts << " frame layer tiled backing"_s;
    if (backing.paintsIntoWindow())
        ts << " paintsIntoWindow"_s;
    if (backing.paintsIntoCompositedAncestor())
        ts << " paintsIntoCompositedAncestor"_s;

    ts << " primary layer ID "_s << (backing.graphicsLayer()->primaryLayerID() ? backing.graphicsLayer()->primaryLayerID()->object().toUInt64() : 0);
    if (auto nodeID = backing.scrollingNodeIDForRole(ScrollCoordinationRole::ViewportConstrained))
        ts << " viewport constrained scrolling node "_s << nodeID;
    if (auto nodeID = backing.scrollingNodeIDForRole(ScrollCoordinationRole::Scrolling))
        ts << " scrolling node "_s << nodeID;

    if (backing.ancestorClippingStack())
        ts << " ancestor clip stack "_s << *backing.ancestorClippingStack();

    if (auto nodeID = backing.scrollingNodeIDForRole(ScrollCoordinationRole::FrameHosting))
        ts << " frame hosting node "_s << nodeID;
    if (auto nodeID = backing.scrollingNodeIDForRole(ScrollCoordinationRole::PluginHosting))
        ts << " plugin hosting node "_s << nodeID;
    if (auto nodeID = backing.scrollingNodeIDForRole(ScrollCoordinationRole::Positioning))
        ts << " positioning node "_s << nodeID;
    return ts;
}

TransformationMatrix RenderLayerBacking::transformMatrixForProperty(AnimatedProperty property) const
{
    TransformationMatrix matrix;

    auto applyTransformOperation = [&](const auto& operation) {
        operation.apply(matrix, snappedIntRect(m_owningLayer.rendererBorderBoxRect()).size(), renderer().style().usedZoomForLength());
    };

    if (property == AnimatedProperty::Translate)
        applyTransformOperation(renderer().style().translate());
    else if (property == AnimatedProperty::Scale)
        applyTransformOperation(renderer().style().scale());
    else if (property == AnimatedProperty::Rotate)
        applyTransformOperation(renderer().style().rotate());
    else if (property == AnimatedProperty::Transform)
        applyTransformOperation(renderer().style().transform());
    else
        ASSERT_NOT_REACHED();

    return matrix;
}

void RenderLayerBacking::purgeFrontBufferForTesting()
{
    if (RefPtr graphicsLayer = m_graphicsLayer)
        graphicsLayer->purgeFrontBufferForTesting();
}

void RenderLayerBacking::purgeBackBufferForTesting()
{
    if (RefPtr graphicsLayer = m_graphicsLayer)
        graphicsLayer->purgeBackBufferForTesting();
}

void RenderLayerBacking::markFrontBufferVolatileForTesting()
{
    if (RefPtr graphicsLayer = m_graphicsLayer)
        graphicsLayer->markFrontBufferVolatileForTesting();
}

void RenderLayerBacking::dumpProperties(const GraphicsLayer* layer, TextStream& ts, OptionSet<LayerTreeAsTextOptions> options) const
{
    if (!is<RenderWidget>(renderer()))
        return;

    // If this is the leaf layer for a RemoteFrame, then collect layers from the frame's process.
    if (RefPtr remoteFrame = downcast<RenderWidget>(renderer()).remoteFrame(); remoteFrame && layer->children().isEmpty()) {
        ts << indent << "(children 1\n"_s;
        ts << remoteFrame->client().layerTreeAsText(ts.indent() + 1, options);
        ts << indent << ")\n"_s;
    }
}

void RenderLayerBacking::setNeedsFixedContainerEdgesUpdateIfNeeded()
{
    if (!m_owningLayer.isViewportConstrained())
        return;

    renderer().page().chrome().client().setNeedsFixedContainerEdgesUpdate();
}

OptionSet<ContentsFormat> RenderLayerBacking::screenContentsFormats() const
{
#if PLATFORM(MAC) || PLATFORM(IOS_FAMILY)
    return WebCore::screenContentsFormats(&renderer().view().frameView());
#else
    return { };
#endif
}


} // namespace WebCore
